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- Add HDR Mod Uniforms to Uniform.glsl - Add UI color scale as required
- ACES Fit, 1000 nits variant for HDR - GT and GT7, which have built-in HDR support - (new) AgX-AllenWp, from Godot engine, need further tweak for better SDR appearance
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We think we may consider some additional stuff:
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HDR Mod is a mod made by myself that enables native HDR output in Minecraft.
To correctly output in HDR, the following tasks must be done:
The following tasks are optimal for HDR, but not mandatory:
Use RGBA16F buffer for colortex0/8 when HDR Mod is enabled (Macros in colortex*Format may affect compatibility)