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Releases: FramePerfection/STROOP

v0.7.1

17 Jan 09:48
938606a

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What's Changed

Full Changelog: v0.7.0...v0.7.1

v0.7.0

22 Dec 22:46
4c7a9ce

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This release may be seen as crossing the threshold between "some fork" to "properly maintained software".
Most notably, this version of STROOP is running on modern .NET (albeit still bound to Windows for the time being).
It also solves the RAM start detection problem with modern Mupen versions 1.3.0 or above wonce and for all, no longer relying on changing the config file or luck (RAM start auto-detection can and has previously failed due to statistical shenanigans).

A big thank you goes out to @Aurumaker72 for suggesting, pushing and reviewing these changes.

What's Changed

Full Changelog: v0.6.4...v0.7.0

v0.6.4

25 May 17:51
9032ef1

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What's Changed

Full Changelog: v0.6.3...v0.6.4

v0.6.3

14 Sep 20:57

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v0.6.3 Pre-release
Pre-release

What's Changed

  • This is the first release on a proper "main" branch. Many changes that happened have not been tracked.
  • Improve process selection UX by @Aurumaker72 in #3 and #7
  • Upgrade ghost hack by @FramePerfection in #8
  • Dragging objects on the map tab can be masked by x-, y- and z-Axis separately

New Contributors

Full Changelog: v0.6.0...v0.6.3

Latest Development Build

09 Jun 19:02

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Pre-release

Latest development build.
May be unstable or incomplete.

Last built on 2024-12-01

v0.6.0

08 Jun 12:36

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v0.6.0 Pre-release
Pre-release

What's New:

  • Automatic RAM start detection (Works only when the game is loaded up in mupen)
  • New upgraded Ghost hack that is able to track and display multiple ghosts at once (with colored hats!)
  • Map trackers for nearby floor units / ceiling units for use in 3D
  • Matching the Camera Hack to the 3D view in the map tab
  • Various additions to the map tab
  • The variable displays have been simplified to using regular textboxes, even for boolean values and masked bit fields.
  • Fixed an issue with water in the Japanese version of the "Previous Positions" hack
  • Various other but fixes and cleanup

This release does not contain the map images that would normally be located in "Resources/Maps/Map Images" and will download them on demand from the main development branch instead. You can, of course, download them manually to avoid this.

v0.5.0 debug build

09 Jan 22:40

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v0.5.0 debug build Pre-release
Pre-release

This release fixes issues with the map tab crashing on initialization, fixes a handful of bugs and adds several new features to the map tab. These features are not yet complete and may be inconvenient to use or unstable.
This release does not contain the map images from Super Mario 64, as it is targeted towards ROM hacks, and those files are too large to justly be packed with this release. You can grab the map files from the main STROOP branch if you need them.

v0.4 Refactor

29 Nov 20:09

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v0.4 Refactor Pre-release
Pre-release

What's new:

  • Updated Previous Positions tracker to show more data points.
  • Added support for Previous Positions on J and ROM hack versions
  • Added object dragging in Map tab
  • Right clicking in the Map shows context options such as copying object position or copying triangle address
  • Improved usability of ghost tab
  • Fixed variable filtering not working

This version of STROOP does not contain the map images for Super Mario 64 as they would make up more than 2/3 of the entire package.
You can currently retrieve the map images from any release on the main branch.

v0.3.1 Refactor (unstable)

18 May 14:53

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Pre-release

More small bugfixes, as well as the ability to view triangle units for extended boundaries.
Also includes an implementation for the Sector Map Tracker and a new Tape Measure Tracker.

This release does not contain the Map images as they are huge in size and this version of STROOP is mostly meant to target ROM hacks anyways.

v0.3 Refactor (unstable)

05 May 13:52

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Pre-release

Various bug fixes all over the place.
This release does not contain the map images for the map tab, as they are huge in size compared to the rest of the program.
You can use the map images from previous releases or from the main branch and place them in Resources/Maps/Map Images.