HexGridGen is modular generator and editor for Unity. It can create hexagonal boards. Current features:
- Example of board editor
- Save and load system
- A* Pathfinding
- Line drawing
- Measuring distance
Main generator is split into 3 parts:
- Board positions, and neighbors generator
- Noise generator
- Mesh generator
Project is modular. That means every functionality and generation script can be independently modified and changed.
TODO:
- More advanced noise generator
- Mesh generator using multiple meshes in chunks
- More pathfinding algorithms
- Example scene showcasing and comparing pathfinding algorithms
- Further documentation improvements
Any feedback would be greatly appreciated. Thank you.



