The Wind Engine is a light JavaScript framework based on WebGL for rapid prototyping and small games.
It is mainly intended for simple personal projects, which are then able to use the very comprehensive and powerful browser platform and its interfaces.
- Basic Application Structure
- WebGL and Web Audio API Integration
- Prototypes for Models, Textures, Shaders, Framebuffers and Sounds
- Light Handling of Menu, Time, Camera, Input and Music
- Please understand that pull requests are currently not accepted, as this engine is mainly a public personal project and learning experience.
- Some code changes are not yet available as they are still work-in-progress or confidental. There is no guarantee that everything will always work out-of-the-box on other peoples machines.
- Pre-built dependencies can be downloaded with the complete_repository.bat/.sh script or manually built from the Wind Library repository (GitHub, GitLab).
- If you have any questions, please feel free to open an issue or contact me directly.
| Name | Description | Links |
|---|---|---|
| Throw Out | Browser-based Breakout clone with fast 3d graphics and a unique design | GitHub, GitLab |
| Keep Going | Fast-paced reaction-skill game made on Mi'pu'mi day | GitHub, GitLab |
| Another Side | Minimalist puzzle cube made on Mi'pu'mi day | GitHub, GitLab |
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