diff --git a/README.md b/README.md index f7bfcd3..db13551 100644 --- a/README.md +++ b/README.md @@ -41,7 +41,7 @@ Get the 3D vertices and corresponding colours from a single image. Save the res **New**: 1. you can choose to output mesh with its original pose(default) or with front view(which means all output meshes are aligned) -2. obj file can now also written with texture map(with specified texture size), and you can set non-visible texture to 0. +2. obj file can now also be written with texture map(with specified texture size), and you can set non-visible texture to 0. @@ -149,11 +149,11 @@ What you can custom: 2. the backbone of encoder-decoder network - this demo uses residual blocks. VGG, mobile-net are also ok. + this demo uses residual blocks. VGG and mobile-net are also ok. 3. the weight mask - you can change the weight to focus more on which part your project need more. + you can change the weight to focus more on which part of your project needs more. 4. the training data @@ -171,7 +171,7 @@ What you can custom: b. render part - you can refer to [c++ version](https://github.com/YadiraF/face3d/blob/master/face3d/mesh/render.py). + you can refer to the [c++ version](https://github.com/YadiraF/face3d/blob/master/face3d/mesh/render.py). c. other parts like detecting face, writing obj @@ -185,7 +185,7 @@ What you can custom: b. texture precision. - I just added an option to specify the texture size. When the texture size > face size in original image, and render new facial image with [texture mapping](https://github.com/YadiraF/face3d/blob/04869dcee1455d1fa5b157f165a6878c550cf695/face3d/mesh/render.py), there will be little resample error. + I just added an option to specify the texture size. When the texture size > face size in original image, and rendered new facial image with [texture mapping](https://github.com/YadiraF/face3d/blob/04869dcee1455d1fa5b157f165a6878c550cf695/face3d/mesh/render.py), there will be little resampled error.