DuneNetworking is a C# networking library designed for ultra-low latency communication. It leverages the power of System.Net.Sockets.SocketAsyncEventArgs for high-performance asynchronous socket operations and implements the packet framing design pattern to ensure reliable message delivery over stream-based protocols like TCP.
This solution aims to provide a robust foundation for building responsive networked applications, particularly suitable for scenarios demanding minimal delay, such as real-time games or high-frequency data streaming.
(Consider adding if applicable: Mention if it's specifically designed for Unity, .NET Core, or other platforms based on your package.json mentioning Unity.)
- Ultra-Low Latency: Optimized for minimal delay using
SocketAsyncEventArgs. - Asynchronous Operations: Fully asynchronous design prevents blocking threads and maximizes scalability.
- Packet Framing: Implements reliable message framing to handle data streams correctly (e.g., prefixing message length).
- High Performance: Built with performance-critical applications in mind.