Update libYuzu with NCE support #967
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Leaving this here for anyone smarter than me. This is my attempt to hook Eden on the NCE backend. It has a million problems, and I've only gotten it properly working with one game (Taishou x Alice).
SIGSEGVandSIGBUSsignal handling because NCE needs them:mainfile in Ghidra, jump to the guest address (e.g.0x81f96bfcassuming the base address is0x80004000)Memory.scanSync()without any wildcards to find its current address on the host (e.g.0x1a2a304bfc) in the emulator.codeAddressfromCreateProcessParameter, for some reason on NCE each game has a unique offset that needs to be applied tocodeAddress. Double check the calculated address with the address obtained from number 2 above. I have no idea where these offsets come from.0x60000x4000Interceptor.attach(), because for some reason it needs a whopping 16 bytes for the hook. Because each instruction is 4 bytes long, that's 4 instructions converted for the hook, which will cause a crash if the emulator jumps to one of the latter 3 converted instructions. The PR uses a UDF instruction for an exception hook because it only uses 4 bytes.