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Enemy Database
Complete reference for all enemy types in Rogue Signal Protocol.
There are 8 unique enemy types with different behaviors, stats, and threat levels.
Stationary enemies that guard fixed positions.
Stats:
- CPU: 35
- Vision: 5 tiles
- Damage: 0
- Movement: STATIC
Stationary surveillance node with enhanced detection arrays. Cannot attack but sees farther than most security programs. Tactical Notes:
- Cannot attack but alerts nearby enemies
- Extended vision range makes them dangerous sentries
- Eliminate early if stealth approach required
Stats:
- CPU: 80
- Vision: 3 tiles
- Damage: 5
- Movement: STATIC
Heavily fortified security barrier process. Extremely resilient but slow to respond to threats. Tactical Notes:
- Extremely high CPU makes them hard to kill
- Often blocks critical paths
- Consider avoiding rather than fighting
Enemies that patrol or pursue actively.
Stats:
- CPU: 40
- Vision: 4 tiles
- Damage: 10
- Movement: PATROL
Automated security routine that follows predetermined routes. Equipped with basic defensive protocols. Tactical Notes:
- Shows next 3 planned moves - highly predictable
- Easy to avoid with proper timing
- Alerts other enemies when detecting player
Stats:
- CPU: 25
- Vision: 3 tiles
- Damage: 8
- Movement: RANDOM
Autonomous cleaning script with pattern recognition. Wanders unpredictably while scanning for anomalies. Tactical Notes:
- Unpredictable movement makes them dangerous
- Lower stats compensate for chaos factor
- Can accidentally discover you in blind spots
Stats:
- CPU: 50
- Vision: 6 tiles
- Damage: 15
- Movement: RANDOM
Elite security algorithm with advanced threat detection and powerful attack protocols. Highly dangerous. Tactical Notes:
- Highest vision range of standard enemies
- Very dangerous in combat (15 damage)
- Avoid or ambush from blind spots
Stats:
- CPU: 35
- Vision: 4 tiles
- Damage: 0
- Movement: VIRUS
Hostile malware that corrupts on contact. Doesn't deal direct damage but infects systems with degrading code. Tactical Notes:
- No direct damage but inflicts virus status
- Virus deals 3 CPU per turn for 3-10 turns
- Use Antivirus exploit to cure infection
Stats:
- CPU: 30
- Vision: 4 tiles
- Damage: 0
- Movement: RANDOM
Traffic control daemon that throttles unauthorized processes. Slows your execution speed without causing damage. Tactical Notes:
- Slows your movement on contact
- No damage but tactical nuisance
- Use Antivirus exploit to remove slow effect
Special enemy that only appears under specific conditions.
Stats:
- CPU: 250
- Vision: 8 tiles
- Damage: 45
- Damage Resistance: 50% (min 5)
- Movement: ADMIN
System administrator's digital enforcer. Heavily armed, relentless, and commands root-level privileges.
Spawn Conditions:
- Appears on Military Backbone (Level 3) at high trace levels
- Can spawn when trace reaches critical thresholds
Tactical Notes:
- EXTREMELY DANGEROUS - avoid if possible
- 50% damage resistance makes it very tanky
- 45 damage can kill you in 3 hits
- Best strategy: Keep trace low to prevent spawning
- If spawned: Use System Hop to escape, avoid direct combat
| Enemy | Symbol | CPU | Vision | Damage | Movement |
|---|---|---|---|---|---|
| Bot | B | 25 | 3 | 8 | Random |
| Inhibitor | I | 30 | 4 | 0 | Random |
| Scanner | S | 35 | 5 | 0 | Static |
| Virus | V | 35 | 4 | 0 | Virus |
| Patrol | P | 40 | 4 | 10 | Patrol |
| Hunter | H | 50 | 6 | 15 | Random |
| Firewall | F | 80 | 3 | 5 | Static |
| Admin Avatar | A | 250 | 8 | 45 | Admin |
Remains in one position. Does not move unless pushed by game mechanics.
Follows predetermined routes. Shows next 3 planned moves for player prediction.
Moves unpredictably. Can change direction at any moment.
Special movement pattern for Virus enemies. Wanders while seeking targets.
Advanced AI behavior. Relentlessly pursues player with optimal pathfinding.
All enemies have three awareness states:
- Default state
- Following normal behavior pattern
- Has not detected player
- Investigating suspicious activity
- Lasts 1 turn only
- Can escalate to hostile if player seen again
- Actively pursuing player
- Alerts nearby enemies within 8 tile radius
- Uses optimal pathfinding to chase
- Know your enemy: Study movement patterns and vision ranges
- Use blind spots: Hide in monitoring dead zones to avoid detection
- Watch the queue: Enemy movement predictions show 3 moves ahead
- Ambush bonus: Attacking from blind spots grants +10 damage
- Avoid Admin Avatar: Keep trace low to prevent spawning
- Status effects matter: Carry Antivirus for virus/slow effects
- Target priority: Eliminate Scanners first, avoid Firewalls
- Stealth over combat: Killing alerts nearby enemies