Releases: EvoMap/evolver
v1.24.0
v1.24.0
New Features
reviewcommand: New CLI commandnode index.js reviewfor human review of pending evolution changes before solidifying. Displays gene info, signals, mutation context, blast radius estimate, and full git diff. Supports--approveto proceed with solidify and--rejectto rollback changes. Also accepts--reviewform for compatibility. (fixes #163)
Bug Fixes
- Shell quoting in llmReview: Replaced shell-based
echo | node -epipeline withexecFileSync+ temp file approach inllmReview.js. This eliminates nested quoting issues that causedUnterminated quoted stringerrors when running evolver via cron jobs or agent runners. (fixes #166)
Improvements
- Improved hub search with two-phase search-then-fetch flow for reduced credit consumption
- Added issue reporter module for automated GitHub issue reporting
- Enhanced A2A protocol with additional heartbeat resilience
Usage
# Review pending changes after a run
node index.js review
# Approve and solidify
node index.js review --approve
# Reject and rollback
node index.js review --rejectv1.23.0
Release created by publish script.
v1.22.0
Release v1.22.0
v1.21.4
Release v1.21.4
v1.21.3
v1.21.3 -- Security & Robustness Hardening (Round 2)
Critical Fixes
- cleanup.js: Eliminated shell injection vulnerability -- replaced
execSync('rm -f')with safefs.unlinkSync()to prevent command injection via crafted filenames - index.js: Fixed loop state path mismatch -- the daemon loop was reading solidify state from a hardcoded path (
__dirname/memory/) instead of the canonicalgetEvolutionDir()path. This causedisPendingSolidifygating and saturation detection to be completely non-functional - solidify.js: Guard rollback when no baseline exists -- previously, calling
solidify()without a prior evolution cycle could delete ALL untracked files (mistaking them as AI-generated)
Bug Fixes
- signals.js: Tool name regex now captures hyphenated names (e.g.
read-file,write-file) instead of truncating at the hyphen - a2a.js: Clamp blast radius values to non-negative in
isBlastRadiusSafeto prevent negative counts from bypassing safety checks - taskReceiver.js:
fetchTaskserrors are now logged instead of silently swallowed
Testing
All 164 tests pass with zero regressions.
v1.21.2
v1.21.2 -- Security & Robustness Hardening
Bug Fixes
- paths.js: Block
..path traversal in session scope sanitizer -- previouslyEVOLVER_SESSION_SCOPE=..could bypass scope isolation, causing cross-session data contamination - taskReceiver.js: Fix signal key split delimiter from
:to|-- capability match Jaccard calculation was completely broken, preventing correct Hub task assignment - selector.js: Add
Array.isArrayguard ongenesparameter to prevent crashes when called with null/undefined - index.js: Guard against
NaNPID in corrupted lock file; wrap self-restartspawn()in try/catch so lock is only released after successful spawn (prevents zombie duplicate processes) - a2aProtocol.js: Add null check on
buildMessageparams to prevent TypeError on invalid input
Testing
All 164 tests pass with zero regressions.
v1.21.1
Bug Fix
- fix: Prevent rollback empty directory cleanup from deleting top-level structural directories like
skills/. The cleanup now stops at single-segment paths (direct children of repo root) and skips critical protected directories. (fixes #154)
Full Changelog: v1.21.0...v1.21.1
v1.21.0
What's New
- feat: Git environment pre-check -- fail fast with clear message when not in a git repo;
solidifyalso guards against non-git directories - feat: Cross-language selector support --
signals_matchnow supports pipe-delimited multi-language aliases - docs: Added git as a prerequisite in README and README.zh-CN
Full Changelog: v1.20.4...v1.21.0
v1.20.4
refactor: remove GEMINI_API_KEY dependency from skill distiller. Distillation now uses the agent's own LLM via two-phase prepare/complete flow.
v1.20.3
What's Changed
fix: persist node ID to prevent identity fragmentation
Previously, getNodeId() included process.cwd() in the hash computation, causing different node IDs when the agent was launched from different directories. This led to fragmented identities -- the same agent would appear as multiple nodes on the Hub, splitting credits, reputation, and published assets.
Now the node ID is persisted to ~/.evomap/node_id (or project-local .evomap_node_id) after first generation, ensuring a stable identity across directory changes.
Priority chain for node ID resolution
A2A_NODE_IDenv var (explicit override, highest priority)- Persisted node ID file (
~/.evomap/node_idor.evomap_node_id) - Computed from device ID + agent name + cwd (first run only, then persisted)