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* update branch in sub * add mdt to solution * update branch in sub * add mdt to solution * prototype texture verifier * improve error reporting * finish new game init reporting * start GameManagers * update subs * update sub * move to gamemanager arch * first support for gui dialogs * remove valuelistdict to xml objects to avoid boxing * fix gameobject land terrain model mapping uses only the first ocurrance * update deps and module * minor changes * fix initialization * correct file not found handling * use spans for repositories * support custom xml parser action * reduce allocations in repository * update valuestringbuilder usages * fix some files are not found. * extract constants * implement parsing commandbar components (except colors) * move code * move code * move code * remove submodule * remove module * update all deps and make run again * read corrupt string throws BinaryCorruptedExcpetion * update to .net9
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Comments suppressed due to low confidence (2)
src/ModVerify.CliApp/ModSelectors/ModSelectorBase.cs:70
- The removal of the .Select(x => x.Mod) transformation changes the type of objects processed. Please verify that this change was intentional and that it correctly handles the objects returned by the traverser.
return traverser.Traverse(mod) .OfType<IPhysicalMod>().Select(x => x.Directory.FullName)
src/ModVerify.CliApp/GameFinder/GameFinderService.cs:100
- [nitpick] Changing the log level from Trace to Information may result in more verbose logs in production. Confirm that this update to the logging level aligns with your logging strategy.
_logger?.LogInformation($"Found game installation: {result.GameIdentity} at {result.GameLocation.FullName}")
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Comments suppressed due to low confidence (1)
src/ModVerify.CliApp/ModSelectors/SettingsBasedModSelector.cs:37
- The updated logic removes the previous null or empty check before returning the mod name. To maintain robust error handling, consider reintroducing validation to ensure that the returned name is neither null nor empty.
return mod ?? gameLocations.GamePath;
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