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343 changes: 154 additions & 189 deletions README.md
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CUDA Stream Compaction
======================
=================

**University of Pennsylvania, CIS 565: GPU Programming and Architecture, Project 2**

* (TODO) YOUR NAME HERE
* Tested on: (TODO) Windows 22, i7-2222 @ 2.22GHz 22GB, GTX 222 222MB (Moore 2222 Lab)
* Shuai Shao (Shrek)
* Tested on: Windows 7, i5-3210M @ 2.50GHz 4.00GB, GeForce GT 640M LE (Personal Laptop)

Intro
---------------------
This project implements parallel reduction, scan, and sort algorithm, which are building blocks for many algorithms, in cpu approach and gpu approach. The test program is able to generate random array of integers and test the correctness of these implementation, and make a comparison in terms of execution time. cpu time is currently measured by `clock_t`, while the gpu time is recorded via `cudaEvent`

| |
| ------------- | ------------- | ----------------|
| cpu scan |
| naive scan|
| work-efficient scan|
| thrust scan|
| ------| ----------------|-------|
|cpu compact without scan|
|cpu compact with scan|
|work-efficient compact|


I also implemented a simple version of Radix. Due to time limitation, there's no shared memory usage. So no split and merge steps. Only global memory is used.
| |
| ------------- | ------------- | ----------------|
|cpu merge sort|
|radix sort|


Rough block size optimization
-----------------------------------

Testing on a 2^16 array for block size `{64,128,192,256}`. When `blockSize=192` turns out every GPU function cost less time than other blockSizes. Here is some of the comparison (ms):
|-|naive scan| work-efficient scan|thrust scan|work-efficient compact
| ------------- | ------------- | ----------------|
|64|3.12|5.76|0.00128|6.32
|128|2.38|3.94|0.00131|5.54
|192|2.11|3.89|0.00128|4.97
|256|2.90|4.09|0.00131|6.72


Execution Time Analysis
---------------------------------

For this part, I have `blockSize = 192` constant. I test different cpu and gpu approaches on different data size. I have included the time for GPU global memory operation such as `cudaMalloc` and `cudaMemcpy`.

+ Scan:
![scan_table](images/scan.png)

+ Compaction:
![scan_table](images/compact.png)

(array size = 2^n (x axis))
(execution time = y axis)

The unexpected thing is that my GPU implementation cost much more time than the CPU serial approach. On the other hand, the thrust toolkit function is perfect.
One thing to notice is that all the GPU parallel algorithms here use shared memory instead of global memory I used here. Shared memory accessing speed is >1TB/s while global memory accessing speed is around 150GB/s. In the case of my machine, the 48KB shared memory space per block can store 12k int array at maximum. Turns out the memory accessing speed is the bottle neck for my implementation. On the time line we can also spot this.
Another thing is that when using global memory, as the data size boom, some blocks can not be parallel any more.

Besides, it is also unexpected that work-efficient scan runs slower than the naive one. My implementation has tried the best to reduce unnecessary memcpy and malloc, i.e. I use two arrays taking turns to be input data and output data by using two points `cur_in` and `cur_out` for the naive scan. I use only one array for work-efficient scan since there's no race on the same level. So basically the problem here is that although work-efficient scan avoid a lot of unnecessary sum operations, the work-efficient scan uses more memory access than the naive approach. The max memory access times per thread for naive scan is 3, while for work-efficient scan, the number is 3 for up-sweeping, and 5 for down-sweeping. Without cache, this is really time-consuming.


But when I check the timeline for thrust, I cannot find function calls but only blank. I fail to find the secret of thrust at present.




Output Sample
---------------------------
```
ArraySize:2^(16), 65536
BlockSize:192

### (TODO: Your README)
****************
** SCAN TESTS **
****************
[ 38 19 38 37 5 47 15 35 0 12 3 0 42 ... 35 0 ]
==== cpu scan, power-of-two ====
time:1.000000
[ 0 38 57 95 132 137 184 199 234 234 246 249 249 ... 1604374 1604409 ]
==== cpu scan, non-power-of-two ====
time:0.000000
[ 0 38 57 95 132 137 184 199 234 234 246 249 249 ... 1604305 1604316 ]
passed
==== naive scan, power-of-two ====
time:2.123680
passed
==== naive scan, non-power-of-two ====
time:2.108992
passed
==== work-efficient scan, power-of-two ====
time:3.803328
passed
==== work-efficient scan, non-power-of-two ====
time:3.889184
passed
==== thrust scan, power-of-two ====
time:0.001312
passed
==== thrust scan, non-power-of-two ====
time:0.001280
passed

Include analysis, etc. (Remember, this is public, so don't put
anything here that you don't want to share with the world.)
*****************************
** STREAM COMPACTION TESTS **
*****************************
[ 2 3 2 1 3 1 1 1 2 0 1 0 2 ... 1 0 ]
==== cpu compact without scan, power-of-two ====
time:0.000000
[ 2 3 2 1 3 1 1 1 2 1 2 1 1 ... 1 1 ]
passed
==== cpu compact without scan, non-power-of-two ====
time:0.000000
[ 2 3 2 1 3 1 1 1 2 1 2 1 1 ... 3 1 ]
passed
==== cpu compact with scan ====
time:1.000000
[ 2 3 2 1 3 1 1 1 2 1 2 1 1 ... 1 1 ]
passed
==== work-efficient compact, power-of-two ====
time:4.982400
[ 2 3 2 1 3 1 1 1 2 1 2 1 1 ... 1 1 ]
passed
==== work-efficient compact, non-power-of-two ====
time:4.974688
passed

Instructions (delete me)
========================
*****************************
** SIMPLE RADIX SORT TESTS **
*****************************
[ 38 99 29 24 92 113 110 27 36 5 11 33 126 ... 99 0 ]
==== cpu sort, power-of-two ====
time:20.000000
[ 0 0 0 0 0 0 0 0 0 0 0 0 0 ... 126 126 ]
==== radix sort, power-of-two ====
time:30.557344
[ 0 0 0 0 0 0 0 0 0 0 0 0 0 ... 126 126 ]
passed

This is due Sunday, September 13 at midnight.
```

**Summary:** In this project, you'll implement GPU stream compaction in CUDA,
from scratch. This algorithm is widely used, and will be important for
accelerating your path tracer project.

Your stream compaction implementations in this project will simply remove `0`s
from an array of `int`s. In the path tracer, you will remove terminated paths
from an array of rays.

In addition to being useful for your path tracer, this project is meant to
reorient your algorithmic thinking to the way of the GPU. On GPUs, many
algorithms can benefit from massive parallelism and, in particular, data
parallelism: executing the same code many times simultaneously with different
data.

You'll implement a few different versions of the *Scan* (*Prefix Sum*)
algorithm. First, you'll implement a CPU version of the algorithm to reinforce
your understanding. Then, you'll write a few GPU implementations: "naive" and
"work-efficient." Finally, you'll use some of these to implement GPU stream
compaction.

**Algorithm overview & details:** There are two primary references for details
on the implementation of scan and stream compaction.

* The [slides on Parallel Algorithms](https://github.com/CIS565-Fall-2015/cis565-fall-2015.github.io/raw/master/lectures/2-Parallel-Algorithms.pptx)
for Scan, Stream Compaction, and Work-Efficient Parallel Scan.
* GPU Gems 3, Chapter 39 - [Parallel Prefix Sum (Scan) with CUDA](http://http.developer.nvidia.com/GPUGems3/gpugems3_ch39.html).

Your GPU stream compaction implementation will live inside of the
`stream_compaction` subproject. This way, you will be able to easily copy it
over for use in your GPU path tracer.
Extra: Radix Sort
--------------------------
To enable Radix Sort, you need to uncomment this macro define

>//#define RADIX_SORT_TEST

## Part 0: The Usual
Due to time limitation, there's no shared memory usage. So no split and bitonic merge steps. Only global memory is used. I used a CPU Merge sort to make a comparison and do correctness checking. The range of the random number is linear to the size of the array.

This project (and all other CUDA projects in this course) requires an NVIDIA
graphics card with CUDA capability. Any card with Compute Capability 2.0
(`sm_20`) or greater will work. Check your GPU on this
[compatibility table](https://developer.nvidia.com/cuda-gpus).
If you do not have a personal machine with these specs, you may use those
computers in the Moore 100B/C which have supported GPUs.
(time ms)
|n | cpu merge sort | gpu simple radix |
| ------------- | ------------- | ------- |
|15|11| 54.683
|16 |21 |71.0747
|17 |56 |95.9559
|18 |102 |166.257
|19 |1200 |281.074
|20 |3793 |532.041
|21 |10227 |1018.44


![scan_table](images/radix.png)

Turns out even with global memory access and take in account malloc and memcpy, the gpu approach still shows its power after n >=18. With split and shared memory, radix sort must be able to make an impact.

**HOWEVER**: If you need to use the lab computer for your development, you will
not presently be able to do GPU performance profiling. This will be very
important for debugging performance bottlenecks in your program.

### Useful existing code

* `stream_compaction/common.h`
* `checkCUDAError` macro: checks for CUDA errors and exits if there were any.
* `ilog2ceil(x)`: computes the ceiling of log2(x), as an integer.
* `main.cpp`
* Some testing code for your implementations.


## Part 1: CPU Scan & Stream Compaction

This stream compaction method will remove `0`s from an array of `int`s.

In `stream_compaction/cpu.cu`, implement:

* `StreamCompaction::CPU::scan`: compute an exclusive prefix sum.
* `StreamCompaction::CPU::compactWithoutScan`: stream compaction without using
the `scan` function.
* `StreamCompaction::CPU::compactWithScan`: stream compaction using the `scan`
function. Map the input array to an array of 0s and 1s, scan it, and use
scatter to produce the output. You will need a **CPU** scatter implementation
for this (see slides or GPU Gems chapter for an explanation).

These implementations should only be a few lines long.


## Part 2: Naive GPU Scan Algorithm

In `stream_compaction/naive.cu`, implement `StreamCompaction::Naive::scan`

This uses the "Naive" algorithm from GPU Gems 3, Section 39.2.1. We haven't yet
taught shared memory, and you **shouldn't use it yet**. Example 39-1 uses
shared memory, but is limited to operating on very small arrays! Instead, write
this using global memory only. As a result of this, you will have to do
`ilog2ceil(n)` separate kernel invocations.

Beware of errors in Example 39-1 in the book; both the pseudocode and the CUDA
code in the online version of Chapter 39 are known to have a few small errors
(in superscripting, missing braces, bad indentation, etc.)

Since the parallel scan algorithm operates on a binary tree structure, it works
best with arrays with power-of-two length. Make sure your implementation works
on non-power-of-two sized arrays (see `ilog2ceil`). This requires extra memory
- your intermediate array sizes will need to be rounded to the next power of
two.


## Part 3: Work-Efficient GPU Scan & Stream Compaction

### 3.1. Scan

In `stream_compaction/efficient.cu`, implement
`StreamCompaction::Efficient::scan`

All of the text in Part 2 applies.

* This uses the "Work-Efficient" algorithm from GPU Gems 3, Section 39.2.2.
* Beware of errors in Example 39-2.
* Test non-power-of-two sized arrays.

### 3.2. Stream Compaction

This stream compaction method will remove `0`s from an array of `int`s.

In `stream_compaction/efficient.cu`, implement
`StreamCompaction::Efficient::compact`

For compaction, you will also need to implement the scatter algorithm presented
in the slides and the GPU Gems chapter.

In `stream_compaction/common.cu`, implement these for use in `compact`:

* `StreamCompaction::Common::kernMapToBoolean`
* `StreamCompaction::Common::kernScatter`


## Part 4: Using Thrust's Implementation

In `stream_compaction/thrust.cu`, implement:

* `StreamCompaction::Thrust::scan`

This should be a very short function which wraps a call to the Thrust library
function `thrust::exclusive_scan(first, last, result)`.

To measure timing, be sure to exclude memory operations by passing
`exclusive_scan` a `thrust::device_vector` (which is already allocated on the
GPU). You can create a `thrust::device_vector` by creating a
`thrust::host_vector` from the given pointer, then casting it.


## Part 5: Radix Sort (Extra Credit) (+10)

Add an additional module to the `stream_compaction` subproject. Implement radix
sort using one of your scan implementations. Add tests to check its correctness.


## Write-up

1. Update all of the TODOs at the top of this README.
2. Add a description of this project including a list of its features.
3. Add your performance analysis (see below).

All extra credit features must be documented in your README, explaining its
value (with performance comparison, if applicable!) and showing an example how
it works. For radix sort, show how it is called and an example of its output.

Always profile with Release mode builds and run without debugging.

### Questions

* Roughly optimize the block sizes of each of your implementations for minimal
run time on your GPU.
* (You shouldn't compare unoptimized implementations to each other!)

* Compare all of these GPU Scan implementations (Naive, Work-Efficient, and
Thrust) to the serial CPU version of Scan. Plot a graph of the comparison
(with array size on the independent axis).
* You should use CUDA events for timing. Be sure **not** to include any
explicit memory operations in your performance measurements, for
comparability.
* To guess at what might be happening inside the Thrust implementation, take
a look at the Nsight timeline for its execution.

* Write a brief explanation of the phenomena you see here.
* Can you find the performance bottlenecks? Is it memory I/O? Computation? Is
it different for each implementation?

* Paste the output of the test program into a triple-backtick block in your
README.
* If you add your own tests (e.g. for radix sort or to test additional corner
cases), be sure to mention it explicitly.

These questions should help guide you in performance analysis on future
assignments, as well.

## Submit

If you have modified any of the `CMakeLists.txt` files at all (aside from the
list of `SOURCE_FILES`), you must test that your project can build in Moore
100B/C. Beware of any build issues discussed on the Google Group.

1. Open a GitHub pull request so that we can see that you have finished.
The title should be "Submission: YOUR NAME".
2. Send an email to the TA (gmail: kainino1+cis565@) with:
* **Subject**: in the form of `[CIS565] Project 2: PENNKEY`
* Direct link to your pull request on GitHub
* In the form of a grade (0-100+) with comments, evaluate your own
performance on the project.
* Feedback on the project itself, if any.
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