[cpp] Implement tiered aggro ranges for low HP detection #8625
+15
−2
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I affirm:
What does this pull request do?
Updates the low HP detection behavior by introducing variable aggression range based on target HP percentage :
Source: https://www.bg-wiki.com/ffxi/Aggressive#Bleeding (verified on retail).
Steps to test these changes
Find a mob with low HP detection.
Reduce your HP and adjust your distance from the mob to trigger (or not) aggro.