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…s in the csproj as well as the swinfo files, removal of AssemblyInfo.cs, and relocation of both the icon and swinfo file. In it's current form the post-event build (defined in csproj) will copy the file to the (hard coded) location for my KSP2 game folder. This is the only place a hard coded folder directory appears now. Added game input blocking when the user clicks in a text field.
…lease folder and Debug builds go into the Debug folder. The zip file should be attached to the GitHub release and not held in the repo itself like code is.
Added screenshots to show the GUI in action. Described the features, improved the details for the installation instructions, and added myself as a contributor.
… plugin folder for this mod
…nstalls. Added use of build scripts in post build event
Updated install guide for clarity. Added warning about use of mod when reporting bugs or teleporting craft.
Corrected compatibility testing info
Updated for latest versions in compatibility
… position of 400, 250
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Why isnt this merged yet? |
Owner
schlosrat released a separate version called Lazy Orbit Boosted. |
Author
You can find the new one here: https://github.com/schlosrat/LazyOrbit/releases/tag/0.5.4 |
Set max game version to 0.1.5
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Updated to align with the SpaceWarp 1.1.1 template. Removed a lot of hard-coded paths in the csproj (but also added a couple - sorry). Added a game input enable/disable feature. I've found this to be very robust in other mods I make and contribute to, and believe it will be a nice addition to this mod, too.