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40 changes: 34 additions & 6 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -3,12 +3,40 @@ Project 0 Getting Started

**University of Pennsylvania, CIS 565: GPU Programming and Architecture, Project 0**

* (TODO) YOUR NAME HERE
* (TODO) [LinkedIn](), [personal website](), [twitter](), etc.
* Tested on: (TODO) Windows 22, i7-2222 @ 2.22GHz 22GB, GTX 222 222MB (Moore 2222 Lab)
* Bowen Deng
* [LinkedIn](www.linkedin.com/in/bowen-deng-7dbw13), [twitter](https://twitter.com/7Dbw13)
* Tested on: Windows 10, AMD Ryzen 9 5900HX with Radeon Graphics @ 3.30GHz 16GB, GeForce RTX 3070 Laptop GPU 8GB (Personal Computer)

### (TODO: Your README)
---

Include screenshots, analysis, etc. (Remember, this is public, so don't put
anything here that you don't want to share with the world.)
## CUDA

### CUDA Test

* Compute Capability of my GPU: 8.6

![](images/img_3_1_1.png)

### Nsight Analysis

Tracing for CUDA and OpenGL is enabled

![](images/img_3_1_2.png)

### Nsight Debugging

Check for `index 7130`

![](images/img_3_1_3.png)

## WebGL

WebGL is enabled and hardware-accelerated

![](images/img_3_2.png)

## DXR

* Level of DXR support: *DXR*

![](images/img_3_3.png)
2 changes: 1 addition & 1 deletion cuda-getting-started/src/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@
*/
int main(int argc, char* argv[]) {
// TODO: Change this line to use your name!
m_yourName = "TODO: YOUR NAME HERE";
m_yourName = "Bowen Deng";

if (init(argc, argv)) {
mainLoop();
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3 changes: 2 additions & 1 deletion dxr-support/src/D3D12RaytracingHelloWorld/Raytracing.hlsl
Original file line number Diff line number Diff line change
Expand Up @@ -69,7 +69,8 @@ void MyRaygenShader()
[shader("closesthit")]
void MyClosestHitShader(inout RayPayload payload, in MyAttributes attr)
{
float3 barycentrics = float3(1 - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y);
//float3 barycentrics = float3(1 - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y);
float3 barycentrics = float3(1, 0.69, 0.11);
payload.color = float4(barycentrics, 1);
}

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