Game Developer specializing in Unity, C#, and performance-driven 2D/3D gameplay systems | Published Tech Writer
- 🎮 Unity Developer with 3+ years of experience building 2D, 2.5D, 3D, and mobile games.
- 🛠️ Core Skills: Unity, C#, OOP, ScriptableObjects, design patterns, performance optimization, clean and scalable gameplay systems.
- 📝 Published Technical Writer (LogRocket, Medium) sharing insights on Unity, C#, shaders, and game architecture.
- 🤝 Strong collaborator, thorough documenter, and creative problem-solver—delivering results both independently and in teams.
-
Independent Contractor, Rara Games (2023):
Developed advanced systems for Castouts: bug reporting wizard, screenshot annotation, and dynamic local/cloud settings management. -
Unity Developer, GameDevHQ (2021–Present):
Built multiple Unity projects (2D shooter, 2.5D platformer, 3D stealth, mobile Metroidvania) and robust frameworks with ScriptableObjects and custom inspectors. -
Freelance Tech Writer, LogRocket (2022–Present):
Published deep-dive articles on Unity Shader Graph, async/await vs coroutines, C# Job System, and Burst compiler.
<iframe frameborder="0" src="https://itch.io/embed/986705?linkback=true&dark=true" width="552" height="167">Galaxy Shooter by James LaFritz</iframe>
<iframe frameborder="0" src="https://itch.io/embed/1063841?linkback=true&dark=true" width="552" height="167">The Great Fleece by James LaFritz</iframe>
Let's connect, collaborate, and build something amazing






