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HexGridGenerator

HexGridGen is modular generator and editor for Unity. It can create hexagonal boards. Current features:

  • Example of board editor
  • Save and load system
  • A* Pathfinding
  • Line drawing
  • Measuring distance

Main generator is split into 3 parts:

  • Board positions, and neighbors generator
  • Noise generator
  • Mesh generator

Project is modular. That means every functionality and generation script can be independently modified and changed.

TODO:

  • More advanced noise generator
  • Mesh generator using multiple meshes in chunks
  • More pathfinding algorithms
  • Example scene showcasing and comparing pathfinding algorithms
  • Further documentation improvements

Any feedback would be greatly appreciated. Thank you.

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Procedural, hexagonal map generator and editor for Unity

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