Resolve root tile event when Tileset has invalid loader#1316
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Resolve root tile event when Tileset has invalid loader#1316
Tileset has invalid loader#1316Conversation
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Currently,
getRootTileAvailableEventnever fires if the underlying loader is invalid. This happens in cases where invalid asset IDs are passed in, and the loader rightfully prevents itself from making a bogus request.I ran into this in Unreal because of how statistics work. It requires loading the tileset's metadata schema after the root tile is available. However, if the promise never resolves, then we just keep waiting for something that will never happen. This resulted in the Editor never being able to close a level that was attempting to load inaccessible tileset metadata. Even if no root tile is actually loaded, the event should resolve when it's clear nothing can be loaded (similar to failed URL loads).