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TODO fix reflection bounces and figure out what to do with fresnel underwater |
Author
Devaniti
requested changes
Jul 8, 2024
| const Vector4& forward) | ||
| { | ||
| static const float defaultMoveSpeed = 15.0f; | ||
| //TODO move into separate confing maybe? |
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Suggested change
| //TODO move into separate confing maybe? | |
| //TODO make this per scene option |
| { | ||
| static const float defaultMoveSpeed = 15.0f; | ||
| //TODO move into separate confing maybe? | ||
| static const float defaultMoveSpeed = 35.0f; |
Owner
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Please don't change default params in master. It's meant for default scene.
Suggested change
| static const float defaultMoveSpeed = 35.0f; | |
| static const float defaultMoveSpeed = 15.0f; |
| #define BLK_HIGH_QUALITY_RAY_DIFFERENTIALS 1 | ||
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| #define BLK_REFLECTION_TMIN 0.01f | ||
| #define BLK_REFLECTION_TMIN 0.5f |
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Suggested change
| #define BLK_REFLECTION_TMIN 0.5f | |
| // TODO Make this per scene option | |
| #define BLK_REFLECTION_TMIN 0.01f |
| #define BLK_REFLECTION_TMIN 0.5f | ||
| #define BLK_REFLECTION_TMAX 10000.0f | ||
| #define BLK_REFRACTION_TMIN 0.001f | ||
| #define BLK_REFRACTION_TMIN 0.5f |
Owner
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Suggested change
| #define BLK_REFRACTION_TMIN 0.5f | |
| #define BLK_REFRACTION_TMIN 0.001f |
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