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BaseModelRender.vcxproj
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129 lines (129 loc) · 6.91 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="CBaseModelRender.h" />
<ClInclude Include="lua\lauxlib.h" />
<ClInclude Include="lua\lua.h" />
<ClInclude Include="lua\lua.hpp" />
<ClInclude Include="lua\luaconf.h" />
<ClInclude Include="lua\luajit.h" />
<ClInclude Include="lua\lualib.h" />
<ClInclude Include="main.h" />
<ClInclude Include="sol2\config.hpp" />
<ClInclude Include="sol2\forward.hpp" />
<ClInclude Include="sol2\sol.hpp" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="CBaseModelRender.cpp" />
<ClCompile Include="main.cpp" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{D15BE1F0-3DE7-4EB5-46F8-D1A9B202ABB5}</ProjectGuid>
<IgnoreWarnCompileDuplicatedFilename>true</IgnoreWarnCompileDuplicatedFilename>
<Keyword>Win32Proj</Keyword>
<RootNamespace>BaseModelRender</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(GTA_SA_DIR)\moonloader\lib\</OutDir>
<IntDir>..\output\obj\Release\</IntDir>
<TargetName>BaseModelRender</TargetName>
<TargetExt>.dll</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(GTA_SA_DIR)\moonloader\lib\</OutDir>
<IntDir>..\output\obj\Debug\</IntDir>
<TargetName>BaseModelRender</TargetName>
<TargetExt>.dll</TargetExt>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_NON_CONFORMING_SWPRINTFS;_USE_MATH_DEFINES;_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING;NDEBUG;GTASA;PLUGIN_SGV_10US;RW;LUA_BUILD_AS_DLL;MODULE_NAME=$(ProjectName);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>.\lua;..\source;$(PLUGIN_SDK_DIR)\shared;$(PLUGIN_SDK_DIR)\shared\game;$(PLUGIN_SDK_DIR)\plugin_SA;$(PLUGIN_SDK_DIR)\plugin_SA\game_SA;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>None</DebugInformationFormat>
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
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<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<LanguageStandard>stdcpplatest</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>$(MSBuildProjectDirectory)\lua\lua51.lib;plugin.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(PLUGIN_SDK_DIR)\output\lib;$(DXSDK_DIR)\Lib\x86;$(PLUGIN_SDK_DIR)\shared\bass;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ImportLibrary>..\output\asi\BaseModelRenderSA.lib</ImportLibrary>
</Link>
<PostBuildEvent>
<Command>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
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<AdditionalIncludeDirectories>.\lua;..\source;$(PLUGIN_SDK_DIR)\shared;$(PLUGIN_SDK_DIR)\shared\game;$(PLUGIN_SDK_DIR)\plugin_SA;$(PLUGIN_SDK_DIR)\plugin_SA\game_SA;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<LanguageStandard>stdcpplatest</LanguageStandard>
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<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>$(MSBuildProjectDirectory)\lua\lua51.lib;plugin_d.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<ImportLibrary>..\output\asi\BaseModelRenderSA.lib</ImportLibrary>
</Link>
<PostBuildEvent>
<Command>
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</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
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</Project>