A simple 3d mesh viewer written in pure C
In the future will be a game engine.
Based on projection matrixes to display 3d points on a 2d screen.
- Handle any input obj in
__ARESengine__loadObjectFromFile - Secure all type conversion in conversion.c
- Optimize all operations to maximum in
__ARESengine__displayUpdate - Transform every polygons into triangles when parsing obj files
- Fix visual bugs
- Handle textures
- Handle basic physics
- Allocate memory dynamically