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Fix the camera sometimes jumping wildly.
Fix the quality settings not being saved.
Move and zoom the camera with the mouse.
Speed up/slow down/pause the game, or step through one frame at a time.
Shows debug data including position, velocity and internal timers.
Draws deathzones, entity hitboxes and exact wall boundaries.
TCP Server to communicate with external tools.
Input display.
Download BepInEx_x86 from the BepInEx releases page . (Note: x86, not x64!)
Extract the zip into the game folder so that BepInEx/, doorstop_config.ini and winhttp.dll are in the same place as TheKingsBird.exe.
Run the game once to let BepInEx set itself up. This will create BepInEx/LogOutput.txt if successful.
Download the desired mod's dll from the releases page and put it in BepInEx/plugins/.
(optional) Install the ConfigurationManager plugin to get a config menu bound to F1.
Install BepInEx as described above.
Clone the bird-mods repository.
Copy BepInEx/core/*.dll and TheKingsBird_Data/Managed/*.dll into bird-mods/Lib/.
Download NStrip and run NStrip.exe -n -o -p Lib/Assembly-CSharp.dll to make all types, methods, properties and fields public.
Set Logging.Console.Enabled = true in BepInEx/config/BepInEx.cfg to help with debugging.
Install the ScriptEngine plugin to hot-load mods placed in BepInEx/scripts/ by pressing F6. This avoids having to restart the game to test changes.
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Mods for The King's Bird
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