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@wccbuck wccbuck commented Jan 4, 2026

I affirm:

  • I understand that if I do not agree to the following points by completing the checkboxes my PR will be ignored.
  • I understand I should leave resolving conversations to the LandSandBoat team so that reviewers won't miss what was said.
  • I have read and understood the Contributing Guide and the Code of Conduct.
  • I have tested my code and the things my code has changed since the last commit in the PR and will test after any later commits.

What does this pull request do?

This PR implements the last three recast percentage reduction mods that hadn't been implemented yet: Healing, Enfeebling, and Enhancing. Unlike elemental and blue magic recast reduction mods, I couldn't easily find base equipment that uses these, but in the DATs we do have three augment IDs tied to these mods.

Ancillary change: Updated the "Phalanx" augment ID to the new "Phalanx Received" ID, since the augment appears in-game as "Phalanx Received".

Steps to test these changes

Give yourself an item with augment ID 347 and value 9, confirm that it shows up as "Healing magic recast delay -10" in game, confirm that it reduces your healing magic recast by 10%
Repeat with augment ID 349 (Enfeebling) and augment ID 355 (Enhancing).

@Xaver-DaRed Xaver-DaRed merged commit 314deaf into LandSandBoat:base Jan 5, 2026
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2 participants