⚠️ Superceded by GDTask.Nuget
This addon has been superceded by Delsin-Yu's GDTask.Nuget package, which is accessible from the Nuget package manager. Their package also contains useful profiling tools for debugging GDTasks.
Note
This branch is for the Godot 4.4 version of the addon. You can download the Godot 3.x version from the 3.x branch.
Adds async/await features in Godot for easier async coding. Based on code from Cysharp's UniTask library for Unity.
using Fractural.Tasks;
public Test : Node
{
[Signal]
public delegate void MySignalHandler(int number, bool boolean);
public override _Ready()
{
// Running a task from a non-async method.
Run().Forget();
}
public async GDTaskVoid Run()
{
await GDTask.DelayFrame(100);
// Waiting some amount of time
// Note that these delays are paused when the game is paused
await GDTask.Delay(TimeSpan.FromSeconds(10));
await GDTask.Delay(TimeSpan.FromSeconds(10), PlayerLoopTiming.Process);
await GDTask.Delay(TimeSpan.FromSeconds(10), PlayerLoopTiming.PhysicsProcess);
// Waiting some amount of milliseconds
await GDTask.Delay(1000);
// Waiting some amount of milliseconds, regardless of whether the game is paused
await GDTask.Delay(TimeSpan.FromSeconds(10), PlayerLoopTiming.PauseProcess);
await GDTask.Delay(TimeSpan.FromSeconds(10), PlayerLoopTiming.PausePhysicsProcess);
// Awaiting for a signal
WaitAndEmitMySignal(TimeSpan.FromSeconds(2)).Forget();
var signalResults = await GDTask.ToSignal(this, nameof(MySignal));
// signalResults = [10, true]
// Cancellable awaiting a signal
var cts = new CancellationTokenSource();
WaitAndEmitMySignal(TimeSpan.FromSeconds(2)).Forget();
WaitAndCancelToken(TimeSpan.FromSeconds(1), cts).Forget();
try
{
var signalResults = await GDTask.ToSignal(this, nameof(MySignal), cts.Token);
}
catch (OperationCanceledException _)
{
GD.Print("Awaiting MySignal cancelled!");
}
// Waiting a single frame
await GDTask.Yield();
await GDTask.NextFrame();
await GDTask.WaitForEndOfFrame();
// Waiting for specific lifetime call
await GDTask.WaitForPhysicsProcess();
// Cancellation of a GDTask
var cts = new CancellationTokenSource();
CancellableReallyLongTask(cts.Token).Forget();
await GDTask.Delay(TimeSpan.FromSeconds(3));
cts.Cancel();
// Returning a value from a GDTask
string result = await RunWithResult();
return result + " with additional text";
}
public async GDTask<string> RunWithResult()
{
await GDTask.Delay(TimeSpan.FromSeconds(3));
return "A result string";
}
public async GDTaskVoid ReallyLongTask(CancellationToken cancellationToken)
{
GD.Print("Starting long task.");
await GDTask.Delay(TimeSpan.FromSeconds(1000000), cancellationToken: cancellationToken);
GD.Print("Finished long task.");
}
public async GDTaskVoid WaitAndEmitMySignal(TimeSpan delay)
{
await GDTask.Delay(delay);
EmitSignal(nameof(MySignal), 10, true);
}
public async GDTaskVoid WaitAndCancelToken(TimeSpan delay, CancellationTokenSource cts)
{
await GDTask.Delay(delay);
cts.Cancel();
}
}Manual
- Download the repository
- Move the
addons/GDTaskfolder intoaddons/GDTask
Git Submodules
- Make sure your project has a git repo initialized
- Run
git submodule add -b release https://github.com/fractural/GDTask.git addons/GDTask- Add
addons/GDTask/Autoload/GDTaskPlayerLoopAutoloadas an autoload