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2 changes: 1 addition & 1 deletion INSTRUCTION.md
Original file line number Diff line number Diff line change
Expand Up @@ -140,7 +140,7 @@ It is recommended that you use Nsight. Nsight is shipped with CUDA. If you set u
* If you have an older GPU, like GTX 9xx or older, then you may have to use *Start CUDA Debugging (Legacy)*.
3. If prompted, select the *Connect Unsecurely* option to start Nsight.
4. Exit the app.
5. Now place a breakpoint at Line 79 of `kernel.cu` => `if (x <= width && y <= height) {`
5. Now place a breakpoint at Line 30 of `kernel.cu` => `if (x <= width && y <= height) {`
6. Restart the CUDA Debugging. This time, the breakpoint should be hit.
* The *Autos* and *Locals* debugging tabs should appear at the bottom. (You can also open this from Debug -> Windows -> Autos/Locals)
* Notice the values that are in the autos.
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22 changes: 16 additions & 6 deletions README.md
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Expand Up @@ -3,12 +3,22 @@ Project 0 Getting Started

**University of Pennsylvania, CIS 565: GPU Programming and Architecture, Project 0**

* (TODO) YOUR NAME HERE
* (TODO) [LinkedIn](), [personal website](), [twitter](), etc.
* Tested on: (TODO) Windows 22, i7-2222 @ 2.22GHz 22GB, GTX 222 222MB (Moore 2222 Lab)
* Zirui Zang
* [LinkedIn](https://www.linkedin.com/in/zirui-zang/)
* Tested on: Windows 10, AMD Ryzen 7 3700X @ 3.60GHz 32GB, RTX2070 SUPER 8GB (Personal)

### (TODO: Your README)
### Screenshots
Part 3.1.1: Modify the CUDA Project
![Part 3.1.1](images/1.png)

Include screenshots, analysis, etc. (Remember, this is public, so don't put
anything here that you don't want to share with the world.)
Part 3.1.2: Analyze
![Part 3.1.2](images/5.png)

Part 3.1.3: Nsight Debugging
![Part 3.1.3](images/2.png)

Part 3.2: WebGL
![Part 3.2](images/3.png)

Part 3.3: DXR
![Part 3.3](images/4.png)
2 changes: 1 addition & 1 deletion cuda-getting-started/src/main.cpp
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Expand Up @@ -11,7 +11,7 @@
*/
int main(int argc, char* argv[]) {
// TODO: Change this line to use your name!
m_yourName = "TODO: YOUR NAME HERE";
m_yourName = "Zirui Zang";

if (init(argc, argv)) {
mainLoop();
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2 changes: 1 addition & 1 deletion dxr-support/src/D3D12RaytracingHelloWorld/Raytracing.hlsl
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Expand Up @@ -69,7 +69,7 @@ void MyRaygenShader()
[shader("closesthit")]
void MyClosestHitShader(inout RayPayload payload, in MyAttributes attr)
{
float3 barycentrics = float3(1 - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y);
float3 barycentrics = float3(0.2, 0.3, 0.7);
payload.color = float4(barycentrics, 1);
}

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