[UE2Rigify] - Blender 4+ Metahuman Template#766
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JoshQuake wants to merge 103 commits intoEpicGamesExt:mainfrom
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[UE2Rigify] - Blender 4+ Metahuman Template#766JoshQuake wants to merge 103 commits intoEpicGamesExt:mainfrom
JoshQuake wants to merge 103 commits intoEpicGamesExt:mainfrom
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* Refactored Repo Docs and Tests (#10) --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: JoshQuake <j.wake@hotmail.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
* Bump send2ue version to 2.4.4 and updated release notes * Added josh quake ko_fi * Updated README
* added kofi to readme
migrated extension from my fork
* Adding gzmuszynski rig templates Added @gzmuszynski's rig templates for Blender 3.6 and the updated templates for Blender 4. Might be possible to only need the 3.6 set and parse it differently for b4 to keep size lower. For now I'm including both. * Added support for blender 4+ also blender 4 metarigs are now actually the blender 4 versions * Removed accidental file
Updated worflow to run on PR
solved overriding context. If it can be optimized, feel free.
[UE2Rigify] Fixed version condition and outliner toggle
[Send2UE] Apply Groom Modifiers Extension
Creates AnimData block on source rig if there isn't one
…ue24 Fixed animation_data NoneType error (#24)
removed rotation zeroing for combined child meshes
…ntation [Send2UE] Solved combined mesh rotations
* changed default multicast endpoint to `0.0.0.0` for unreal project * Updated quick start docs to show this * Made default command endpoint `127.0.0.1` on windows. Works cause multicast endpoint `0.0.0.0` binds to all network interfaces. * Made default command endpoint `0.0.0.0` on other systems. * Made command endpoint configurable --------- Co-authored-by: JoshQuake <j.wake@hotmail.com>
* Changed extension repo to list * removed blender 4 code and implemented ui list to be compatible with 3.6 * Refactor context attribute handling in GenericUIListOperator to use from addon_preferences * cleared extension folder at end of test * fixed logic that clears extension repo paths
* Added object_collection_override list to properties * Prevent displaying the pipeline menu based on environment variable
* added check if properties.import_materials_and_textures is disabled.
* manifests removed Removed Blender 4.2 Extensions manifests as we are no longer pursuing compliance. Solves annoying policy warnings. * version bump * added PR 106 to release notes
* added UEFN templates - Created template for UEFN manny in blender 4.1 using ue5 manny as base - Manually backported new template to blender 3.6 * version bump
…pty (#116) * fixed place_in_active_level transforms and name added check for parent empty to use it's transforms and name when placing in level * version bump
* attempting to make docs appear on google inject meta tag after building since we use dont use html
numbered steps did not format correctly. Replaced with bullet points.
If static mesh has shapekeys, imports as SKM. Affix will also reflect being an skm
no longer creates Export folder in Unreal if object isn't in a subcollection
Checks the unreal project to ensure `Interchange.FeatureFlags.Import.FBX False`
* fixed 4.4 operator compatibility issue * added extra blender versions to launch tasks
* "skips" if not 5.2+ * corrected engine ver * int to float and fixed closing parenthesis * use first index and trim patch
* check pathmode for legacy validation * release prep
* added comma * release prep
Co-authored-by: Casper <71441748+Kaparrs@users.noreply.github.com>
* add quick access push assets button adds an addon preference to show a Push Assets button directly next to the Pipeline menu for quick access. Its usefulness is arguable as it only removes 2 clicks from the usual way to push assets. Jack I will let you decide if it's worth adding lol * set default to false * Squashed commit of the following: commit 4d35b6e Author: Casper <71441748+Kaparrs@users.noreply.github.com> Date: Fri Jun 13 11:20:26 2025 +0300 fix(send2ue/properties): Missing space * Revert "Squashed commit of the following:" This reverts commit a422e62.
excluding b3.6 as there is a community template linked in docs for 3.6
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Added metahuman template for blender 4+. Blender 3.6 excluded as there is a community template linked in docs for those that need it.