- Clone this repo with
--recursive - Enter
chocolate/thirdpartyand run thethirdparty.pyscript to download and compile thirdparty stuff - Compile shaders with
output/core/shaders/_compile.bat(or _compile.sh on linux) - Run
cmake -B build .on Windows, orcmake -B build. -DCMAKE_BUILD_TYPE=Debug .on Linux (also Release is an option) - Finish with standard cmake build stuff (VS2022 on Windows,
make -j 8on linux) - Run
output/sidurylauncher.exeto run the engine
ChocolateEngine/main
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