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IGME-RIT/physics-3D-SimultaneousCollisionResolution-RestingContacts
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Engine was built on a graphics engine by Niko Procopi, which can be found here: https://github.com/IGME-RIT/VkHitboxes This physics engine attempts to implement simultaneous collision resolution with resting contacts. This relies on an Linear Complementary Problem solver in order to (attempt) to solve all of the collisions in the scene at once. Collisions were detected with a modified SAT to determine multiple points of collisions. The following are sources I used quite a bit for this project (they are also linked in code comments): Collision Detection GDC talk by Dirk Gregorius http://media.steampowered.com/apps/valve/2015/DirkGregorius_Contacts.pdf Game Physics, 2nd Edition by David Eberly https://www.amazon.com/Game-Physics-David-H-Eberly/dp/0123749034 Geometric Tools (used their LCP solver) https://www.geometrictools.com/
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