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4 changes: 2 additions & 2 deletions parametrization.md.html
Original file line number Diff line number Diff line change
Expand Up @@ -38,15 +38,15 @@
| `transmission_color` | Color | `color3` | $ [0, 1]^3 $ | | $ (1, 1, 1) $ | |
| `transmission_depth` | Depth | `float` | $ [0, \infty) $ | $ [0, 1] $ | $ 0 $ | length |
| `transmission_scatter` | Scatter | `color3` | $ [0, 1]^3 $ | | $ (0, 0, 0) $ | |
| `transmission_scatter_anisotropy` | Anisotropy | `float` | $ [-1, 1] $ | | $ 0 $ | |
| `transmission_scatter_anisotropy` | Scatter Anisotropy | `float` | $ [-1, 1] $ | | $ 0 $ | |
| `transmission_dispersion_scale` | Dispersion scale | `float` | $ [0, 1] $ | | $ 0 $ | |
| `transmission_dispersion_abbe_number` | Abbe number | `float` | $ (0, \infty) $ | $ [9, 91] $ | $ 20 $ | |
| **Subsurface** |
| `subsurface_weight` | Weight | `float` | $ [0, 1] $ | | $ 0 $ | |
| `subsurface_color` | Color | `color3` | $ [0, 1] $ | | $ (0.8, 0.8, 0.8) $ | |
| `subsurface_radius` | Radius | `float` | $ [0, \infty) $ | $ [0, 1] $ | $ 1 $ | length |
| `subsurface_radius_scale` | Radius scale | `color3` | $ [0, 1]^3 $ | | $ (1.0, 0.5, 0.25) $ | |
| `subsurface_scatter_anisotropy` | Anisotropy | `float` | $ [-1, 1] $ | | $ 0 $ | |
| `subsurface_scatter_anisotropy` | Scatter Anisotropy | `float` | $ [-1, 1] $ | | $ 0 $ | |
| **Coat** |
| `coat_weight` | Weight | `float` | $ [0, 1] $ | | $ 0 $ | |
| `coat_color` | Color | `color3` | $ [0, 1]^3 $ | | $ (1, 1, 1) $ | |
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4 changes: 2 additions & 2 deletions reference/open_pbr_surface.mtlx
Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,7 @@
doc="Specifies the distance light travels inside the transparent base before it becomes exactly the transmission_color according to Beer's law." />
<input name="transmission_scatter" type="color3" value="0, 0, 0" uimin="0,0,0" uimax="1,1,1" uiname="Transmission Scatter" uifolder="Transmission" uiadvanced="true"
doc="Controls the color of light volumetrically scattered inside the transparent base. Suitable for materials with visually significant scattering such as honey, fruit juice, murky water, opalescent glass, or milky glass." />
<input name="transmission_scatter_anisotropy" type="float" value="0.0" uimin="-1.0" uimax="1.0" uiname="Transmission Anisotropy" uifolder="Transmission" uiadvanced="true"
<input name="transmission_scatter_anisotropy" type="float" value="0.0" uimin="-1.0" uimax="1.0" uiname="Transmission Scatter Anisotropy" uifolder="Transmission" uiadvanced="true"
doc="The amount of directional bias, or anisotropy, of the volumetric scattering in the transparent base." />
<input name="transmission_dispersion_scale" type="float" value="0.0" uimin="0.0" uimax="1.0" uiname="Transmission Dispersion Scale" uifolder="Transmission" uiadvanced="true"
doc="Linearly scales the amount of dispersion." />
Expand All @@ -45,7 +45,7 @@
doc="Length scale of the subsurface scattering mean free path." />
<input name="subsurface_radius_scale" type="color3" value="1.0, 0.5, 0.25" uimin="0,0,0" uimax="1,1,1" uiname="Subsurface Radius Scale" uifolder="Subsurface" uiadvanced="true"
doc="RGB multiplier to subsurface_radius, giving the per-channel scattering mean-free-paths." />
<input name="subsurface_scatter_anisotropy" type="float" value="0.0" uimin="-1.0" uimax="1.0" uiname="Subsurface Anisotropy" uifolder="Subsurface" uiadvanced="true"
<input name="subsurface_scatter_anisotropy" type="float" value="0.0" uimin="-1.0" uimax="1.0" uiname="Subsurface Scatter Anisotropy" uifolder="Subsurface" uiadvanced="true"
doc="Controls the phase-function of subsurface scattering, where zero scatters light evenly, positive values scatter forwards, and negative values scatter backwards." />
<input name="fuzz_weight" type="float" value="0.0" uimin="0.0" uimax="1.0" uiname="Fuzz Weight" uifolder="Fuzz" uiadvanced="true"
doc="The presence weight of a fuzz layer that can be used to approximate microfibers, for fabrics such as velvet and satin as well as dust grains." />
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