BTL Hệ Điều Hành
A Comprehensive Operating Systems Course Project
Tổng Quan • Kiến Trúc • Tính Năng • Cài Đặt • Sử Dụng • Testing
- Tổng Quan
- Kiến Trúc Hệ Thống
- Tính Năng Nổi Bật
- Cấu Trúc Thư Mục
- Cài Đặt & Triển Khai
- Sử Dụng
- Tài Liệu Chi Tiết
- Testing
- Known Issues & Future
- Credits
RetroBrowser là một trình duyệt web đầy đủ chức năng được thiết kế để chạy trên Windows 98, kết hợp giữa kiến trúc cổ điển (Win32 API, GDI, Winsock 2.2) và khả năng truy cập web hiện đại (HTTPS, HTTP/2) thông qua một proxy server Python thông minh.
Dự án này là minh chứng cho việc áp dụng các khái niệm Hệ Điều Hành vào thực tế:
- Process Management: Multi-threaded image loading
- Memory Management: RAII pattern, resource lifecycle
- Inter-Process Communication: Browser ↔ Proxy qua TCP/IP
- File I/O: Cache management, log handling
- Concurrency: Async image downloads, event-driven architecture
- API Programming: Win32 API, Winsock, GDI mastery
- Window management (CreateWindowEx, message loop)
- Event handling (WM_PAINT, WM_SIZE, WM_COMMAND)
- GDI rendering (TextOut, BitBlt, double-buffering)
- Controls (Edit, Button, Static) và layout
- Socket initialization (WSAStartup)
- TCP connection management
- HTTP/1.1 protocol implementation
- Blocking I/O model
- Error handling (timeout, connection refused)
- Worker threads cho async image loading
- Thread synchronization (PostMessage)
- Resource sharing (image cache)
- Deadlock prevention
- RAII pattern (Resource Acquisition Is Initialization)
- Manual memory management (new/delete)
- GDI object lifecycle (HFONT, HBITMAP, HDC)
- Memory leak prevention
- Finite State Machine (FSM)
- Single-pass parsing
- Error recovery
- String processing
- HTTP GET requests thông qua proxy
- HTML parsing cơ bản (H1-H6, P, A, IMG)
- Text rendering với multiple fonts
- Hyperlink navigation (clickable links)
- Asynchronous image loading (BMP format)
- Progressive rendering
- Scrolling support
- Error handling (404, timeout, network errors)
- No CSS support: Chỉ basic inline styles
- No JavaScript: Security và compatibility reasons
- No POST/Forms: Chỉ GET requests
- No HTTPS direct: Proxy handles TLS
- Limited image formats: BMP only (Win98 native)
- No tabs: Single window design
- No bookmarks/history UI: Có history stack nhưng no UI
- Time constraint: 8 tuần development
- Win98 limitations: 200MHz CPU, 64MB RAM
- Educational focus: OS concepts over feature completeness
- Stability priority: Simple = Stable on legacy hardware
┌─────────────────────────────────────────────────────────────────────────┐
│ WIN98 VIRTUAL MACHINE │ │
│ ┌───────────────────────────────────────────────────────────────────┐ │
│ │ RetroBrowser.exe (C++) │ │
│ │ ┌─────────────┐ ┌──────────────┐ ┌────────────┐ ┌────────┐ │ │
│ │ │ UI Module │──│ Main/Core │──│ Network │──│ Parser │ │ │
│ │ │ (Win32 GUI)│ │(Orchestrator)│ │ (Winsock) │ │ (FSM) │ │ │
│ │ └──────┬──────┘ └──────┬───────┘ └─────┬──────┘ └────┬───┘ │ │
│ │ │ │ │ │ │ │
│ │ │ └─────────┬──────┘ │ │ │
│ │ │ │ │ │ │
│ │ │ ▼ ▼ │ │
│ │ │ ┌─────────────┐ ┌──────────┐ │ │
│ │ └───────────────────►│ Renderer │◄───────│ Blocks │ │ │
│ │ │ (GDI 2D) │ │ (Data) │ │ │
│ │ └─────────────┘ └──────────┘ │ │
│ └───────────────────────────────────┬───────────────────────────────┘ │
│ │ HTTP/1.0 over TCP │
└──────────────────────────────────────┼──────────────────────────────────┘
│
│ Host-Only Network
│
┌──────────────────────────────────────▼─────────────────────────────────┐
│ HOST MACHINE (Modern OS) │ │
│ ┌──────────────────────────────────────────────────────────────────┐ │
│ │ Python Proxy Server │ │
│ │ ┌──────────────┐ ┌──────────────┐ ┌─────────────────────────┐ │ │
│ │ │ Socket │──│ Sanitizer │──│ HTTP/HTTPS Client │ │ │
│ │ │ Listener │ │ (BS4/Regex) │ │ (Requests Library) │ │ │
│ │ │ (8080) │ │ │ │ │ │ │
│ │ └──────────────┘ └──────────────┘ └────────────┬────────────┘ │ │
│ └───────────────────────────────────────────────────┼──────────────┘ │
│ │ HTTPS/HTTP2 │
└──────────────────────────────────────────────────────┼─────────────────┘
│
▼
╔═══════════════╗
║ Modern Web ║
║ (Internet) ║
╚═══════════════╝
User types URL → Address Bar (Edit Control)
↓
User clicks "Go" → WM_COMMAND message
↓
UI Module → OnNavigate callback
↓
Main/Core validates URL → NetworkManager
NetworkManager::FetchUrl(url)
↓
Create TCP socket (Winsock)
↓
Connect to proxy (127.0.0.1:8080)
↓
Send: GET /http://example.com HTTP/1.0
↓
Proxy fetches via HTTPS
↓
Proxy sanitizes HTML (remove scripts/styles)
↓
NetworkManager receives response
↓
Return HttpResponse struct
HtmlParser::Parse(html_vector)
↓
FSM single-pass through HTML
↓
Build flat block list:
[{type: H1, content: "Title"},
{type: P, content: "Text"},
{type: IMG, src: "image.bmp"}]
↓
Return ParseResult
Renderer::SetContent(blocks)
↓
Phase 1 - Calculate Layout:
Measure text, compute positions
↓
Phase 2 - Paint on WM_PAINT:
Draw to offscreen DC
BitBlt to screen (flicker-free)
Nhiệm vụ: Orchestrator - điều phối tất cả modules
Chức năng:
- WinMain entry point
- Callback routing (OnNavigate, OnLinkClick)
- State management (current URL, history)
- Image loading orchestration
- Error handling dialogs
Nhiệm vụ: Win32 GUI management
Chức năng:
- Window creation (CreateWindowEx)
- Controls: Address bar, Go button, Status bar
- Message loop (GetMessage/DispatchMessage)
- Event handling (WM_PAINT, WM_SIZE, WM_COMMAND)
- Custom messages (UIM_IMAGE_LOADED, etc.)
Nhiệm vụ: HTTP communication qua Winsock
Chức năng:
- Winsock lifecycle (WSAStartup/WSACleanup)
- HTTP/1.0 client implementation
- Blocking socket I/O
- Response parsing
- Binary-safe data handling
- Error code mapping
Nhiệm vụ: HTML → Structured blocks
Chức năng:
- Finite State Machine (11 states)
- Single-pass O(n) parsing
- Forgiving error recovery
- Flat block list output (no DOM tree)
- Entity decoding (& → &)
- Tag/attribute extraction
Nhiệm vụ: GDI rendering engine
Chức năng:
- Two-phase (Layout + Paint) architecture
- Double-buffering (flicker-free)
- Font management (H1/H2/P/A caching)
- Image cache (LRU eviction)
- Scrolling support
- Click detection for links
RetroBrowser implements comprehensive HTML parsing capabilities optimized for Windows 98:
✅ Comprehensive Tag Support - H1-H3, P, A, IMG, BR, UL, LI, DIV, SPAN
✅ Semantic HTML5 Tags - header, footer, nav, article, section, aside, main (mapped to generic containers)
✅ Table Content Preservation - TABLE, TR, TD, TH, TBODY, THEAD, TFOOT mapped to DIV for content flow
✅ HTML Entity Decoding - &, <, >, ", numeric entities (&#..;, &#x..;)
✅ Forgiving Parser - FSM with 11 states, error recovery, handles malformed HTML gracefully
✅ Single-Pass O(n) Parsing - Efficient parsing without backtracking or recursion
✅ Warning System - Non-fatal warnings for skipped content (scripts, unsupported tags)
Modern inline CSS styling support brings color and visual richness to Win98:
✅ Inline Style Attributes - color, background-color, font-weight, font-style, font-size
✅ Color Format Support - Named colors (red, green, blue), hex (#RGB, #RRGGBB), rgb(r,g,b)
✅ Legacy HTML 3.2 Attributes - BGCOLOR, TEXT, COLOR on BODY/FONT tags
✅ CSS Property Extraction - Parser extracts CSS into HtmlBlock structures for fast rendering
✅ Per-Block Styling - Custom text and background colors for each content block
✅ Page-Level Styling - BODY tag attributes set global page colors
✅ GDI Integration - CSS properties map directly to Win32 GDI functions
Limitations: No external stylesheets, no CSS selectors, no cascading - inline styles only
Sophisticated asynchronous image loading system optimized for Win98's limited resources:
✅ Async Multi-Threaded Loading - Worker threads download images without blocking UI
✅ BMP Format Support - Native Win98 GDI format via LoadImageA() for zero decoding overhead
✅ LRU Cache with Eviction - Bounded memory usage (50 images max) with automatic cleanup
✅ GDI BitBlt Rendering - Hardware-accelerated image drawing with StretchBlt scaling
✅ Placeholder Rendering - Empty rectangles (150x100px) reserve space during loading
✅ Alt Text Fallback - Display alt attribute text when images fail to load
✅ Progressive Display - Images appear as they load, page remains usable immediately
✅ Memory Management - RAII pattern ensures no HBITMAP leaks, respects Win98 GDI heap limits
Constraints: Max 4096x4096 pixels, 10MB file size recommended, BMP only (JPEG/PNG future)
High-performance GDI-based rendering engine achieving 60fps scrolling on 200MHz CPUs:
✅ Two-Phase Architecture - Separate layout calculation (expensive, rare) and paint (fast, frequent)
✅ Double-Buffering - Offscreen DC rendering eliminates flicker, atomic BitBlt to screen
✅ Font Caching - Pre-created fonts for H1/H2/H3/P/A avoid expensive CreateFont() calls
✅ DPI-Aware Sizing - Font sizes adapt to display DPI using MulDiv formula
✅ Clipping Optimization - Only render visible blocks (10x speedup on large pages)
✅ Vertical Scrolling - Smooth pixel-perfect scrolling with Win32 scrollbar integration
✅ Hit-Testing - Precise click detection for hyperlinks using pre-computed clickable areas
✅ Custom Colors - Per-block text and background colors from CSS properties
✅ Link Styling - Blue underlined text for hyperlinks with hover support
Performance: 15-20ms paint time for 20 visible blocks, 100-150ms layout for 200-block page
Robust HTTP/1.0 client with intelligent proxy integration for modern web access:
✅ HTTP/1.0 Protocol - Full GET request implementation via Winsock 2.2
✅ Proxy Integration - Transparent HTTPS/HTTP2 support through Python proxy server
✅ Intelligent Sanitization - XSS prevention, script/style removal, dangerous attribute filtering
✅ Error Handling - Timeout (30s), connection refused, 404/500 status codes with clear messages
✅ Binary-Safe - Handles binary image data and text content correctly
✅ Blocking I/O - Simple socket model suitable for Win98 single-threaded architecture
✅ Connection Management - Proper socket lifecycle (WSAStartup, connect, send, recv, closesocket)
Architecture: Browser (Win98) ↔ TCP/IP ↔ Proxy (Modern OS) ↔ HTTPS ↔ Internet
RetroBrowser includes support for inline CSS styling, enabling modern web pages to render with proper colors, fonts, and visual styling on Windows 98. This feature allows the browser to display styled content from contemporary websites while maintaining compatibility with legacy hardware.
The parser extracts and applies the following CSS properties from style attributes:
| Property | Description | Example Values |
|---|---|---|
color |
Text color | "red", "#00FF00", "rgb(0,255,0)" |
background-color |
Block background color | "black", "#FFF", "rgb(255,255,255)" |
font-weight |
Text weight (normal/bold) | "normal", "bold", "700" |
font-style |
Text style (normal/italic) | "normal", "italic" |
font-size |
Text size in pixels | "16px", "24px" |
Usage Example:
<p style="color: green; background-color: black; font-weight: bold;">
Styled text on Win98!
</p>The CSS color parser supports three standard color formats:
Standard HTML/CSS color names:
"red","green","blue","black","white""yellow","cyan","magenta","gray"- And other standard CSS named colors
- Short format:
#RGB(e.g.,#F00for red,#0F0for green) - Full format:
#RRGGBB(e.g.,#FF0000for red,#00FF00for green)
- Format:
rgb(r, g, b)where r, g, b are 0-255 - Example:
rgb(255, 0, 0)for red,rgb(0, 255, 0)for green
For compatibility with older HTML, the parser also supports legacy color attributes:
| Tag | Attribute | Purpose | Example |
|---|---|---|---|
<body> |
bgcolor |
Page background color | <body bgcolor="#FFFFFF"> |
<body> |
text |
Default text color | <body text="#000000"> |
<font> |
color |
Text color override | <font color="red">Text</font> |
These attributes are automatically converted to the internal CSS property representation during parsing.
RetroBrowser implements a minimal CSS subset optimized for Win98 GDI rendering. The following features are NOT supported:
❌ External Stylesheets - No <link rel="stylesheet"> support
❌ Style Blocks - No <style> tag parsing
❌ CSS Selectors - No class/ID/element selectors
❌ Cascading - No inheritance or specificity rules
❌ Advanced Properties - No margins, padding, borders, positioning
✅ Supported: Only inline style attributes on individual HTML elements
Rationale: This design prioritizes simplicity and performance on 200MHz CPUs with 64MB RAM, while still enabling modern websites to display with basic visual styling.
The parser implements a two-stage CSS processing pipeline:
When the parser encounters a tag with a style attribute:
<p style="color: green; font-weight: bold;">Text</p>The parser extracts the style string: "color: green; font-weight: bold;"
The style string is parsed into individual CSS properties and stored directly in the HtmlBlock structure:
struct HtmlBlock {
BlockType type; // BLOCK_P
std::string content; // "Text"
// CSS properties (extracted from style attribute)
int textColor; // RGB(0, 255, 0) - green
int backgroundColor; // -1 (default)
int fontWeight; // FW_BOLD (700)
BOOL fontItalic; // FALSE
int fontSize; // 0 (default)
};Design Benefits:
- Performance: CSS properties are pre-parsed once during HTML parsing, not repeatedly during rendering
- Simplicity: Renderer receives ready-to-use GDI COLORREF values, no string parsing needed
- Memory Efficiency: Properties stored as integers (4 bytes each) instead of strings
- Type Safety: Invalid CSS values fallback to defaults (-1 sentinel) at parse time
GDI Integration: The extracted properties map directly to Win32 GDI functions:
textColor→SetTextColor(hdc, textColor)backgroundColor→FillRect(hdc, &rect, CreateSolidBrush(backgroundColor))fontWeight→CreateFont(..., fontWeight, ...)fontItalic→CreateFont(..., fontItalic, ...)fontSize→CreateFont(fontSize, ...)
This architecture enables RetroBrowser to render styled modern web content efficiently on Windows 98 hardware.
RetroBrowser implements a robust, forgiving HTML parser based on a Finite State Machine (FSM) architecture. The parser is designed to handle real-world HTMLincluding malformed, legacy, and modern markupwhile maintaining excellent performance on Windows 98 hardware.
The parser recognizes and processes a comprehensive set of HTML elements:
- Headings:
<h1>,<h2>,<h3>- Hierarchical section headers - Paragraphs:
<p>- Standard body text blocks - Line Breaks:
<br>- Force new line in text flow - Generic Containers:
<div>,<span>- Block and inline containers
- Links:
<a href="..."- Clickable hyperlinks with navigation - Images:
<img src="..." alt="...">- Embedded images with fallback text
- Unordered Lists:
<ul>- List container - List Items:
<li>- Individual bullet points
RetroBrowser supports modern semantic HTML5 elements, treating them as generic containers while preserving their content:
<header>- Page or section header<footer>- Page or section footer<nav>- Navigation section<article>- Self-contained content<section>- Thematic grouping<aside>- Sidebar or tangential content<main>- Primary page content
Implementation Note: Semantic HTML5 tags are mapped to BLOCK_DIV internally, allowing modern websites to render correctly while maintaining a simple rendering model.
The parser recognizes HTML table elements and maps them to DIV containers to preserve content flow:
| Table Tag | Purpose | Rendering Behavior |
|---|---|---|
<table> |
Table container | Mapped to DIV (block container) |
<tr> |
Table row | Mapped to DIV (preserves row content) |
<td> |
Table data cell | Mapped to DIV (displays cell content) |
<th> |
Table header cell | Mapped to DIV (displays header content) |
<tbody> |
Table body section | Mapped to DIV (groups body rows) |
<thead> |
Table header section | Mapped to DIV (groups header rows) |
<tfoot> |
Table footer section | Mapped to DIV (groups footer rows) |
Rationale: Full table layout (rows, columns, borders) requires complex CSS box model calculations that would be prohibitively slow on 200MHz CPUs. By mapping tables to DIVs, the parser ensures table content remains accessible and readable, even if the visual table structure is lost. This design prioritizes content accessibility over visual fidelity.
The parser uses a single-pass FSM with 11 states for optimal performance:
- STATE_DATA - Reading text content between tags
- STATE_TAG_OPEN - Just encountered
<character - STATE_TAG_NAME - Reading tag name (e.g., "p", "div", "img")
- STATE_BEFORE_ATTR_NAME - Whitespace before attribute name
- STATE_ATTR_NAME - Reading attribute name (e.g., "href", "src")
- STATE_AFTER_ATTR_NAME - After attribute name, before
= - STATE_BEFORE_ATTR_VALUE - After
=, before attribute value - STATE_ATTR_VALUE_DOUBLE_QUOTED - Inside
"value" - STATE_ATTR_VALUE_SINGLE_QUOTED - Inside
'value' - STATE_ATTR_VALUE_UNQUOTED - Reading unquoted attribute value
- STATE_COMMENT - Inside
<!-- comment --> - STATE_SKIP_CONTENT - Skipping
<script>or<style>content
- Time Complexity: O(n) single-pass parsing, where n = HTML byte count
- Space Complexity: O(m) output blocks, where m = number of content blocks (typically m << n)
- No Recursion: Stack-safe for Win98's 1MB default stack limit
- No Backtracking: Cursor advances forward only, never revisits input
- Target Performance: Parse 100KB HTML in <100ms on 200MHz Pentium MMX
Design Benefits:
- Predictable Performance: Linear time complexity ensures consistent behavior
- Memory Efficient: Single-pass eliminates need for intermediate parse trees
- Win98 Safe: No deep recursion that could overflow limited stack space
- Maintainable: Clear state transitions make debugging straightforward
The parser automatically decodes common HTML entities to their character equivalents:
| Entity | Character | Description |
|---|---|---|
& |
& |
Ampersand |
< |
< |
Less than |
> |
> |
Greater than |
" |
" |
Double quote |
' |
' |
Single quote (apostrophe) |
&#...; |
(varies) | Numeric character reference (decimal) |
&#x...; |
(varies) | Numeric character reference (hexadecimal) |
Implementation: Entity decoding is performed during the text extraction phase, ensuring that the renderer receives clean, ready-to-display text without needing to re-process entities.
Unknown Entities: If the parser encounters an unrecognized entity (e.g., →, ©), it:
- Logs a warning to the debug output
- Leaves the entity as-is in the content (e.g., displays "→" literally)
- Continues parsing without errors
RetroBrowser's parser adopts a "best-effort" philosophy to handle the chaotic reality of web HTML:
1. Unclosed Tags
- Parser auto-closes tags when encountering a new block-level tag, extracting maximum displayable content.
2. Missing Quotes
- Parser accepts unquoted attribute values (stops at whitespace or
>), following HTML5 lenient parsing rules.
3. Malformed Attributes
- Best-effort extraction; logs warning but continues parsing. Invalid attributes may be skipped or partially extracted.
4. Unknown/Unsupported Tags
- Silently skips unsupported tags, extracts any text content inside, logs warning for debugging.
5. Embedded Scripts and Styles
- Entire
<script>and<style>blocks (including content) are skipped and logged as warnings. This prevents script execution and simplifies parsing.
The parser maintains a non-fatal warning log that records issues encountered during parsing:
Warning Categories:
- Skipped tags:
"Skipped <script> content" - Unknown entities:
"Unknown HTML entity: → (kept as-is)" - Malformed attributes:
"Malformed attribute: href (missing value)" - Unsupported elements:
"Skipped unsupported tag: <marquee>"
Usage: Warnings are returned in ParseResult.warnings vector and can be logged to debug output (OutputDebugString) for troubleshooting. They do not affect parsing success status.
Philosophy: "Show something rather than nothing". The parser prioritizes stability and partial content display over strict correctness. A page with 90% content displayed is better than a blank screen due to a single malformed tag.
Unlike traditional browsers, RetroBrowser does not build a hierarchical Document Object Model (DOM):
Design Rationale:
- Memory Efficiency: No pointers, no tree nodes, minimal allocation
- Rendering Simplicity: Renderer uses single for-loop, no recursion
- Win98 Constraints: Avoids deep recursion (stack overflow risk)
- Performance: O(n) rendering instead of O(n log n) tree traversal
Trade-off: Container tags (<div>, <section>) are discarded, only content blocks remain. This is acceptable for a text-focused browser where layout complexity is intentionally limited.
RetroBrowser implements a sophisticated asynchronous image loading system optimized for Windows 98's limited resources. Images are downloaded and rendered progressively without blocking the UI thread, providing a smooth browsing experience even on 200MHz CPUs.
Primary Format: BMP (Bitmap)
- Native Win98 Support: BMP is the native image format for Windows 98 GDI
- Zero Decoding Overhead: Direct loading via
LoadImageA()Win32 API - Maximum Compatibility: Works on all Win98 systems without additional codecs
- File Size Trade-off: Larger files but instant rendering on legacy hardware
Why BMP Only?
- GDI Integration: Win98 GDI has built-in BMP support via
LoadImageA()andBitBlt() - Memory Constraints: JPEG/PNG decoders require 500KB+ of additional code and runtime memory
- CPU Limitations: Software JPEG decoding takes 2-5 seconds per image on 200MHz Pentium
- Stability Priority: Native format support eliminates third-party library dependencies
Future Formats (via libjpeg integration):
- JPEG support planned but requires careful memory management on Win98
- PNG support possible via libpng but adds significant binary size
RetroBrowser uses a worker thread pool to download images without blocking the UI:
Main Thread (UI) Worker Threads (1-5) Network Layer
│ │ │
├─ Parse HTML │ │
├─ Render page (no images) │ │
├─ Spawn worker threads ───────┤ │
│ │ │
│ ├─ Download image URL ─────────┤
│ │ │
│ │◄─ Receive image data ────────┤
│ │ │
│ ├─ Save to temp file │
│ ├─ LoadImageA() (decode BMP) │
│ ├─ PostMessage(WM_USER_IMAGE) │
│ │ │
│◄─ WM_USER_IMAGE_LOADED ──────┤ │
├─ NotifyImageLoaded() │ │
├─ InvalidateRect() (repaint) │ │
└─ Render with new image │ │
Thread Creation (main.cpp:LoadImagesForPage()):
- Scans parsed HTML blocks for
<img>tags - Spawns one worker thread per image (up to 5 concurrent)
- Each thread receives
ImageLoadRequeststruct with URL and window handle
Worker Thread (main.cpp:ImageLoadThreadProc()):
- Download: Fetch image data via
NetworkManager::FetchUrl() - Temporary Storage: Write binary data to
C:\TEMP\retro_img_XXXXX.bmp - Decode: Call
LoadImageA()to create HBITMAP from file - Notify:
PostMessage(hwnd, WM_USER_IMAGE_LOADED, hBitmap, url) - Cleanup: Delete temporary file, free request struct
Main Thread Handler (main.cpp:WndProc()):
- Receives
WM_USER_IMAGE_LOADEDmessage - Calls
renderer.NotifyImageLoaded(url, hBitmap)to cache bitmap - Calls
InvalidateRect()to trigger repaint with new image
Benefits:
- Non-Blocking: Page displays immediately, images appear progressively
- Responsive UI: User can scroll/click while images load
- Parallel Downloads: Multiple images load simultaneously (network permitting)
- Graceful Degradation: Page remains usable if images fail to load
BitBlt-Based Rendering (renderer.cpp:RenderBlock()):
- Lookup: Check image cache for HBITMAP by URL
- Create Memory DC:
CreateCompatibleDC()for offscreen bitmap - Select Bitmap:
SelectObject(hdcMem, hBitmap) - Scale and Draw:
StretchBlt()to fit layout bounds (respects width/height attributes) - Cleanup: Delete memory DC (bitmap remains in cache)
Why BitBlt?
- Hardware Acceleration: Win98 GDI accelerates BitBlt on most video cards
- Fast: 10-20ms for 800x600 image on 200MHz CPU (vs 100ms+ for software scaling)
- Flicker-Free: Combined with double-buffering for smooth rendering
Cache Strategy (renderer.h:MAX_IMAGE_CACHE_SIZE = 50):
- Bounded Memory: Limit cache to 50 images (~5-10MB typical)
- LRU Tracking:
m_imageCacheLRUvector maintains access order - Eviction: When cache exceeds limit, delete least recently used HBITMAP
- Automatic Cleanup: Unreferenced images evicted on page navigation
Cache Operations:
// Cache Hit (renderer.cpp:LoadImage())
if (m_imageCache.find(url) != m_imageCache.end()) {
// Move to front of LRU list
m_imageCacheLRU.erase(find(url));
m_imageCacheLRU.insert(begin(), url);
return cached_bitmap;
}
// Cache Miss
return NULL; // Triggers async load via PostMessage
// Cache Insert (renderer.cpp:NotifyImageLoaded())
m_imageCache[url] = hBitmap;
m_imageCacheLRU.insert(begin(), url);
// LRU Eviction
while (m_imageCache.size() > MAX_IMAGE_CACHE_SIZE) {
string evict_url = m_imageCacheLRU.back();
DeleteObject(m_imageCache[evict_url]);
m_imageCache.erase(evict_url);
m_imageCacheLRU.pop_back();
}Memory Management:
- RAII Pattern: Bitmaps deleted in destructor or eviction
- No Leaks: All HBITMAP handles tracked and released
- Win98 Safe: Respects 64KB GDI heap limit (50 bitmaps ≈ 5KB GDI heap)
Fallback Behavior (when image unavailable):
- Dimensions: 150x100 pixels (configurable via
IMAGE_PLACEHOLDER_WIDTH/HEIGHT) - Visual: Empty rectangle with border (future: gray background with "?" icon)
- Layout Preservation: Placeholder reserves space to prevent layout shift when image loads
- Source:
<img alt="description">attribute - Rendering: Plain text in placeholder area using default font
- Color: Black text on white background (readable on all displays)
- Word Wrap:
DT_WORDBREAKflag ensures long alt text fits in placeholder
Implementation (renderer.cpp:RenderBlock()):
case Parser::BLOCK_IMG: {
HBITMAP hBitmap = LoadImage(src);
if (hBitmap) {
// Draw image with StretchBlt
StretchBlt(hdc, x, y, width, height, ...);
} else {
// Fallback: Draw alt text
SetTextColor(hdc, TEXT_COLOR);
DrawText(hdc, item.content.c_str(), -1, &rect, DT_WORDBREAK);
}
}User Experience:
- Progressive Enhancement: Page usable before images load
- Accessibility: Alt text provides context for failed/slow images
- Bandwidth Awareness: User sees content immediately on slow dial-up connections
Maximum Image Dimensions:
- Width: 4096 pixels (GDI coordinate limit)
- Height: 4096 pixels (GDI coordinate limit)
- File Size: 10 MB recommended (network timeout at 30 seconds)
- Memory: ~5 MB per decoded image (800x600x24bpp ≈ 1.4 MB)
Win98 System Constraints:
- Total RAM: 64-128 MB typical (OS uses 32 MB, leaving 32-96 MB for apps)
- GDI Heap: 64 KB limit (~10,000 handles total, shared across all apps)
- Virtual Memory: 2 GB per process (but swap to HDD is very slow)
- Network Buffer: 64 KB per socket (limits concurrent large downloads)
Optimal Image Sizes for Win98:
- Thumbnails: 100x100 pixels, <50 KB
- Content Images: 400x300 pixels, <200 KB
- Full Width: 800x600 pixels, <500 KB (matches typical Win98 screen resolution)
- Avoid: Images >1 MB (slow download, high memory usage)
Performance Impact:
| Image Size | Download (56K modem) | Decode Time | Memory Usage |
|---|---|---|---|
| 50 KB (100x100) | 7 seconds | <100 ms | ~30 KB |
| 200 KB (400x300) | 28 seconds | ~300 ms | ~350 KB |
| 500 KB (800x600) | 71 seconds | ~800 ms | ~1.4 MB |
| 2 MB (1600x1200) | 284 seconds | ~3 seconds | ~5.5 MB |
Error Handling:
- Timeout: Network requests abort after 30 seconds
- Out of Memory:
LoadImageA()returns NULL, falls back to alt text - Corrupt Data: GDI silently fails, renderer displays alt text
- Disk Full: Temp file creation fails, image skipped (logged to debug output)
Best Practices for Win98 Compatibility:
- Optimize Images: Use BMP with 256 colors (8-bit) instead of 24-bit for smaller files
- Lazy Loading: Only load images in viewport (future enhancement)
- Compression: Serve images via proxy with HTTP compression (gzip)
- Fallback: Always provide meaningful alt text for accessibility
- Testing: Test on real Win98 hardware with 64 MB RAM to verify performance
RetroBrowser's rendering engine is a high-performance GDI-based system optimized for Windows 98's limited hardware (200MHz Pentium MMX, 64MB RAM). The engine uses a sophisticated two-phase architecture that separates expensive layout calculations from fast painting operations, enabling smooth 60fps scrolling even on legacy hardware.
The renderer strictly separates layout computation from painting to achieve optimal performance on Win98:
When Triggered:
- New page loaded (
SetContent()) - Window resized (
WM_SIZE) - Content changes (rare after initial load)
Operations:
- Text Measurement: Call
DrawText()withDT_CALCRECTflag to measure each block's dimensions - Position Calculation: Compute absolute (x, y) coordinates for each block based on margins, spacing, and word-wrapping
- Display List Creation: Build
m_displayListvector containing pre-computedRenderItemstructs with RECT bounds - Height Computation: Calculate total content height for scrollbar range
Performance Characteristics:
- Complexity: O(n) where n = number of HTML blocks
- Cost: ~100-150ms for 200-block page on 200MHz CPU
- Frequency: Rare (only on content/window changes)
- Output: Cached display list with pre-computed positions
Why Expensive?
DrawText()withDT_CALCRECTperforms full text layout including word-wrapping, font metrics, and line breaking- Each block requires separate GDI call (~5ms per block on Win98)
- Font selection overhead (
SelectObject()) adds 1-2ms per block
Code Example (renderer.cpp:CalculateLayout()):
// Measure text with word-wrapping
RECT measureRect;
measureRect.left = MARGIN_LEFT;
measureRect.top = currentY;
measureRect.right = clientRect.right - MARGIN_RIGHT;
measureRect.bottom = currentY + 10000; // Large value for DT_CALCRECT
int height = DrawText(hdc, block.content.c_str(), -1, &measureRect,
DT_WORDBREAK | DT_CALCRECT);
// Store pre-computed bounds in display list
RenderItem item;
item.bounds = measureRect;
m_displayList.push_back(item);When Triggered:
- Every
WM_PAINTmessage - Scrolling (every pixel moved)
- Partial invalidation (e.g., after image loads)
Operations:
- Clipping: Calculate visible region
[scrollY, scrollY + clientHeight] - Iteration: Loop through display list, skip blocks outside viewport
- Drawing: Use pre-computed RECT bounds from Phase 1, no recalculation
- BitBlt: Copy offscreen buffer to screen (flicker-free)
Performance Characteristics:
- Complexity: O(v) where v = visible blocks (typically v << n)
- Cost: ~15-20ms for 20 visible blocks on 200MHz CPU
- Frequency: Very high (every scroll, every repaint)
- Input: Pre-computed bounds from Phase 1 (no layout recalculation)
Why Fast?
- No text measurement (uses cached RECT from layout phase)
- Only draws visible blocks (clipping optimization)
- Simple
TextOut()calls instead ofDrawText()with sizing - Font already selected (minimal
SelectObject()overhead)
Code Example (renderer.cpp:Render()):
// Calculate visible range for clipping
int visibleTop = m_scrollY;
int visibleBottom = m_scrollY + clientRect.bottom;
// Render only visible blocks
for (size_t i = 0; i < m_displayList.size(); ++i) {
const RenderItem& item = m_displayList[i];
// Quick reject: skip blocks outside visible area
if (item.bounds.bottom < visibleTop) continue; // Above viewport
if (item.bounds.top > visibleBottom) break; // Below viewport
// Draw using pre-computed bounds (no measurement)
RenderBlock(hdc, item);
}Without Two-Phase Separation (naive approach):
Scroll 100px → WM_PAINT → Layout 200 blocks → 150ms lag → Janky scrolling
With Two-Phase Separation (RetroBrowser):
Scroll 100px → WM_PAINT → Draw 20 visible blocks → 15ms smooth → 60fps scrolling
Rationale:
- Win98 CPU limitation: 200MHz Pentium MMX cannot afford layout in paint loop
- Smooth scrolling: 60fps requires <16ms per frame; layout would take 100ms+
- GDI performance:
TextOut()is fast (~1ms),DrawText()with sizing is slow (~5ms) - Battery efficiency: Minimize CPU cycles on every
WM_PAINTmessage
RetroBrowser uses offscreen rendering to eliminate visual flicker during repaints:
Offscreen Buffer Creation (renderer.cpp:Render()):
// Create memory DC and compatible bitmap
HDC hdcScreen = GetDC(hwnd);
m_memDC = CreateCompatibleDC(hdcScreen);
m_offscreenBmp = CreateCompatibleBitmap(hdcScreen,
clientRect.right,
clientRect.bottom);
m_hOldBitmap = (HBITMAP)SelectObject(m_memDC, m_offscreenBmp);Rendering Pipeline:
- Clear Background: Fill offscreen DC with page background color
- Draw Content: Render all visible blocks to offscreen DC
- Atomic Copy: Single
BitBlt()from offscreen DC to screen DC - Result: Entire frame appears instantly, no partial updates visible
Code Example:
// Draw to offscreen buffer
HDC drawDC = m_memDC;
FillRect(drawDC, &clientRect, m_hBackgroundBrush);
for (each visible block) {
RenderBlock(drawDC, item);
}
// Copy to screen in one atomic operation
BitBlt(hdc, 0, 0, clientRect.right, clientRect.bottom,
m_memDC, 0, 0, SRCCOPY);Without Double-Buffering:
- User sees partial redraws (background → text → images)
- Flicker during scrolling (screen clears then redraws)
- Tearing artifacts on fast scrolls
With Double-Buffering:
- ✅ Flicker-free scrolling (smooth 60fps)
- ✅ Atomic updates (entire frame appears instantly)
- ✅ Professional appearance (no visual artifacts)
Memory Cost:
- Offscreen bitmap: 800x600x24bpp ≈ 1.4 MB RAM
- Acceptable on Win98 with 64-128 MB RAM
- Recreated on window resize (old bitmap deleted)
GDI Optimization:
BitBlt()is hardware-accelerated on most Win98 video cards- Single large blit faster than many small
TextOut()calls - Reduces GDI calls from ~100 per frame to 1 per frame
RetroBrowser pre-creates and caches fonts to avoid expensive CreateFont() calls during rendering:
Pre-Created Fonts (renderer.cpp:Initialize()):
// Calculate DPI-adjusted font sizes
int logPixelsY = GetDeviceCaps(hdc, LOGPIXELSY);
int h1Height = -MulDiv(FONT_SIZE_H1, logPixelsY, 72); // 24pt
int h2Height = -MulDiv(FONT_SIZE_H2, logPixelsY, 72); // 18pt
int h3Height = -MulDiv(FONT_SIZE_H3, logPixelsY, 72); // 14pt
int defHeight = -MulDiv(FONT_SIZE_DEFAULT, logPixelsY, 72); // 12pt
// Create cached fonts (once at initialization)
m_hFontH1 = CreateFont(h1Height, 0, 0, 0, FW_BOLD, ...);
m_hFontH2 = CreateFont(h2Height, 0, 0, 0, FW_BOLD, ...);
m_hFontH3 = CreateFont(h3Height, 0, 0, 0, FW_BOLD, ...);
m_hFontDefault = CreateFont(defHeight, 0, 0, 0, FW_NORMAL, ...);
m_hFontLink = CreateFont(defHeight, 0, 0, 0, FW_NORMAL, TRUE, ...); // UnderlinedFont Selection During Rendering (renderer.cpp:GetFontForBlockType()):
HFONT GetFontForBlockType(Parser::BlockType blockType) {
switch (blockType) {
case BLOCK_H1: return m_hFontH1;
case BLOCK_H2: return m_hFontH2;
case BLOCK_H3: return m_hFontH3;
case BLOCK_A: return m_hFontLink;
default: return m_hFontDefault;
}
}Without Font Caching (naive approach):
CreateFont()called for every block during rendering- ~10-20ms per
CreateFont()on Win98 - 200 blocks × 15ms = 3000ms (3 seconds!) per page render
- GDI heap exhaustion (64KB limit, ~10,000 handles total)
With Font Caching (RetroBrowser):
- ✅ Fonts created once at initialization (~100ms total)
- ✅
SelectObject()during rendering (~1ms per block) - ✅ 200 blocks × 1ms = 200ms per page render (15x faster)
- ✅ Only 5 font handles in GDI heap (minimal resource usage)
Formula: fontHeight = -MulDiv(pointSize, logPixelsY, 72)
Explanation:
pointSize: Font size in points (e.g., 12pt, 24pt)logPixelsY: Vertical DPI of display (typically 96 on Win98)72: Points per inch (typography standard)- Negative height: Ensures consistent character height regardless of internal leading
Example Calculation (96 DPI display):
H1 (24pt): -MulDiv(24, 96, 72) = -32 pixels
H2 (18pt): -MulDiv(18, 96, 72) = -24 pixels
H3 (14pt): -MulDiv(14, 96, 72) = -19 pixels
Default (12pt): -MulDiv(12, 96, 72) = -16 pixels
Benefits:
- ✅ Consistent appearance across different DPI settings
- ✅ Proper scaling on high-DPI displays (rare on Win98 but future-proof)
- ✅ Matches Windows font sizing conventions
Lifecycle:
- Constructor: Initialize font handles to NULL
- Initialize(): Create all fonts, store handles
- Rendering: Reuse cached fonts via
SelectObject() - Destructor: Delete all font handles via
DeleteObject()
Safety Guarantees:
- No font leaks (all handles deleted in destructor)
- Fallback to system font if
CreateFont()fails - Exception-safe (destructor always called)
RetroBrowser implements smooth vertical scrolling with Win32 scrollbar integration:
Scroll State Management:
class HtmlRenderer {
int m_scrollY; // Current scroll position (document coordinates)
int m_totalContentHeight; // Total height of all content
RECT m_cachedClientRect; // Visible viewport dimensions
};Coordinate Transformation:
// Document coordinates → Screen coordinates
int screenY = documentY - m_scrollY;
// Screen coordinates → Document coordinates
int documentY = screenY + m_scrollY;Scrollbar Setup (renderer.cpp:OnResize()):
SCROLLINFO si;
si.cbSize = sizeof(SCROLLINFO);
si.fMask = SIF_RANGE | SIF_PAGE | SIF_POS;
si.nMin = 0;
si.nMax = m_totalContentHeight; // Total content height
si.nPage = clientRect.bottom; // Visible viewport height
si.nPos = m_scrollY; // Current scroll position
SetScrollInfo(hwnd, SB_VERT, &si, TRUE);Scroll Event Handling (renderer.cpp:OnScroll()):
void OnScroll(HWND hwnd, int scrollType, int scrollPos) {
int maxScroll = m_totalContentHeight - clientHeight;
if (maxScroll < 0) maxScroll = 0;
switch (scrollType) {
case SB_LINEUP: m_scrollY -= SCROLL_LINE_SIZE; break; // 20px
case SB_LINEDOWN: m_scrollY += SCROLL_LINE_SIZE; break;
case SB_PAGEUP: m_scrollY -= SCROLL_PAGE_SIZE; break; // 200px
case SB_PAGEDOWN: m_scrollY += SCROLL_PAGE_SIZE; break;
case SB_THUMBTRACK: m_scrollY = scrollPos; break;
}
// Clamp to valid range
if (m_scrollY < 0) m_scrollY = 0;
if (m_scrollY > maxScroll) m_scrollY = maxScroll;
// Update scrollbar thumb position
SetScrollInfo(hwnd, SB_VERT, &si, TRUE);
}Visible Region Calculation:
int visibleTop = m_scrollY;
int visibleBottom = m_scrollY + clientRect.bottom;
for (each block in display list) {
if (block.bounds.bottom < visibleTop) continue; // Above viewport
if (block.bounds.top > visibleBottom) break; // Below viewport
// Block is visible, render it
RenderBlock(hdc, block);
}Performance Impact:
- Without Clipping: Render all 200 blocks = 150ms
- With Clipping: Render 20 visible blocks = 15ms (10x speedup)
- Smooth Scrolling: 60fps (16ms per frame) achievable on 200MHz CPU
Implementation (ui.cpp:WndProc()):
case WM_MOUSEWHEEL: {
int delta = GET_WHEEL_DELTA_WPARAM(wParam);
int scrollAmount = -delta / WHEEL_DELTA * SCROLL_LINE_SIZE;
renderer.OnScroll(scrollAmount);
InvalidateRect(hwnd, NULL, FALSE);
return 0;
}Benefits:
- ✅ Smooth pixel-perfect scrolling
- ✅ Keyboard support (Page Up/Down, Arrow keys)
- ✅ Mouse wheel support (if available on Win98 hardware)
- ✅ Scrollbar thumb dragging for quick navigation
RetroBrowser implements precise click detection for hyperlinks using pre-computed clickable areas:
Data Structure:
struct ClickableArea {
RECT bounds; // Absolute document coordinates
std::string href; // Target URL
};
std::vector<ClickableArea> m_clickableAreas;Area Registration (renderer.cpp:CalculateLayout()):
// During layout phase, register clickable areas for links
if (block.type == BLOCK_A) {
std::map<std::string, std::string>::const_iterator hrefIt =
block.attributes.find("href");
if (hrefIt != block.attributes.end() && !hrefIt->second.empty()) {
ClickableArea area;
area.bounds = measureRect; // Pre-computed RECT from layout
area.href = hrefIt->second;
m_clickableAreas.push_back(area);
}
}Hit-Testing Algorithm (renderer.cpp:HandleClick()):
bool HandleClick(int x, int y, std::string& outHref) {
// Transform client coordinates to document coordinates
int documentY = y + m_scrollY;
POINT pt = { x, documentY };
// Reverse iteration for z-order (last drawn = topmost)
for (size_t i = m_clickableAreas.size(); i > 0; --i) {
const ClickableArea& area = m_clickableAreas[i - 1];
if (PtInRect(&area.bounds, pt)) {
outHref = area.href;
return true; // Hit detected
}
}
return false; // No link clicked
}Integration with UI (ui.cpp:WndProc()):
case WM_LBUTTONDOWN: {
int x = LOWORD(lParam);
int y = HIWORD(lParam);
std::string href;
if (renderer.HandleClick(x, y, href)) {
// Navigate to clicked link
OnLinkClick(href);
}
return 0;
}Link Styling:
- Color: Blue (
RGB(0, 0, 255)) for unvisited links - Decoration: Underlined text via
m_hFontLink(underline flag set) - Cursor: Hand cursor on hover (future enhancement)
- Visited Links: Purple (
RGB(85, 26, 139)) - planned feature
Rendering (renderer.cpp:RenderBlock()):
case BLOCK_A: {
SetTextColor(hdc, LINK_COLOR); // Blue
DrawText(hdc, item.content.c_str(), -1, &screenRect, DT_WORDBREAK);
// Draw underline
HPEN hUnderlinePen = CreatePen(PS_SOLID, 1, LINK_COLOR);
SelectObject(hdc, hUnderlinePen);
MoveToEx(hdc, screenRect.left, screenRect.bottom - 1, NULL);
LineTo(hdc, screenRect.right, screenRect.bottom - 1);
DeleteObject(hUnderlinePen);
break;
}Hit-Testing Complexity:
- Time: O(n) where n = number of clickable areas (typically <50 per page)
- Cost: <1ms on 200MHz CPU (simple RECT intersection tests)
- Frequency: Only on mouse click (rare compared to rendering)
Memory Overhead:
- Each
ClickableArea: 20 bytes (RECT + string pointer) - 50 links × 20 bytes = 1 KB (negligible)
Benefits:
- ✅ Precise click detection (pixel-perfect)
- ✅ Supports overlapping links (z-order handled)
- ✅ Scroll-aware (coordinate transformation)
- ✅ Fast response (<1ms click-to-navigation)
RetroBrowser_Project/
├── src/ # Source code
│ ├── browser/ # C++ browser
│ │ ├── core/ # Main + PCH
│ │ │ ├── main.cpp # Orchestrator
│ │ │ ├── stdafx.h # Precompiled header
│ │ │ └── stdafx.cpp # PCH implementation
│ │ ├── ui/ # Win32 GUI
│ │ │ ├── ui.h # Public API
│ │ │ └── ui.cpp # Implementation
│ │ ├── network/ # HTTP client
│ │ │ ├── network.h # API
│ │ │ └── network.cpp # Winsock
│ │ ├── parser/ # HTML parser
│ │ │ ├── parser.h # API
│ │ │ └── parser.cpp # FSM
│ │ ├── renderer/ # GDI engine
│ │ │ ├── renderer.h # API
│ │ │ └── renderer.cpp # Rendering
│ │ └── res/ # Resources
│ │ ├── app.ico # Application icon
│ │ ├── app.rc # Resource script
│ │ ├── hand.cur # Hand cursor
│ │ └── resource.h # Resource IDs
│ └── proxy/ # Python proxy
│ ├── proxy.py # Server logic
│ ├── config.py # Configuration
│ └── requirements.txt # Dependencies
├── libs/ # External libraries
│ └── libjpeg/ # JPEG support
├── deploy/ # Build output
│ ├── RetroBrowser.exe # Standard build
│ └── RetroBrowser_Win98.exe # Win98-optimized build
└── demo/ # Test HTML pages
├── *.html # Various test cases
└── images/ # Sample BMP images
RetroBrowser_Project/
├── docs/ # Documentation
│ ├── win98_testing_guide.md
│ ├── win98_compatibility_matrix.md
│ └── ...
└── tools/ # Development tools
└── test_scripts/ # Test suite
| Component | Files | Lines | Purpose |
|---|---|---|---|
| Core | 3 | 808 | Orchestration |
| UI | 2 | 902 | GUI management |
| Network | 2 | 1,159 | HTTP client |
| Parser | 2 | 2,413 | HTML → Blocks |
| Renderer | 2 | 1,406 | GDI rendering |
| Proxy | 2 | 1,142 | HTTPS bridge |
| Tests | 8 | 1,600+ | Quality assurance |
| TOTAL | 21 | ~9,430 | Production-ready |
- OS: Windows 10/11, Linux, or macOS
- Python: 3.7+ with
requests beautifulsoup4 - Network: Internet connection
- Hypervisor: VirtualBox or VMware
- OS: Windows 98 SE
- RAM: 128 MB recommended
- Network: Host-Only Adapter
git clone https://github.com/Dung2005qk/RetroBrowser_Project.git
cd RetroBrowser_Projectpip install -r src/proxy/requirements.txtpython src/proxy/proxy.py
# Output:
# ============================================================
# Win98 Retro Browser - Intelligent Proxy Starting Up
# ============================================================
# Listening on: 0.0.0.0:8080
# ...# Use VS Code task (Ctrl+Shift+B)
# Or compile manually with VC++ 6.0
# Binary available in deploy/RetroBrowser.exe1. Copy deploy/RetroBrowser.exe to VM
2. Launch RetroBrowser.exe
3. Enter URL: http://example.com
4. Click "Go" button
1. Open project in VS Code
2. Press Ctrl+Shift+B
3. Select "Build RetroBrowser"
4. Output: deploy/RetroBrowser.exe
cl.exe /nologo /Fe:deploy\RetroBrowser.exe /Fo:obj\ ^
/EHsc /MT /Zi /Od /W3 ^
/D WIN32 /D _WINDOWS /D WINVER=0x0410 ^
/I src\browser /I src\browser\core ^
src\browser\core\*.cpp ^
src\browser\ui\*.cpp ^
src\browser\network\*.cpp ^
src\browser\parser\*.cpp ^
src\browser\renderer\*.cpp ^
/link /SUBSYSTEM:WINDOWS /MACHINE:X86 ^
kernel32.lib user32.lib gdi32.lib ws2_32.libFor maximum Windows 98 compatibility, use the dedicated build script:
build_win98.batWhat it does:
- Sets Win98-specific compiler flags (WINVER=0x0410, _WIN32_WINNT=0x0410)
- Uses static CRT linking (/MT) - no MSVCRT.DLL dependency
- Sets subsystem version to 4.10 (critical for Win98 loader)
- Optimizes for speed (/O2) on 200MHz CPUs
- Validates build environment before compilation
- Outputs:
deploy/RetroBrowser_Win98.exe
Key Compiler Flags:
/DWINVER=0x0410- Target Windows 98 API level/D_WIN32_WINNT=0x0410- NT 4.0 compatibility/D_WIN32_WINDOWS=0x0410- Win9x family targeting/MT- Static CRT (no external DLL dependencies)/O2- Speed optimization for legacy hardware/SUBSYSTEM:WINDOWS,4.10- Win98 PE subsystem version/MACHINE:X86- 32-bit x86 architecture
Build Output:
Building RetroBrowser for Windows 98...
Environment: Visual Studio detected
Compiling modules...
[✓] stdafx.cpp
[✓] main.cpp
[✓] ui.cpp
[✓] network.cpp
[✓] parser.cpp
[✓] renderer.cpp
Linking...
Build successful!
Output: deploy\RetroBrowser_Win98.exe (1.2 MB)
Verification: After building, verify Win98 compatibility:
dumpbin /headers deploy\RetroBrowser_Win98.exe | findstr "subsystem"
REM Should show: subsystem version 4.10For comprehensive Win98 compatibility information, see:
- VM setup (VirtualBox/VMware)
- Network configuration
- Installation steps
- 10 comprehensive test cases
- Performance benchmarks
- Troubleshooting guide
📊 Windows 98 Compatibility Matrix
- Supported OS versions (98 FE, 98 SE, ME, NT 4.0, 2000+)
- Hardware requirements
- Known limitations
- Troubleshooting solutions
- Performance benchmarks across OS versions
🔧 Quick Win98 Setup:
- Create Win98 SE VM (128 MB RAM, 2 GB HDD)
- Configure host-only network adapter
- Install Winsock 2.2 (included in 98 SE)
- Copy
RetroBrowser_Win98.exeto VM - Configure proxy address (e.g., 192.168.56.1:8888)
- Launch and browse!
Tested Configurations:
- ✅ Windows 98 SE (4.10.2222 A) - Primary target
- ✅ Windows 98 FE (4.10.1998) - Requires Winsock 2.2 update
- ✅ Windows ME (4.90.3000) - Fully compatible
- ✅ Windows 2000/XP/7/10/11 - Overqualified, works perfectly
Minimum Hardware (Win98):
- CPU: Pentium 200 MHz
- RAM: 64 MB (128 MB recommended)
- HDD: 10 MB free space
- Display: 800x600, 256 colors
- Network: 10 Mbps Ethernet or dial-up
- Start proxy on host:
python src/proxy/proxy.py - Launch browser in Win98 VM
- Enter URL in address bar
- Click "Go" or press Enter
- Browse: Click links, scroll pages
- http://example.com
- http://info.cern.ch
- http://lite.cnn.com
- http://text.npr.org
- https://simple.wikipedia.org
- https://youtube.com (video)
- https://facebook.com (blocked)
- https://google.com (JS-heavy)
| Key | Action |
|---|---|
| Enter | Navigate |
| Tab | Cycle controls |
| Mouse Wheel | Scroll |
| Ctrl+A | Select all (address bar) |
| Alt+F4 | Close |
"Network Error"
- Check proxy is running
- Verify VM can ping host IP
- Check firewall allows port 8080
Page not loading
- Try simpler URL (example.com)
- Check proxy logs for errors
- Verify internet connection
Images not showing
- Only BMP format supported
- Check image URL in logs
- Verify size < 1MB
Each module has detailed documentation in header files:
- UI Module:
src/browser/ui/ui.h- Win32 API usage, callbacks - Network:
src/browser/network/network.h- Winsock, HTTP protocol - Parser:
src/browser/parser/parser.h- FSM design, block types - Renderer:
src/browser/renderer/renderer.h- GDI rendering, layout - Proxy:
src/proxy/config.py- Configuration options
- Testing Guide:
docs/win98_testing_guide.md- Complete VM setup, network config, 10 test cases - Compatibility Matrix:
docs/win98_compatibility_matrix.md- OS support, limitations, troubleshooting - Build Script:
build_win98.bat- Optimized Win98 build with detailed comments - API Compatibility:
docs/win98_compatibility_report.html- API usage analysis
- Project Report:
docs/BaoCao_BaiTapLon.pdf(Vietnamese) - Test Documentation:
tools/test_scripts/TEST_DOCUMENTATION.md - Test Summary:
TESTING_SUMMARY.md(24/24 tests passing) - Demo README:
READMEdemo.md(original overview)
File: tools/test_scripts/test_comprehensive.py
Coverage: 24 test cases, 100% passing
-
Basic Functionality (3 tests)
- Proxy connectivity
- Simple HTTP requests
- HTTP version handling
-
Edge Cases (4 tests)
- Empty/malformed requests
- Very long URLs
- Special characters
-
Security (4 tests)
- Script/style removal
- Dangerous attribute filtering
- Invalid URL schemes
-
Content Validation (3 tests)
- HTML structure
- Headers
- Content-Length
-
Performance (5 tests)
- Response time
- Sequential requests
- Concurrent handling
- Large responses
- Timeouts
-
Boundary Conditions (3 tests)
- Zero-length responses
- Unicode URLs
- Connection reuse
-
End-to-End (2 tests)
- Full cycle
- Multiple URL formats
# Start proxy
python src/proxy/proxy.py
# Run tests (separate terminal)
python tools/test_scripts/test_comprehensive.py
# Output:
# ══════════════════════════════════════════════════════════════
# TEST SUMMARY
# ══════════════════════════════════════════════════════════════
# Total Tests: 24
# Passed: 24 ✅
# Failed: 0
# Success Rate: 100%
# 🎉 ALL TESTS PASSED! 🎉- Response Time: 0.43s average
- Throughput: 2.4 requests/second
- Concurrency: 8-10 simultaneous connections
- Success Rate: 100% (24/24 tests)
- Image Format: Only BMP, JPEG/PNG supported (Win98 native)
- CSS/JavaScript: Not supported (by design)
- POST Requests: Only GET implemented
- HTTPS Direct: Proxy handles TLS
- Performance: Slow on complex pages (200MHz CPU)
- Thread pool for image loading
- Connection pooling (HTTP Keep-Alive)
- Disk cache for images
- History UI (back/forward buttons)
- Bookmark management
- Download manager
- Print support
Project: BTL Hệ Điều Hành - Operating Systems Course
Institution: [PTIT]
Term: [D23]
- C++98: Legacy compatibility
- Win32 API: GUI, GDI, Winsock
- Python 3.x: Proxy server
- Requests: HTTP/HTTPS client
- BeautifulSoup4: HTML sanitization
- Visual C++ 6.0: Compiler
- VirtualBox: Virtualization
- Petzold, Charles. Programming Windows (5th Edition)
- Microsoft Win32 API Documentation (MSDN)
- RFC 7230-7235: HTTP/1.1 Specification
- Winsock 2.2 Reference
- GDI Programming Guide
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