C++ implementation of the Wave Function Collapse algorithm and tool to manage the adjacency rules of the tiles.
- Ctrl + Tab -> Change Scene
Scene MapGenerator
- Ctrl + L-Click -> Multiselect cells (keep pressed)
- Alt + L-Click -> Deselect cells (keep pressed)
Scene TileManager
- Ctrl + S -> Save Tileset
- Ctrl + O -> Import File
- Up/Down Arrows -> Next/Previous tile
You can import a single tile from a file with the following extensions: .jpg, .png, .bmp or .tif
You can import a tileset or a map from a .json file
You can export the tileset or the map (preset cells) to a .json file