A platformer game written in C++.
The player jumps over procedurally generated platforms. The goal is to achieve the greatest score (upper left corner), while not falling off any platform. The controls (keybinds) can be seen in the pause menu after pressing the Escape key
Requirements:
- Support for OpenGL 2.1
- SFML 3 (for window creation and text rendering) - installed with a package manager.
- CMake 3.6+
- C++ compiler with C++20 support
cmake -DCMAKE_BUILD_TYPE=Release -B build -S .
cd build
make -j16
Then run the game (the program binary will be located in bin folder):
cd ../bin/
./WoodletJump
- Keyboard controls on MacOS require special app permitions to be granted in system settings
The assets used in the app are from CRAFTPIX free tilesets.
