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…ast remaining Snapper sounds
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Requires the following PRs to be merged:
Includes harder bosses for Child Quest
Dodongo, Iron Knuckle and Ganondorf source from here: https://github.com/thinedave/ocarina-demonsquest-source
Changed (mini-)bosses can still be tweaked if needed, ex. damage, hitboxes.
Tektite
Isolates the Electric Tektite textures into their own file just like the Electric Keese does now
Electric Keese
New Electric Keese variant, electric attacks stun Link, used in Ancient Hollow
Stalmaster
Comes in two phases, draws out more weapons on second phase, can block with his swords, can be mini-boss, assembles upon proximity to start fight, used in Stalmaster's Lair
Mad Scrub
Spins into Link with the "Harder Enemies" option
Biri
Now comes with lasers with the "Harder Enemies" option
Stalfos, Wolfos, Dark Link, Gerudo Fighter
Will always act as if being Z-targeted with the "Harder Enemies" option
Armored Dinolfos
Some corrections
Zol
Fixed damage table, Navi prompt and draw distance
Molmauk
Fixed damage table, can be multiple mini-bosses
Beast
New to Ancient Hollow
Black & White Boe
Ported from MM, used in Woodfall Temple
Dragonfly
Ported from MM, lacks drop shadow, used in Woodfall Temple
Snapper
Ported from MM, used in Woodfall Temple
Many multiple actors
Remove duplicate sound ids from enemy bank, and adjust actors to use the one left over sound id
Source for Mad Scrubs and Biri from here: https://github.com/thinedave/ocarina-demonsquest-source
Changed enemies can still be tweaked if needed, ex. damage, hitboxes