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The ship's controller stabilizer #43

@benymaxparsa

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@benymaxparsa
private void Stabilizer()
    {
        //use another transform to store rolled world axis
        //use Dot product of ship right vector and worlds up to roll the ship and make ship to be perpendicular bar worlds up
        //multiply dot of the ship forward and world up and at certain values when looking up we don't spin
        //make that when we roll our world transform temp object roll as well
        //note: we can use a vector and rotate that also
    }

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