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Original file line number Diff line number Diff line change
Expand Up @@ -33,22 +33,21 @@ class Experience(
}

fun add(skill: Skill, baseExperience: Double) {
if (baseExperience <= 0.0) {
return
}
if (baseExperience <= 0.0) return

val rateMin = Settings["world.experienceRateMin", 1.0]
val rateMax = Settings["world.experienceRateMax", 1.0]

val xpModSetting = Settings["world.dynamicXPMod", "off"].lowercase()
val playerMaxLevel = level(skill, get(skill))
val maxLevel = Level.MAX_LEVEL
val playerLevel = level(skill, get(skill)).toDouble()
val maxLevel = Level.MAX_LEVEL.toDouble()

val modifier = when (xpModSetting) {
"linear" -> interpolate(1.0, 5.0, playerMaxLevel.toDouble() / maxLevel)
"inverse" -> interpolate(5.0, 1.0, playerMaxLevel.toDouble() / maxLevel)
else -> 1.0
val modifier = if (rateMin != rateMax) {
interpolate(rateMin, rateMax, playerLevel / maxLevel)
} else {
rateMin
}

val experienceRate = Settings["world.experienceRate", DEFAULT_EXPERIENCE_RATE]
val adjustedExperience = baseExperience * modifier * experienceRate
val adjustedExperience = baseExperience * modifier

if (blocked.contains(skill)) {
events.emit(BlockedExperience(skill, adjustedExperience))
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Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,8 @@ object Interpolation {
}

fun interpolate(start: Double, end: Double, fraction: Double): Double {
return start + fraction * (end - start)
val result = start + fraction * (end - start)
return kotlin.math.round(result * 10) / 10.0
}

fun lerp(value: Int, inRange: IntRange, result: IntRange): Int {
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6 changes: 5 additions & 1 deletion game/src/main/resources/game.properties
Original file line number Diff line number Diff line change
Expand Up @@ -68,7 +68,11 @@ world.home.y=3219
world.messages=false

# Experience multiplier (1.0 = normal XP rate)
world.experienceRate=1.0
# Set both to the same value (e.g., 1.0) for static XP
# Set min < max for increasing XP at higher levels
# Set min > max for decreasing XP at higher levels
world.experienceRateMin=1.0
world.experienceRateMax=1.0

# world.dynamicXPMod - Linear (1x-5x multiplier) or inverse (5x-1x multiplier) XP scaling: "off", "linear", or "inverse"
world.dynamicXPMod=off
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