RTEditor is a UI tool that allows developers to set variables during Runtime, making minor adjustments on the fly instead of the generally inefficient GameMaker process of write code, compile, repeat. With greater flexibility, developers can move on-screen UI elements around, change object sprite size, test values, and much more with this tool every GameMaker developer should have in their back pocket.
- Displays current mouse position (x, y)
- Change any variable of any data type during Runtime
- Set fullscreen and restart game with a key press
- Draggable window that stays on screen if camera moves
To import RTEditor to your game, simply go to Tools > Import Local Package, select RTEditor.yymps, and the group RTEditor will appear in the Asset viewer.
- Open
obj_RTEditorand in the Create event and initialize the variables you want to set (Ex:global.player_x). - Add the name of the variable as a string in
RTE_VARS(Ex:RTE_VARS = ["player_x"]). - Now change the variable in the object/script you want to test to the global variable you initialized (Ex:
global.player_x). - Next, simply drag
obj_RTEditorinto the room you are working in and run your game!
- Use the
UPandDOWNarrow keys to change variables if you have multiple Enterto set your variableDELto hide/show RTEditor (won't take input while hidden)PAGE DOWNto set fullscreenPAGE UPto restart game- Click and hold UI with
LMBto drag it across screen
- Cisc0-gif - Main Contributer/Author
This project is licensed under the GNU General Public License v3 - see the LICENSE file for details