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@XinCastle XinCastle commented Sep 12, 2017

Flocking simulation using three different methods:
Naive boids;
Uniform Grids;
Coherent Grids;

Note: My apology for the late submission. It's because I encountered a weird bug on my 2nd and 3rd methods and that's why I even forgot to create the pull requests after I finished the project.

My result movement of both CPU and GPU methods looks the same as the example.
However, the frame rate of the 2nd and 3rd methods is much slower than I expect. I got about 70fps
for the simulation with 5000 boids and blocksize as 128.

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