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removes dependency on server world name leading to NPE; fixes #247#249
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dzrw wants to merge 1 commit intoChicken-Bones:1.7from
Open
removes dependency on server world name leading to NPE; fixes #247#249dzrw wants to merge 1 commit intoChicken-Bones:1.7from
dzrw wants to merge 1 commit intoChicken-Bones:1.7from
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It is possible to construct a server's world name in such a way as to cause
NEIClientConfig.loadWorldto raise an IOException and leave theworldvariable set to null. Unfortunately, theloadWorldcallsite is wrapped in a catch-and-swallow style exception handler which causes theworld != nullinvariant to be violated; the bug is ultimately revealed as an NPE duringrenderSlotOverlay.For example, the server-sent world name
../../var/lib/minecraft/worldresults in a malformedsaves/NEIfolder that lacks aremote/HOST~PORTfolder.The fix is to remove this dependency on the server world name, and use a hard-coded name instead. This ought to be safe because a HOST:PORT combination should uniquely identify a world, but this assumption should be reviewed.
I've also added some logging around the assignment of the
worldvariable, so that it will log a more helpful error message if NEI is unable to create this variable in the future for some other reason.