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230 changes: 81 additions & 149 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -3,211 +3,143 @@ CUDA Stream Compaction

**University of Pennsylvania, CIS 565: GPU Programming and Architecture, Project 2**

* (TODO) YOUR NAME HERE
* Tested on: (TODO) Windows 22, i7-2222 @ 2.22GHz 22GB, GTX 222 222MB (Moore 2222 Lab)
* SANCHIT GARG
* Tested on: Mac OSX 10.10.4, i7 @ 2.4 GHz, GT 650M 1GB (Personal Computer)

### (TODO: Your README)
### SANCHIT GARG: ReadMe

Include analysis, etc. (Remember, this is public, so don't put
anything here that you don't want to share with the world.)
In this assignment, we implemented the exclusive scan and stream compaction algorithm both on the CPU and the GPU. Then we compared their performances.
References : http://http.developer.nvidia.com/GPUGems3/gpugems3_ch39.html

Instructions (delete me)
========================

This is due Sunday, September 13 at midnight.

**Summary:** In this project, you'll implement GPU stream compaction in CUDA,
from scratch. This algorithm is widely used, and will be important for
accelerating your path tracer project.

Your stream compaction implementations in this project will simply remove `0`s
from an array of `int`s. In the path tracer, you will remove terminated paths
from an array of rays.

In addition to being useful for your path tracer, this project is meant to
reorient your algorithmic thinking to the way of the GPU. On GPUs, many
algorithms can benefit from massive parallelism and, in particular, data
parallelism: executing the same code many times simultaneously with different
data.

You'll implement a few different versions of the *Scan* (*Prefix Sum*)
algorithm. First, you'll implement a CPU version of the algorithm to reinforce
your understanding. Then, you'll write a few GPU implementations: "naive" and
"work-efficient." Finally, you'll use some of these to implement GPU stream
compaction.
## Part 1: CPU Scan & Stream Compaction

**Algorithm overview & details:** There are two primary references for details
on the implementation of scan and stream compaction.
A serial CPU exclusive scan and stream compaction was implemented.

* The [slides on Parallel Algorithms](https://github.com/CIS565-Fall-2015/cis565-fall-2015.github.io/raw/master/lectures/2-Parallel-Algorithms.pptx)
for Scan, Stream Compaction, and Work-Efficient Parallel Scan.
* GPU Gems 3, Chapter 39 - [Parallel Prefix Sum (Scan) with CUDA](http://http.developer.nvidia.com/GPUGems3/gpugems3_ch39.html).

Your GPU stream compaction implementation will live inside of the
`stream_compaction` subproject. This way, you will be able to easily copy it
over for use in your GPU path tracer.
## Part 2: Naive GPU Scan Algorithm

A Naive GPU exclusive scan and Stream Compaction was implemented.

## Part 0: The Usual

This project (and all other CUDA projects in this course) requires an NVIDIA
graphics card with CUDA capability. Any card with Compute Capability 2.0
(`sm_20`) or greater will work. Check your GPU on this
[compatibility table](https://developer.nvidia.com/cuda-gpus).
If you do not have a personal machine with these specs, you may use those
computers in the Moore 100B/C which have supported GPUs.
## Part 3: Work-Efficient GPU Scan & Stream Compaction

**HOWEVER**: If you need to use the lab computer for your development, you will
not presently be able to do GPU performance profiling. This will be very
important for debugging performance bottlenecks in your program.
The Work-Efficient GPU exclusive scan and Stream Compaction was implemented.

### Useful existing code

* `stream_compaction/common.h`
* `checkCUDAError` macro: checks for CUDA errors and exits if there were any.
* `ilog2ceil(x)`: computes the ceiling of log2(x), as an integer.
* `main.cpp`
* Some testing code for your implementations.
## Part 4: Using Thrust's Implementation

The Thrust library's exclusive scan was also implemented to compare the result with our implementations.

## Part 1: CPU Scan & Stream Compaction

This stream compaction method will remove `0`s from an array of `int`s.
## Part 5: Radix Sort

In `stream_compaction/cpu.cu`, implement:
Implemented the Parallel Radix Sort algorithm as explained in the reference.
A Namespace "Radix"

* `StreamCompaction::CPU::scan`: compute an exclusive prefix sum.
* `StreamCompaction::CPU::compactWithoutScan`: stream compaction without using
the `scan` function.
* `StreamCompaction::CPU::compactWithScan`: stream compaction using the `scan`
function. Map the input array to an array of 0s and 1s, scan it, and use
scatter to produce the output. You will need a **CPU** scatter implementation
for this (see slides or GPU Gems chapter for an explanation).
## Performance Analysis

These implementations should only be a few lines long.
My implementation observed the following pattern. The time are all in milliseconds. I used 1024 threads per block for all GPU implementation

#### Values

## Part 2: Naive GPU Scan Algorithm
![](images/Values.png)

In `stream_compaction/naive.cu`, implement `StreamCompaction::Naive::scan`
#### Graph

This uses the "Naive" algorithm from GPU Gems 3, Section 39.2.1. We haven't yet
taught shared memory, and you **shouldn't use it yet**. Example 39-1 uses
shared memory, but is limited to operating on very small arrays! Instead, write
this using global memory only. As a result of this, you will have to do
`ilog2ceil(n)` separate kernel invocations.
![](images/PerformanceGraph.png)

Beware of errors in Example 39-1 in the book; both the pseudocode and the CUDA
code in the online version of Chapter 39 are known to have a few small errors
(in superscripting, missing braces, bad indentation, etc.)
#### Analysis

Since the parallel scan algorithm operates on a binary tree structure, it works
best with arrays with power-of-two length. Make sure your implementation works
on non-power-of-two sized arrays (see `ilog2ceil`). This requires extra memory
- your intermediate array sizes will need to be rounded to the next power of
two.
The bottleneck in the Naive implementation would be copying the output array after every scan step to use it as the input array. Switching the arrays was giving incorrect results.
The bottleneck for the Work-Efficient implementation should be a lot of memory access in the kernel functions. This is a slow process and hence reduces the performance of the implementation.

### Output

## Part 3: Work-Efficient GPU Scan & Stream Compaction
The console output of the program is as follows. Note that a test for Radix Sort was also written. I used the sort function under the header file "algorithm" and compared my implementations result with it. This was done to test the correctness of the Parallel Radix Sort implementation.

### 3.1. Scan
****************
** SCAN TESTS **
****************

In `stream_compaction/efficient.cu`, implement
`StreamCompaction::Efficient::scan`
[ 30 41 15 22 11 41 10 37 48 41 44 30 26 ... 20 0 ]
==== cpu scan, power-of-two ====

All of the text in Part 2 applies.
[ 0 30 71 86 108 119 160 170 207 255 296 340 370 ... 26119 26139 ]
==== cpu scan, non-power-of-two ====

* This uses the "Work-Efficient" algorithm from GPU Gems 3, Section 39.2.2.
* Beware of errors in Example 39-2.
* Test non-power-of-two sized arrays.
[ 0 30 71 86 108 119 160 170 207 255 296 340 370 ... 26031 26064 ]
passed

### 3.2. Stream Compaction
==== naive scan, power-of-two ====

This stream compaction method will remove `0`s from an array of `int`s.
[ 0 30 71 86 108 119 160 170 207 255 296 340 370 ... 26119 26139 ]
passed

In `stream_compaction/efficient.cu`, implement
`StreamCompaction::Efficient::compact`
==== naive scan, non-power-of-two ====

For compaction, you will also need to implement the scatter algorithm presented
in the slides and the GPU Gems chapter.
[ 0 30 71 86 108 119 160 170 207 255 296 340 370 ... 0 0 ]
passed

In `stream_compaction/common.cu`, implement these for use in `compact`:
==== work-efficient scan, power-of-two ====

* `StreamCompaction::Common::kernMapToBoolean`
* `StreamCompaction::Common::kernScatter`
[ 0 30 71 86 108 119 160 170 207 255 296 340 370 ... 26119 26139 ]
passed

==== work-efficient scan, non-power-of-two ====

## Part 4: Using Thrust's Implementation
[ 0 30 71 86 108 119 160 170 207 255 296 340 370 ... 26031 26064 ]
passed

In `stream_compaction/thrust.cu`, implement:
==== thrust scan, power-of-two ====

* `StreamCompaction::Thrust::scan`
[ 0 30 71 86 108 119 160 170 207 255 296 340 370 ... 26119 26139 ]
passed

This should be a very short function which wraps a call to the Thrust library
function `thrust::exclusive_scan(first, last, result)`.
==== thrust scan, non-power-of-two ====

To measure timing, be sure to exclude memory operations by passing
`exclusive_scan` a `thrust::device_vector` (which is already allocated on the
GPU). You can create a `thrust::device_vector` by creating a
`thrust::host_vector` from the given pointer, then casting it.
[ 0 30 71 86 108 119 160 170 207 255 296 340 370 ... 26031 26064 ]
passed


## Part 5: Radix Sort (Extra Credit) (+10)
*****************************
** STREAM COMPACTION TESTS **
*****************************

Add an additional module to the `stream_compaction` subproject. Implement radix
sort using one of your scan implementations. Add tests to check its correctness.
[ 2 3 3 0 1 1 2 1 2 1 2 0 2 ... 0 0 ]

==== cpu compact without scan, power-of-two ====

## Write-up
[ 2 3 3 1 1 2 1 2 1 2 2 2 3 ... 2 1 ]
passed

1. Update all of the TODOs at the top of this README.
2. Add a description of this project including a list of its features.
3. Add your performance analysis (see below).
==== cpu compact without scan, non-power-of-two ====

All extra credit features must be documented in your README, explaining its
value (with performance comparison, if applicable!) and showing an example how
it works. For radix sort, show how it is called and an example of its output.
[ 2 3 3 1 1 2 1 2 1 2 2 2 3 ... 1 2 ]
passed

Always profile with Release mode builds and run without debugging.
==== cpu compact with scan ====

### Questions
[ 2 3 3 1 1 2 1 2 1 2 2 2 3 ... 2 1 ]
passed

* Roughly optimize the block sizes of each of your implementations for minimal
run time on your GPU.
* (You shouldn't compare unoptimized implementations to each other!)
==== work-efficient compact, power-of-two ====

* Compare all of these GPU Scan implementations (Naive, Work-Efficient, and
Thrust) to the serial CPU version of Scan. Plot a graph of the comparison
(with array size on the independent axis).
* You should use CUDA events for timing. Be sure **not** to include any
explicit memory operations in your performance measurements, for
comparability.
* To guess at what might be happening inside the Thrust implementation, take
a look at the Nsight timeline for its execution.
[ 2 3 3 1 1 2 1 2 1 2 2 2 3 ... 2 1 ]
passed

* Write a brief explanation of the phenomena you see here.
* Can you find the performance bottlenecks? Is it memory I/O? Computation? Is
it different for each implementation?
==== work-efficient compact, non-power-of-two ====

* Paste the output of the test program into a triple-backtick block in your
README.
* If you add your own tests (e.g. for radix sort or to test additional corner
cases), be sure to mention it explicitly.
[ 2 3 3 1 1 2 1 2 1 2 2 2 3 ... 1 2 ]
passed

These questions should help guide you in performance analysis on future
assignments, as well.
****************
** RADIX SORT **
****************

## Submit
==== Radix Sort, sizeAr elements ====

If you have modified any of the `CMakeLists.txt` files at all (aside from the
list of `SOURCE_FILES`), you must test that your project can build in Moore
100B/C. Beware of any build issues discussed on the Google Group.
[ 30 91 15 72 61 41 10 37 98 41 94 80 26 96 10 88 ]

[ 10 10 15 26 30 37 41 41 61 72 80 88 91 94 96 98 ]
passed

1. Open a GitHub pull request so that we can see that you have finished.
The title should be "Submission: YOUR NAME".
2. Send an email to the TA (gmail: kainino1+cis565@) with:
* **Subject**: in the form of `[CIS565] Project 2: PENNKEY`
* Direct link to your pull request on GitHub
* In the form of a grade (0-100+) with comments, evaluate your own
performance on the project.
* Feedback on the project itself, if any.
6 changes: 3 additions & 3 deletions cis565_stream_compaction_test.launch
Original file line number Diff line number Diff line change
Expand Up @@ -8,8 +8,8 @@
<stringAttribute key="org.eclipse.cdt.launch.DEBUGGER_START_MODE" value="run"/>
<stringAttribute key="org.eclipse.cdt.launch.PROGRAM_NAME" value="build/cis565_stream_compaction_test"/>
<stringAttribute key="org.eclipse.cdt.launch.PROJECT_ATTR" value="Project2-Stream-Compaction"/>
<booleanAttribute key="org.eclipse.cdt.launch.PROJECT_BUILD_CONFIG_AUTO_ATTR" value="true"/>
<stringAttribute key="org.eclipse.cdt.launch.PROJECT_BUILD_CONFIG_ID_ATTR" value=""/>
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<stringAttribute key="org.eclipse.cdt.launch.PROJECT_BUILD_CONFIG_ID_ATTR" value="com.nvidia.cuda.ide.toolchain.base.1399573849.1760580076"/>
<booleanAttribute key="org.eclipse.cdt.launch.use_terminal" value="true"/>
<listAttribute key="org.eclipse.debug.core.MAPPED_RESOURCE_PATHS">
<listEntry value="/Project2-Stream-Compaction"/>
Expand All @@ -18,8 +18,8 @@
<listEntry value="4"/>
</listAttribute>
<listAttribute key="org.eclipse.debug.ui.favoriteGroups">
<listEntry value="org.eclipse.debug.ui.launchGroup.profile"/>
<listEntry value="org.eclipse.debug.ui.launchGroup.debug"/>
<listEntry value="org.eclipse.debug.ui.launchGroup.profile"/>
<listEntry value="org.eclipse.debug.ui.launchGroup.run"/>
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