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Renamed the "LightPuzzle" temporary scene to the CaveAssets scene so that the salamander NPC could be included there as well. Gave it some dialogue, made it able to follow the player after finishing dialogue, and gave it a temporary (though probably going to be final) set of sprites
Changed CaveAssets scene to Cave scene, added rough draft of environment with a completed light puzzle and bear and salamander npcs.
Cave now has environment, cutscene with bear death
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Created the third cave level for the game. This includes a full tilemapped environment, the salamander npc, light puzzle, and cave death. The area is fairly short, but it requires the player to complete a puzzle with reflecting light along rocks until they reach two opposing paths in the cave. If the player flashes the light to the left, they will be met with the awoken bear and will be forced into a cutscene where they are eaten. If they flash the light to the right, they will be met with the salamander who will follow them out of the cave.
TLDR: