Add JInput check for mouse devices with too many buttons #5
+147
−2
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I've been having issues with using raw mouse input and, with some digging, I discovered the problem stems from JInput. For some reason it's picking up a device on my system with 32 buttons:
Which then proceeded to cause this error:
We can see here in JInput 2.0.5 (the version older minecraft versioned like 1.12.2 used) that it iterates through the buttons to set them up but it can't handle devices with >= 32 buttons.
This PR adds an ASM transformer to inject a safety check into that method, to reject devices with >= 32 buttons (similar to how it already rejects when = 0 buttons).
I believe others may have been having this issue too:
xCuri0#11