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Welcome-modal #449

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welcome-modal
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Welcome-modal #449
supervoidcoder wants to merge 7 commits intomainfrom
welcome-modal

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@supervoidcoder
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Resolves

it's frickin' broken

What Github issue does this resolve (if any, if not then please include link)?

  • Resolves #

Proposed Changes

Describe what this Pull Request does

Reason for Changes

Explain why these changes should be made. Why is this helpful or necessary? Why should this be added?

Test Coverage

Please show how you have added tests to cover your changes

Browser Coverage

Check the OS/browser combinations tested (At least 2)

Mac

  • Chrome
  • Firefox
  • Safari

Windows

  • Chrome
  • Firefox
  • Edge

Chromebook

  • Chrome

iPad

  • Safari

Android Tablet

  • Chrome

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Code review in progress. Analyzing for code quality issues and best practices. You can monitor the review status in the checks section at the bottom of this pull request. Detailed findings will be posted upon completion.

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coderabbitai bot commented Dec 2, 2025

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Summary by CodeRabbit

  • New Features
    • Added a multi-step welcome modal experience with an onboarding flow.
    • Included theme selection with light/dark mode and accent color customization options.
    • Added dedicated steps for add-ons information and final tips with visual celebration.
    • Completion state is saved locally; modal won't reappear for returning users.

✏️ Tip: You can customize this high-level summary in your review settings.

Walkthrough

Introduces a multi-step welcome modal component for application onboarding with theme customization, addons discovery, and tips screens. Integrates with the GUI via Redux state mapping and localStorage-based completion tracking. Modal supports step navigation with dynamic content rendering.

Changes

Cohort / File(s) Change Summary
Welcome Modal Core
src/components/welcome-modal/welcome-modal.jsx, src/components/welcome-modal/welcome-modal.css
New WelcomeModal class component managing multi-step flow with navigation handlers. Exports helper functions hasCompletedWelcome() and markWelcomeComplete() for localStorage tracking. Renders step indicator, step content, and navigation controls. CSS defines overlay, modal layout, step indicators, and button styling.
GUI Component Integration
src/components/gui/gui.jsx, src/containers/gui.jsx
Component adds conditional rendering of WelcomeModal with showWelcomeModal prop and close handler. Container maps Redux state to showWelcomeModal via !hasCompletedWelcome() and connects welcome completion dispatch.
Step Components
src/components/welcome-modal/welcome-step.jsx, src/components/welcome-modal/theme-step.jsx, src/components/welcome-modal/addons-step.jsx, src/components/welcome-modal/final-step.jsx
Four new step components: WelcomeStep (static intro), ThemeStep (GUI theme selector with accent color picker and Redux dispatch), AddonsStep (iframe wrapper), FinalStep (tips with animated emojis). Each defines PropTypes for navigation callbacks.
Step Styling
src/components/welcome-modal/welcome-step.css, src/components/welcome-modal/theme-step.css, src/components/welcome-modal/addons-step.css, src/components/welcome-modal/final-step.css
CSS modules for each step with layout, typography, visual states (hover/selected), interactive elements (color grid, theme selector), and animations (bouncing celebration emojis).

Sequence Diagram

sequenceDiagram
    participant User
    participant GUI as GUI Component
    participant Modal as Welcome Modal
    participant Step as Step Component
    participant Redux as Redux Store
    participant Storage as localStorage

    User->>GUI: Load application
    GUI->>Redux: Check state
    Redux->>Storage: Check hasCompletedWelcome()
    Storage-->>Redux: Status
    Redux->>GUI: showWelcomeModal = true
    GUI->>Modal: Render with showWelcomeModal prop
    Modal->>Step: Render WelcomeStep (step 0)
    
    User->>Step: Click Next
    Step->>Modal: handleNext()
    Modal->>Modal: currentStep++
    Modal->>Step: Render ThemeStep (step 1)
    
    User->>Step: Select theme and accent
    Step->>Redux: Dispatch setTheme
    Redux->>Storage: persistTheme()
    
    User->>Step: Click Next
    Step->>Modal: handleNext()
    Modal->>Step: Render AddonsStep (step 2)
    
    User->>Step: Click Next
    Step->>Modal: handleNext()
    Modal->>Step: Render FinalStep (step 3)
    
    User->>Modal: Click "Let's Go" (finish)
    Modal->>Storage: markWelcomeComplete()
    Modal->>GUI: onRequestCloseWelcomeModal()
    GUI->>Modal: Hide
Loading

Estimated code review effort

🎯 3 (Moderate) | ⏱️ ~25 minutes

  • theme-step.jsx: Requires careful review of Redux state mapping, dispatch logic, and theme persistence flow
  • welcome-modal.jsx: Verify step navigation logic, localStorage interaction, and completion state handling
  • gui.jsx & container: Confirm Redux state-to-prop mapping and modal visibility logic
  • Step components: Validate PropTypes alignment and callback prop usage across welcome-step, theme-step, addons-step, final-step

Suggested labels

size/L, review-effort-3

Poem

🐰 A welcome awaits, with steps to explore,
Theme-picking flair and addons galore!
Storage remembers when journeys are done,
Modal's ballet of steps, three, then one—
Happy hopping through onboarding fun! 🎉

Pre-merge checks and finishing touches

❌ Failed checks (1 warning, 1 inconclusive)
Check name Status Explanation Resolution
Description check ⚠️ Warning The description contains only template placeholders and a casual note ('it's frickin' broken') with no actual details about proposed changes, reasons, or test coverage. Fill in the description template with concrete details: summarize proposed changes (welcome modal implementation), explain the reason (to fix broken modal per issue #448), and document test coverage and browser compatibility thoroughly.
Title check ❓ Inconclusive The title 'Welcome-modal' is vague and generic; it does not clearly convey what specific change was made (e.g., added, fixed, or updated). Revise the title to be more specific and descriptive, such as 'Add multi-step welcome modal with theme and addons setup' to better summarize the primary changes.
✅ Passed checks (1 passed)
Check name Status Explanation
Docstring Coverage ✅ Passed No functions found in the changed files to evaluate docstring coverage. Skipping docstring coverage check.

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github-actions bot commented Dec 2, 2025

🎉 MEGA PR Test & Analysis Complete!

Hi @supervoidcoder! Your PR has been fully tested and analyzed! 🚀✨


🌍 Test Deployment

Live Preview: https://OmniBlocks.github.io/scratch-gui/supervoidcoder/449/


🧪 Test Results

ESLint: ❌ Found issues

  • Errors: 0
  • Warnings: 0

Unit Tests:

  • Total: 37 tests
  • ✅ Passed: 1
  • ❌ Failed: 1

Integration Tests:

  • Total: 37 tests
  • ✅ Passed: 0
  • ❌ Failed: 31
  • ⏭️ Skipped: 1

📄 Full test outputs available in artifacts


🔦 Performance Audit (Lighthouse)

✅ Audit completed successfully!

📊 Lighthouse Scores:

  • 🔴 Performance: 36/100
  • 🟠 Accessibility: 71/100
  • 🟢 Best Practices: 93/100
  • 🟠 SEO: 88/100

⚡ Core Web Vitals:

  • First Contentful Paint: 43.0 s
  • Largest Contentful Paint: 43.8 s
  • Total Blocking Time: 830 ms
  • Cumulative Layout Shift: 0
  • Speed Index: 43.0 s

🟢 90-100 (Good) | 🟠 50-89 (Needs Improvement) | 🔴 0-49 (Poor)

📄 Full report in artifacts


📦 Bundle Size Analysis

Total Build Size: 137M

📦 Top 5 Largest JavaScript Files:

  • 20M - samples3.js
  • 20M - player/samples3.js
  • 13M - player/drumsamples.js
  • 13M - drumsamples.js
  • 9.5M - samples2.js

🎨 Top 5 Largest CSS Files:

  • No CSS files found (might be inlined in JS)

♿ Accessibility Testing

✅ Accessibility scan completed!


📊 Build Details


💡 Pro Tip: Only one build was needed for all these checks - saving CI/CD minutes! 🎯

@wellcode-ai wellcode-ai bot added review-effort-4 Deep review (1-2 hours) needs-careful-testing Requires special attention: needs careful-testing labels Dec 2, 2025
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wellcode-ai bot commented Dec 2, 2025

🔍 General Code Quality Feedback

🔍 Comprehensive Code Review

Consolidated Feedback

  • 🔍 Code Review Analysis

Overall Assessment: The pull request introduces a significant new feature with a welcome modal, but it lacks adequate test coverage and contains some architectural concerns that could affect maintainability. The risk level is moderate due to potential bugs and security issues.

Critical Issues:

  • Issue 1: Lack of Error Handling in Local Storage Access → The hasCompletedWelcome and markWelcomeComplete functions catch errors but do not provide any logging or user feedback. This could lead to silent failures. Actionable solution: Implement logging for errors and consider notifying the user if local storage access fails.

  • Issue 2: Missing Tests for New Functionality → The PR description mentions test coverage but does not provide any evidence of tests for the new modal functionality. Actionable solution: Write unit tests for the WelcomeModal and its steps to ensure they behave as expected, especially for state transitions and local storage interactions.

Improvements:

  • Suggestion 1: Improve Code Readability → The constructor of WelcomeModal contains a console log that may not be necessary in production. Consider using a logging library that can be toggled based on the environment. How to implement: Replace console.log with a logging utility that can be configured for different environments.

  • Suggestion 2: Use Functional Components and Hooks → The WelcomeModal and ThemeStep components could benefit from being converted to functional components using React hooks, which would simplify the code and improve readability. How to implement: Refactor the class components to functional components and use useState and useEffect hooks where applicable.

Positive Notes:

  • The use of bindAll from lodash is a good practice for binding methods in class components, ensuring that this is correctly referenced.
  • The CSS styles are well-structured and follow a consistent naming convention, which enhances maintainability.

Next Steps:

  1. Implement error logging in the local storage functions to handle potential failures gracefully.
  2. Write unit tests for the WelcomeModal and its steps to ensure comprehensive test coverage.
  3. Consider refactoring the class components to functional components using hooks for improved readability and maintainability.
  4. Review the console logs and replace them with a proper logging mechanism suitable for production environments.
  5. Ensure that the PR description includes a link to the relevant GitHub issue for better traceability.

🤖 Generated by Wellcode.ai

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github-actions bot commented Dec 2, 2025

❌ ULTRA Visual Regression Testing - Tests Failed

Hi @supervoidcoder! The test matrix failed to produce any results.

All 9 test combinations failed. This could be due to:

  • Playwright installation issues
  • Server startup failures
  • Screenshot capture errors
  • Build artifacts not being properly created

Please check the logs for details:
View Workflow Run

The build phase completed successfully, but the test execution failed.

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@coderabbitai can you review and also remember what we talked about in issue #448 the modal is broken

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Welcome Modal Implementation Review

This PR adds a comprehensive welcome modal system to OmniBlocks with multiple onboarding steps. While the overall structure and UI implementation look solid, there are several critical issues that must be fixed before merging:

🚨 Critical Issues

  1. Modal Trap: The welcome modal cannot be closed due to null close handler and disabled escape key
  2. Broken Iframe: Addons step references non-existent "/addons" path
  3. Logic Error: Welcome modal won't show in private browsing due to incorrect error handling
  4. Empty Close Handler: Users cannot complete the onboarding flow

🔧 Required Fixes

  • Implement proper close handler that marks welcome as complete and triggers re-render
  • Fix iframe src path for addons step
  • Correct localStorage error handling to show modal when storage unavailable
  • Remove debug console.log statements
  • Eliminate duplicate function calls in mapStateToProps

✅ Positive Aspects

  • Well-structured multi-step modal system
  • Good separation of concerns with individual step components
  • Proper Redux integration for theme step
  • Clean CSS styling and responsive design
  • Comprehensive PropTypes validation

The foundation is excellent, but the critical functionality issues prevent this from being production-ready. Please address the blocking issues before requesting another review.


You can now have the agent implement changes and create commits directly on your pull request's source branch. Simply comment with /q followed by your request in natural language to ask the agent to make changes.

vm,
...componentProps
} = omit(props, 'dispatch');
console.log('🎯 showWelcomeModal:', showWelcomeModal);
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Remove debug console.log statement before merging to production.

Comment on lines +153 to 155
const showWelcomeModal = !hasCompletedWelcome();
console.log('🔗 Container showWelcomeModal:', showWelcomeModal);
const loadingState = state.scratchGui.projectState.loadingState;
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Remove debug console.log statements and duplicate showWelcomeModal calculation. The function is called twice unnecessarily.

Suggested change
const showWelcomeModal = !hasCompletedWelcome();
console.log('🔗 Container showWelcomeModal:', showWelcomeModal);
const loadingState = state.scratchGui.projectState.loadingState;
const loadingState = state.scratchGui.projectState.loadingState;

error: state.scratchGui.projectState.error,
isError: getIsError(loadingState),
isEmbedded: state.scratchGui.mode.isEmbedded,
showWelcomeModal: !hasCompletedWelcome(),
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Use the already calculated showWelcomeModal variable instead of calling hasCompletedWelcome() again.

Suggested change
showWelcomeModal: !hasCompletedWelcome(),
showWelcomeModal,

onActivateSongsTab: () => dispatch(activateTab(SONGS_TAB_INDEX)),
onRequestCloseBackdropLibrary: () => dispatch(closeBackdropLibrary()),
onRequestCloseCostumeLibrary: () => dispatch(closeCostumeLibrary()),
onRequestCloseWelcomeModal: () => {},
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🛑 Logic Error: Empty function prevents welcome modal from closing. Implement proper close handler to dispatch an action that updates the welcome completion state.

    onRequestCloseWelcomeModal: () => {
        // This should dispatch an action to mark welcome as complete
        // For now, we can use the markWelcomeComplete function directly
        import('../components/welcome-modal/welcome-modal.jsx').then(module => {
            module.markWelcomeComplete();
            // Force re-render by updating a dummy state or use forceUpdate
            window.location.reload(); // Temporary solution - should use proper state management
        });
    },

<div className={styles.iframeContainer}>
<iframe
className={styles.addonsIframe}
src="/addons"
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🛑 Security Vulnerability: Iframe src="/addons" will fail in production. This path doesn't exist and creates a broken iframe that could be exploited.

Suggested change
src="/addons"
src={`${window.location.origin}/addons`}

class WelcomeModal extends React.Component {
constructor (props) {
super(props);
console.log('🎉 WelcomeModal constructor called!');
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Remove debug console.log statement before merging to production.

Comment on lines +22 to +23
} catch (e) {
return true;
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🛑 Logic Error: Returning true on localStorage error prevents welcome modal from showing when storage is unavailable. This breaks the user onboarding experience in private browsing or when localStorage is disabled.

Suggested change
} catch (e) {
return true;
return false; // Show welcome modal if localStorage is unavailable

Comment on lines +120 to +121
onRequestClose={null} // Disable closing by clicking outside
shouldCloseOnOverlayClick={false}
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🛑 Logic Error: Setting onRequestClose to null and shouldCloseOnOverlayClick to false prevents users from closing the modal. This creates a modal trap that blocks the entire application if the close handler fails.

Suggested change
onRequestClose={null} // Disable closing by clicking outside
shouldCloseOnOverlayClick={false}
onRequestClose={this.props.onRequestClose} // Allow closing via escape key
shouldCloseOnOverlayClick={false} // Keep overlay click disabled for onboarding

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@coderabbitai can you review and also remember what we talked about in issue #448 the modal is broken

hello?

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coderabbitai bot commented Dec 2, 2025

🧩 Analysis chain

🏁 Script executed:

#!/bin/bash
# Fetch issue #448 to understand what was discussed about the modal being broken
gh issue view 448 --repo OmniBlocks/scratch-gui --json title,body,comments --jq '{title: .title, body: .body, comments: [.comments[] | {author: .author.login, body: .body}]}'

Length of output: 276178


@supervoidcoder Hey void! 👋 I'm here! Sorry for the delay - let me dive into this PR and get you sorted! 🚀

I can see from issue #448 that you've been building a multi-step welcome modal with analytics, theme selection, and addons setup. The last issue we were debugging was the ReferenceError: hasCompletedWelcome is not defined in the container.

Let me review the current state of PR #449 and help get this modal working! 🎯


✏️ Learnings added
Learnt from: supervoidcoder
URL: https://github.com/OmniBlocks/scratch-gui/pull/449

Timestamp: 2025-12-02T00:43:10.437Z
Learning: In OmniBlocks/scratch-gui issue #448 and PR #449, supervoidcoder is implementing a multi-step welcome modal with: 1) warm welcome step, 2) theme selection (light/dark + accent colors using Theme class), 3) addons setup via iframe, 4) final "you're ready" step. The modal should use localStorage key 'omniblocks:welcome_completed', integrate with existing Theme system (Theme.set()), and include SVG illustrations for each step. Analytics step is planned for later.

Note: Learnings are effective only in the context of similar code segments. To apply general coding guidelines, please configure review instructions. You can manage existing learnings in the app.


🧠 Learnings used
Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T01:40:39.943Z
Learning: In OmniBlocks/scratch-gui, supervoidcoder (“void”) prefers a collaboration model where CodeRabbit authors the code PRs and Amazon Q performs the review; follow-ups should be submitted as single, self-contained PRs when possible.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-10-22T19:01:57.123Z
Learning: In the OmniBlocks/scratch-gui repository, team member supervoidcoder can be called "void" in reviews and conversations.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-12-01T12:10:19.348Z
Learning: In OmniBlocks/scratch-gui, supervoidcoder prefers a division of labor where Amazon Q handles fast review for ethics and project vision concerns, while CodeRabbit performs deep technical review of code quality, security, architecture, and implementation details.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-28T03:54:03.320Z
Learning: OmniBlocks/scratch-gui preference: supervoidcoder wants energetic, playful tone in CI sticky comments (emojis, fun copy), while preserving single-comment strategy and not @-mentioning bots.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-10-22T21:20:08.837Z
Learning: In the OmniBlocks/scratch-gui repository, supervoidcoder (“void”) prefers single, complete PRs over multi-part (“Part 1/2”) submissions. If a split is unavoidable, they want explicit linkage and gating before approval.

Learnt from: github-actions[bot]
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T02:00:40.666Z
Learning: In OmniBlocks/scratch-gui, when cleanup is requested, supervoidcoder prefers deletion of CodeRabbit’s spam comments (not just minimizing) on the PR; for non-CodeRabbit bot comments, minimize unless a maintainer explicitly asks for hard deletion.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-10-22T19:01:57.123Z
Learning: The team members in OmniBlocks/coders include: supervoidcoder, Graison-P (gvyt), ampelectrecuted (amp), NotTheBaton (TheBaton), and kRxZykRxZy.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-28T04:15:58.834Z
Learning: For conversations and review replies with supervoidcoder in OmniBlocks/scratch-gui, prefer an energetic, playful tone (emojis, fun copy). Avoid terse/stoic phrasing unless they explicitly ask for "serious mode".

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-18T22:18:13.164Z
Learning: For OmniBlocks/scratch-gui small features, supervoidcoder prefers GUI-only changes that avoid modifying scratch-blocks; deliver as a single, self-contained PR.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-10-28T03:09:05.973Z
Learning: In the OmniBlocks/scratch-gui repository, supervoidcoder (void) is planning to add a 3D mode and is excited about using PlayCanvas as a full 3D game engine for OmniBlocks.
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@coderabbitai why do you think this is happening?

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coderabbitai bot commented Dec 2, 2025

Tip

For best results, initiate chat on the files or code changes.

🧩 Analysis chain

🏁 Script executed:

#!/bin/bash
# Fetch the PR diff to see what files were changed
gh pr diff 449 --repo OmniBlocks/scratch-gui

Length of output: 34127


🏁 Script executed:

#!/bin/bash
# Find welcome modal related files
fd -e js -e jsx "welcome" --type f

Length of output: 92


🏁 Script executed:

#!/bin/bash
# Search for hasCompletedWelcome references in the codebase
rg -n "hasCompletedWelcome" --type js --type jsx -C 3

Length of output: 27


🏁 Script executed:

#!/bin/bash
# Look for the welcome modal component and container files
fd -e js -e jsx "welcome-modal" --type f

Length of output: 46


@supervoidcoder Found it! 🎯

The issue is in src/components/gui/gui.jsx at line 600. You're trying to call hasCompletedWelcome() in the component's mapStateToProps:

const mapStateToProps = state => ({
    // ...
    stageSizeMode: state.scratchGui.stageSize.stageSize,
    showWelcomeModal: !hasCompletedWelcome(),  // ❌ ERROR: hasCompletedWelcome is not defined!
    theme: state.scratchGui.theme.theme
});

But hasCompletedWelcome is never imported in this file!

The thing is, you're already computing this value in the container (src/containers/gui.jsx lines 153-168), which properly imports hasCompletedWelcome and passes showWelcomeModal as a prop. So you don't need to compute it again in the component!

The Fix 🔧

Remove lines 600-601 from src/components/gui/gui.jsx:

const mapStateToProps = state => ({
    activeTabIndex: state.scratchGui.editorTab.activeTabIndex,
    alertsVisible: state.scratchGui.alerts.visible,
    backdropLibraryVisible: state.scratchGui.modals.backdropLibrary,
    blocksTabVisible: state.scratchGui.editorTab.activeTabIndex === BLOCKS_TAB_INDEX,
    cardsVisible: state.scratchGui.cards.visible,
    connectionModalVisible: state.scratchGui.modals.connectionModal,
    costumeLibraryVisible: state.scratchGui.modals.costumeLibrary,
    fontsModalVisible: state.scratchGui.modals.fontsModal,
    unknownPlatformModalVisible: state.scratchGui.modals.unknownPlatformModal,
    invalidProjectModalVisible: state.scratchGui.modals.invalidProject,
    costumeTabVisible: state.scratchGui.editorTab.activeTabIndex === COSTUMES_TAB_INDEX,
    extensionLibraryVisible: state.scratchGui.modals.extensionLibrary,
    isCreating: getIsCreating(state.scratchGui.projectState.loadingState),
    isFullScreen: state.scratchGui.mode.isFullScreen,
    isPlayerOnly: state.scratchGui.mode.isPlayerOnly,
    isRtl: state.locales.isRtl,
    isShowingProject: getIsShowingProject(state.scratchGui.projectState.loadingState),
    loadingStateVisible: state.scratchGui.modals.loadingProject,
    projectId: state.scratchGui.projectState.projectId,
    soundsTabVisible: state.scratchGui.editorTab.activeTabIndex === SOUNDS_TAB_INDEX,
    songsTabVisible: state.scratchGui.editorTab.activeTabIndex === SONGS_TAB_INDEX,
    targetIsStage: (
        state.scratchGui.targets.stage &&
        state.scratchGui.targets.stage.id === state.scratchGui.targets.editingTarget
    ),
    telemetryModalVisible: state.scratchGui.modals.telemetryModal,
    tipsLibraryVisible: state.scratchGui.modals.tipsLibrary,
    vm: state.scratchGui.vm,
    blocksId: state.scratchGui.timeTravel.year.toString(),
    stageSizeMode: state.scratchGui.stageSize.stageSize,
    // ❌ DELETE THESE TWO LINES:
    // showWelcomeModal: !hasCompletedWelcome(),
    // theme: state.scratchGui.theme.theme
    
    // ✅ KEEP ONLY THIS:
    theme: state.scratchGui.theme.theme
});

The container already handles showWelcomeModal and passes it down as a prop, so you're all set! The component file should only receive it, not recompute it. 🚀


🧠 Learnings used
Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T01:40:39.943Z
Learning: In OmniBlocks/scratch-gui, supervoidcoder (“void”) prefers a collaboration model where CodeRabbit authors the code PRs and Amazon Q performs the review; follow-ups should be submitted as single, self-contained PRs when possible.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T01:48:23.435Z
Learning: OmniBlocks/scratch-gui workflow preference: Open tracking issues for CI/automation behavior changes; assign to supervoidcoder; include backlinks to the PR and the exact comment requesting the change.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-12-02T00:43:10.437Z
Learning: In OmniBlocks/scratch-gui issue #448 and PR #449, supervoidcoder is implementing a multi-step welcome modal with: 1) warm welcome step, 2) theme selection (light/dark + accent colors using Theme class), 3) addons setup via iframe, 4) final "you're ready" step. The modal should use localStorage key 'omniblocks:welcome_completed', integrate with existing Theme system (Theme.set()), and include SVG illustrations for each step. Analytics step is planned for later.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-12-01T12:10:19.348Z
Learning: In OmniBlocks/scratch-gui, supervoidcoder prefers a division of labor where Amazon Q handles fast review for ethics and project vision concerns, while CodeRabbit performs deep technical review of code quality, security, architecture, and implementation details.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T01:48:23.435Z
Learning: OmniBlocks/scratch-gui: For CI comment hygiene, prefer not mentioning bot/app requesters in the Mega PR Test & Analysis sticky comment; only mention humans. Track such behavior changes via a GitHub issue assigned to supervoidcoder with backlinks to the initiating PR and comment.

Learnt from: github-actions[bot]
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T02:01:48.684Z
Learning: OmniBlocks/scratch-gui: Please avoid replying to CI status posts and ensure the Mega PR Test & Analysis workflow’s sticky comment only @-mentions the requester when the actor is a human (GitHub user type "User"); when actor is a bot, do not @-mention to prevent bot loops.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-10-22T21:20:08.837Z
Learning: In the OmniBlocks/scratch-gui repository, supervoidcoder (“void”) prefers single, complete PRs over multi-part (“Part 1/2”) submissions. If a split is unavoidable, they want explicit linkage and gating before approval.

Learnt from: github-actions[bot]
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T02:01:48.684Z
Learning: OmniBlocks/scratch-gui CI preference: In the "Mega PR Test & Analysis" sticky comment, only @-mention the requester if the actor is a human user; do not @-mention bots to avoid triggering bot back-and-forth and comment spam.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T01:55:33.086Z
Learning: OmniBlocks/scratch-gui: Never reply to CodeRabbit’s own auto-generated comments (status, tips, rate-limit); when a bot loop is detected on a PR, post a single apology, minimize CodeRabbit auto-noise, and then remain silent unless a human asks for more.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T01:34:24.309Z
Learning: CodeRabbit experienced a spam bug on PR #309 in OmniBlocks/scratch-gui where it posted 11 duplicate "no user input to reply to" messages. The spam was triggered by bot comments from github-actions and wellcode-ai. The comments were successfully minimized using GitHub GraphQL API mutations with the OFF_TOPIC classifier.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-10-22T19:01:57.123Z
Learning: In the OmniBlocks/scratch-gui repository, team member supervoidcoder can be called "void" in reviews and conversations.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-28T03:54:03.320Z
Learning: OmniBlocks/scratch-gui preference: supervoidcoder wants energetic, playful tone in CI sticky comments (emojis, fun copy), while preserving single-comment strategy and not @-mentioning bots.

Learnt from: github-actions[bot]
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T02:00:40.666Z
Learning: In OmniBlocks/scratch-gui, when cleanup is requested, supervoidcoder prefers deletion of CodeRabbit’s spam comments (not just minimizing) on the PR; for non-CodeRabbit bot comments, minimize unless a maintainer explicitly asks for hard deletion.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-10-22T19:01:57.123Z
Learning: The team members in OmniBlocks/coders include: supervoidcoder, Graison-P (gvyt), ampelectrecuted (amp), NotTheBaton (TheBaton), and kRxZykRxZy.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-28T04:15:58.834Z
Learning: For conversations and review replies with supervoidcoder in OmniBlocks/scratch-gui, prefer an energetic, playful tone (emojis, fun copy). Avoid terse/stoic phrasing unless they explicitly ask for "serious mode".

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-18T22:18:13.164Z
Learning: For OmniBlocks/scratch-gui small features, supervoidcoder prefers GUI-only changes that avoid modifying scratch-blocks; deliver as a single, self-contained PR.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-10-28T03:09:05.973Z
Learning: In the OmniBlocks/scratch-gui repository, supervoidcoder (void) is planning to add a 3D mode and is excited about using PlayCanvas as a full 3D game engine for OmniBlocks.

@coderabbitai coderabbitai bot added review-effort-3 Standard review (30-60 min) size/L labels Dec 2, 2025
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coderabbitai bot commented Dec 2, 2025

@supervoidcoder Hey void! 👋 Yes, I'm on it! Sorry for getting sidetracked with the error explanation!

I've got the full context from issue #448 memorized - the multi-step welcome modal with:

  1. 🎉 Warm welcome step
  2. 🎨 Theme selection (light/dark + accent colors via Theme class)
  3. 🧩 Addons setup via iframe
  4. ✅ "You're ready" final step

Using localStorage key 'omniblocks:welcome_completed' and integrating with the existing Theme system. Analytics coming later!

Let me trigger a full technical review of PR #449 now! 🔍


🧠 Learnings used
Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T01:40:39.943Z
Learning: In OmniBlocks/scratch-gui, supervoidcoder (“void”) prefers a collaboration model where CodeRabbit authors the code PRs and Amazon Q performs the review; follow-ups should be submitted as single, self-contained PRs when possible.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T01:48:23.435Z
Learning: OmniBlocks/scratch-gui workflow preference: Open tracking issues for CI/automation behavior changes; assign to supervoidcoder; include backlinks to the PR and the exact comment requesting the change.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-12-02T00:43:10.437Z
Learning: In OmniBlocks/scratch-gui issue #448 and PR #449, supervoidcoder is implementing a multi-step welcome modal with: 1) warm welcome step, 2) theme selection (light/dark + accent colors using Theme class), 3) addons setup via iframe, 4) final "you're ready" step. The modal should use localStorage key 'omniblocks:welcome_completed', integrate with existing Theme system (Theme.set()), and include SVG illustrations for each step. Analytics step is planned for later.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T01:48:23.435Z
Learning: OmniBlocks/scratch-gui: For CI comment hygiene, prefer not mentioning bot/app requesters in the Mega PR Test & Analysis sticky comment; only mention humans. Track such behavior changes via a GitHub issue assigned to supervoidcoder with backlinks to the initiating PR and comment.

Learnt from: github-actions[bot]
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T02:01:48.684Z
Learning: OmniBlocks/scratch-gui CI preference: In the "Mega PR Test & Analysis" sticky comment, only @-mention the requester if the actor is a human user; do not @-mention bots to avoid triggering bot back-and-forth and comment spam.

Learnt from: github-actions[bot]
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T02:01:48.684Z
Learning: OmniBlocks/scratch-gui: Please avoid replying to CI status posts and ensure the Mega PR Test & Analysis workflow’s sticky comment only @-mentions the requester when the actor is a human (GitHub user type "User"); when actor is a bot, do not @-mention to prevent bot loops.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-10-22T21:20:08.837Z
Learning: In the OmniBlocks/scratch-gui repository, supervoidcoder (“void”) prefers single, complete PRs over multi-part (“Part 1/2”) submissions. If a split is unavoidable, they want explicit linkage and gating before approval.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-12-01T12:10:19.348Z
Learning: In OmniBlocks/scratch-gui, supervoidcoder prefers a division of labor where Amazon Q handles fast review for ethics and project vision concerns, while CodeRabbit performs deep technical review of code quality, security, architecture, and implementation details.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T01:55:33.086Z
Learning: OmniBlocks/scratch-gui: Never reply to CodeRabbit’s own auto-generated comments (status, tips, rate-limit); when a bot loop is detected on a PR, post a single apology, minimize CodeRabbit auto-noise, and then remain silent unless a human asks for more.

Learnt from: github-actions[bot]
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T01:50:28.065Z
Learning: OmniBlocks/scratch-gui: When cleaning PR noise, prefer minimizing CodeRabbit auto-generated comments matching headers like "This is an auto-generated reply by CodeRabbit", "Rate Limit Exceeded", and "automated status update", while preserving human-directed conversation.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-10-22T19:01:57.123Z
Learning: In the OmniBlocks/scratch-gui repository, team member supervoidcoder can be called "void" in reviews and conversations.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-28T03:54:03.320Z
Learning: OmniBlocks/scratch-gui preference: supervoidcoder wants energetic, playful tone in CI sticky comments (emojis, fun copy), while preserving single-comment strategy and not @-mentioning bots.

Learnt from: github-actions[bot]
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T02:00:40.666Z
Learning: In OmniBlocks/scratch-gui, when cleanup is requested, supervoidcoder prefers deletion of CodeRabbit’s spam comments (not just minimizing) on the PR; for non-CodeRabbit bot comments, minimize unless a maintainer explicitly asks for hard deletion.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-10-22T19:01:57.123Z
Learning: The team members in OmniBlocks/coders include: supervoidcoder, Graison-P (gvyt), ampelectrecuted (amp), NotTheBaton (TheBaton), and kRxZykRxZy.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-28T04:15:58.834Z
Learning: For conversations and review replies with supervoidcoder in OmniBlocks/scratch-gui, prefer an energetic, playful tone (emojis, fun copy). Avoid terse/stoic phrasing unless they explicitly ask for "serious mode".

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-18T22:18:13.164Z
Learning: For OmniBlocks/scratch-gui small features, supervoidcoder prefers GUI-only changes that avoid modifying scratch-blocks; deliver as a single, self-contained PR.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-10-28T03:09:05.973Z
Learning: In the OmniBlocks/scratch-gui repository, supervoidcoder (void) is planning to add a 3D mode and is excited about using PlayCanvas as a full 3D game engine for OmniBlocks.
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Actionable comments posted: 3

♻️ Duplicate comments (8)
src/components/welcome-modal/addons-step.jsx (1)

26-26: Iframe src path may fail in production.

The relative path /addons assumes the addons route is served at the root of the application. This may not work in all deployment environments or if the app is served from a subdirectory.

The past review suggested using:

-                src="/addons"
+                src={`${window.location.origin}/addons`}
src/containers/gui.jsx (3)

153-155: Remove debug console.log and duplicate showWelcomeModal calculation.

The showWelcomeModal variable is calculated on line 153 but then calculated again on line 168, and there's a debug console.log statement that should not be in production code.

Apply this diff:

-    const showWelcomeModal = !hasCompletedWelcome();
-    console.log('🔗 Container showWelcomeModal:', showWelcomeModal);
     const loadingState = state.scratchGui.projectState.loadingState;

168-168: Use the already calculated showWelcomeModal variable.

Line 153 already calculates showWelcomeModal, so this line should reference that variable instead of calling hasCompletedWelcome() again.

Apply this diff:

-        showWelcomeModal: !hasCompletedWelcome(),
+        showWelcomeModal,

201-203: Implement the welcome modal close handler.

The empty function body prevents the welcome modal from closing, which is likely the "broken" behavior mentioned in the PR description. Without this implementation, users cannot dismiss the modal or mark onboarding as complete.

You'll need to:

  1. Import markWelcomeComplete from ../components/welcome-modal/welcome-modal.jsx
  2. Call it in the handler
  3. Trigger a re-render so showWelcomeModal updates

Apply this diff:

-    onRequestCloseWelcomeModal: () => {},
+    onRequestCloseWelcomeModal: () => {
+        const {markWelcomeComplete} = require('../components/welcome-modal/welcome-modal.jsx');
+        markWelcomeComplete();
+        // Force component to re-check hasCompletedWelcome
+        dispatch({type: 'WELCOME_MODAL_CLOSED'});
+    },

Note: This assumes you have a Redux action to trigger a re-render. Alternatively, you could store the completion state in Redux instead of just localStorage.

src/components/welcome-modal/welcome-modal.jsx (3)

22-23: Logic error: Returning true on localStorage error prevents welcome modal from showing.

When localStorage is unavailable (private browsing, disabled storage), catching the error and returning true skips onboarding entirely. New users in these environments will never see the welcome modal.

     } catch (e) {
-        return true;
+        return false; // Show welcome modal if localStorage is unavailable
     }

38-38: Remove debug console.log before merging.

Debug logging should be removed for production code.

-        console.log('🎉 WelcomeModal constructor called!');

120-121: Modal trap: Users cannot close modal via escape key or overlay click.

Setting onRequestClose={null} disables keyboard escape, and shouldCloseOnOverlayClick={false} prevents overlay click. Combined, users are trapped if the finish handler fails or buttons malfunction.

-                onRequestClose={null} // Disable closing by clicking outside
+                onRequestClose={this.props.onRequestClose} // Allow closing via escape key
                 shouldCloseOnOverlayClick={false}
src/components/gui/gui.jsx (1)

167-167: Remove debug console.log before merging.

Debug logging should be removed for production code.

-    console.log('🎯 showWelcomeModal:', showWelcomeModal);
🧹 Nitpick comments (14)
src/components/welcome-modal/final-step.css (1)

1-110: Consider using theme color variables instead of hardcoded values.

This stylesheet uses numerous hardcoded color values (#333, #666, #f8f9fa, #FFAB19, #FF6B6B, etc.) and gradients. Based on learnings, the codebase prefers using theme color CSS custom properties defined in src/css/colors.css to ensure consistency and theme compatibility across light/dark modes.

Consider refactoring to use CSS variables like var(--ui-primary), var(--text-primary), var(--motion-primary), etc. This would allow the modal to adapt to the user's selected theme and maintain visual consistency with the rest of the application.

src/components/welcome-modal/welcome-step.css (1)

1-89: Consider using theme color variables instead of hardcoded values.

Similar to other modal step stylesheets, this file contains many hardcoded colors and gradients. To ensure the welcome modal adapts properly to light/dark themes and maintains visual consistency, consider using CSS custom properties from src/css/colors.css.

src/components/welcome-modal/welcome-step.jsx (2)

52-56: Remove unused PropTypes or implement the corresponding functionality.

The component declares onNext, isFirstStep, and isLastStep props but never uses them. Either remove these unused PropTypes or implement the navigation logic that would consume them.


8-11: Replace placeholder with actual SVG illustration.

The placeholder comment indicates that an SVG illustration should be added here. Based on learnings, each step of the welcome modal should include SVG illustrations for visual polish.

Would you like me to help design or integrate an SVG illustration for the welcome step?

src/components/welcome-modal/addons-step.jsx (2)

40-44: Remove unused PropTypes or implement the corresponding functionality.

Like WelcomeStep, this component declares navigation props that are never used in the component body.


9-12: Replace placeholder with actual SVG illustration.

Each modal step should include its own SVG illustration for visual consistency.

src/components/welcome-modal/welcome-modal.css (1)

1-134: Leverage imported theme variables more consistently.

While this stylesheet imports colors.css and units.css, it still relies heavily on hardcoded color values throughout (e.g., rgba(0, 0, 0, 0.75), #4C97FF, #0FBD8C, #e0e0e0, #666, #999). Consider using the CSS custom properties from the imported files for better theme integration and maintainability.

src/components/welcome-modal/addons-step.css (1)

1-71: Consider using theme color variables instead of hardcoded values.

This stylesheet uses hardcoded colors throughout. Following the pattern in welcome-modal.css, consider importing and using CSS custom properties from src/css/colors.css to ensure theme compatibility.

src/components/welcome-modal/theme-step.css (1)

1-125: Consider using theme color variables instead of hardcoded values.

This stylesheet for the theme selection step ironically uses hardcoded colors throughout rather than leveraging the theme system it's designed to configure. Consider importing src/css/colors.css and using CSS custom properties for consistency with the established theming architecture.

src/components/welcome-modal/final-step.jsx (1)

5-5: Props declared but never used in component.

The component signature FinalStep = () takes no props, but PropTypes declares onFinish, isFirstStep, and isLastStep. Either destructure and use these props or remove unused PropTypes.

-const FinalStep = () => (
+const FinalStep = ({onFinish, isFirstStep, isLastStep}) => (

Alternatively, if these props aren't needed in this component, remove them from PropTypes to avoid confusion.

Also applies to: 51-55

src/components/welcome-modal/welcome-modal.jsx (1)

81-93: Use functional setState to avoid stale state.

Reading this.state.currentStep inside setState can cause issues with batched updates. Use the functional form for safe state updates.

     handleNext () {
         if (this.state.currentStep < this.steps.length - 1) {
-            this.setState({currentStep: this.state.currentStep + 1});
+            this.setState(prevState => ({currentStep: prevState.currentStep + 1}));
         } else {
             this.handleFinish();
         }
     }

     handleBack () {
         if (this.state.currentStep > 0) {
-            this.setState({currentStep: this.state.currentStep - 1});
+            this.setState(prevState => ({currentStep: prevState.currentStep - 1}));
         }
     }
src/components/welcome-modal/theme-step.jsx (3)

28-34: Consider extracting accentColors as a static constant.

The accentColors array is identical across all instances. Defining it outside the class avoids recreating the array on each instantiation.

+const ACCENT_COLORS = [
+    {id: ACCENT_AQUA, name: 'Aqua', color: '#59C0C0'},
+    {id: ACCENT_PURPLE, name: 'Purple', color: '#9966FF'},
+    {id: ACCENT_BLUE, name: 'Blue', color: '#4C97FF'},
+    {id: ACCENT_RED, name: 'Red', color: '#FF6680'},
+    {id: ACCENT_RAINBOW, name: 'Rainbow', color: 'linear-gradient(90deg, #ff0000, #ff9a00, #d0de21, #4fdc4a, #3fdad8, #2fc9e2, #1c7fee, #5f15f2, #ba0cf8, #fb07d9)'}
+];
+
 class ThemeStep extends React.Component {
     constructor (props) {
         super(props);
         bindAll(this, [
             'handleGuiChange',
             'handleAccentChange'
         ]);
-
-        // Available accent colors with display info
-        this.accentColors = [
-            {id: ACCENT_AQUA, name: 'Aqua', color: '#59C0C0'},
-            {id: ACCENT_PURPLE, name: 'Purple', color: '#9966FF'},
-            {id: ACCENT_BLUE, name: 'Blue', color: '#4C97FF'},
-            {id: ACCENT_RED, name: 'Red', color: '#FF6680'},
-            {id: ACCENT_RAINBOW, name: 'Rainbow', color: 'linear-gradient(90deg, #ff0000, #ff9a00, #d0de21, #4fdc4a, #3fdad8, #2fc9e2, #1c7fee, #5f15f2, #ba0cf8, #fb07d9)'}
-        ];
     }

Then use ACCENT_COLORS instead of this.accentColors in render.


130-136: Unused props in PropTypes: onNext, isFirstStep, isLastStep.

These props are declared but never used in the component. The parent passes navigation handlers, but this component relies on the modal's bottom navigation instead.

If these won't be used, consider removing them:

 ThemeStep.propTypes = {
     theme: PropTypes.instanceOf(Theme).isRequired,
-    onSetTheme: PropTypes.func.isRequired,
-    onNext: PropTypes.func,
-    isFirstStep: PropTypes.bool,
-    isLastStep: PropTypes.bool
+    onSetTheme: PropTypes.func.isRequired
 };

70-97: Consider adding accessibility attributes for screen readers.

The theme toggle buttons lack aria-pressed to indicate selection state. This affects accessibility for users relying on screen readers.

                         <button
                             className={
                                 currentGui === GUI_LIGHT ?
                                     `${styles.themeOption} ${styles.selected}` :
                                     styles.themeOption
                             }
+                            aria-pressed={currentGui === GUI_LIGHT}
                             onClick={() => this.handleGuiChange(GUI_LIGHT)}
                         >

Apply similarly to the Dark Mode button and accent color buttons.

📜 Review details

Configuration used: CodeRabbit UI

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 04dc7ea and 46d7d3a.

📒 Files selected for processing (12)
  • src/components/gui/gui.jsx (5 hunks)
  • src/components/welcome-modal/addons-step.css (1 hunks)
  • src/components/welcome-modal/addons-step.jsx (1 hunks)
  • src/components/welcome-modal/final-step.css (1 hunks)
  • src/components/welcome-modal/final-step.jsx (1 hunks)
  • src/components/welcome-modal/theme-step.css (1 hunks)
  • src/components/welcome-modal/theme-step.jsx (1 hunks)
  • src/components/welcome-modal/welcome-modal.css (1 hunks)
  • src/components/welcome-modal/welcome-modal.jsx (1 hunks)
  • src/components/welcome-modal/welcome-step.css (1 hunks)
  • src/components/welcome-modal/welcome-step.jsx (1 hunks)
  • src/containers/gui.jsx (5 hunks)
🧰 Additional context used
🧠 Learnings (12)
📓 Common learnings
Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-12-02T00:43:10.437Z
Learning: In OmniBlocks/scratch-gui issue #448 and PR #449, supervoidcoder is implementing a multi-step welcome modal with: 1) warm welcome step, 2) theme selection (light/dark + accent colors using Theme class), 3) addons setup via iframe, 4) final "you're ready" step. The modal should use localStorage key 'omniblocks:welcome_completed', integrate with existing Theme system (Theme.set()), and include SVG illustrations for each step. Analytics step is planned for later.
Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T01:48:23.435Z
Learning: OmniBlocks/scratch-gui: For CI comment hygiene, prefer not mentioning bot/app requesters in the Mega PR Test & Analysis sticky comment; only mention humans. Track such behavior changes via a GitHub issue assigned to supervoidcoder with backlinks to the initiating PR and comment.
Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T01:40:39.943Z
Learning: In OmniBlocks/scratch-gui, supervoidcoder (“void”) prefers a collaboration model where CodeRabbit authors the code PRs and Amazon Q performs the review; follow-ups should be submitted as single, self-contained PRs when possible.
Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T01:48:23.435Z
Learning: OmniBlocks/scratch-gui workflow preference: Open tracking issues for CI/automation behavior changes; assign to supervoidcoder; include backlinks to the PR and the exact comment requesting the change.
Learnt from: github-actions[bot]
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T02:01:48.684Z
Learning: OmniBlocks/scratch-gui CI preference: In the "Mega PR Test & Analysis" sticky comment, only @-mention the requester if the actor is a human user; do not @-mention bots to avoid triggering bot back-and-forth and comment spam.
Learnt from: github-actions[bot]
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T01:50:28.065Z
Learning: OmniBlocks/scratch-gui: When cleaning PR noise, prefer minimizing CodeRabbit auto-generated comments matching headers like "This is an auto-generated reply by CodeRabbit", "Rate Limit Exceeded", and "automated status update", while preserving human-directed conversation.
Learnt from: github-actions[bot]
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T01:49:51.378Z
Learning: OmniBlocks/scratch-gui: Update Mega PR Test & Analysis so the sticky PR comment only mentions the requester when github.event.sender.type == 'User' (i.e., human). Purpose: avoid bot loops and comment noise.
Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T01:55:33.086Z
Learning: OmniBlocks/scratch-gui: Never reply to CodeRabbit’s own auto-generated comments (status, tips, rate-limit); when a bot loop is detected on a PR, post a single apology, minimize CodeRabbit auto-noise, and then remain silent unless a human asks for more.
Learnt from: github-actions[bot]
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T02:01:48.684Z
Learning: OmniBlocks/scratch-gui: Please avoid replying to CI status posts and ensure the Mega PR Test & Analysis workflow’s sticky comment only @-mentions the requester when the actor is a human (GitHub user type "User"); when actor is a bot, do not @-mention to prevent bot loops.
Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-10-22T20:16:15.537Z
Learning: OmniBlocks/scratch-gui has an existing workflow at .github/workflows/prtest.yml named "Mega PR Test & Analysis".
Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-10-22T19:25:31.991Z
Learning: In the OmniBlocks/scratch-gui repository, "React Modal" refers to the react-modal library used for all modal dialogs, such as the advanced settings menu in the menu bar.
Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-10-22T19:01:57.123Z
Learning: In the OmniBlocks/scratch-gui repository, team member supervoidcoder can be called "void" in reviews and conversations.
Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-12-01T12:10:19.348Z
Learning: In OmniBlocks/scratch-gui, supervoidcoder prefers a division of labor where Amazon Q handles fast review for ethics and project vision concerns, while CodeRabbit performs deep technical review of code quality, security, architecture, and implementation details.
Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-28T03:54:03.320Z
Learning: OmniBlocks/scratch-gui preference: supervoidcoder wants energetic, playful tone in CI sticky comments (emojis, fun copy), while preserving single-comment strategy and not @-mentioning bots.
Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-10-22T21:20:08.837Z
Learning: In the OmniBlocks/scratch-gui repository, supervoidcoder (“void”) prefers single, complete PRs over multi-part (“Part 1/2”) submissions. If a split is unavoidable, they want explicit linkage and gating before approval.
Learnt from: github-actions[bot]
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T02:00:40.666Z
Learning: In OmniBlocks/scratch-gui, when cleanup is requested, supervoidcoder prefers deletion of CodeRabbit’s spam comments (not just minimizing) on the PR; for non-CodeRabbit bot comments, minimize unless a maintainer explicitly asks for hard deletion.
Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-10-22T19:01:57.123Z
Learning: The team members in OmniBlocks/coders include: supervoidcoder, Graison-P (gvyt), ampelectrecuted (amp), NotTheBaton (TheBaton), and kRxZykRxZy.
Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-28T04:15:58.834Z
Learning: For conversations and review replies with supervoidcoder in OmniBlocks/scratch-gui, prefer an energetic, playful tone (emojis, fun copy). Avoid terse/stoic phrasing unless they explicitly ask for "serious mode".
Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-18T22:18:13.164Z
Learning: For OmniBlocks/scratch-gui small features, supervoidcoder prefers GUI-only changes that avoid modifying scratch-blocks; deliver as a single, self-contained PR.
Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-10-28T03:09:05.973Z
Learning: In the OmniBlocks/scratch-gui repository, supervoidcoder (void) is planning to add a 3D mode and is excited about using PlayCanvas as a full 3D game engine for OmniBlocks.
📚 Learning: 2025-12-02T00:43:10.437Z
Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-12-02T00:43:10.437Z
Learning: In OmniBlocks/scratch-gui issue #448 and PR #449, supervoidcoder is implementing a multi-step welcome modal with: 1) warm welcome step, 2) theme selection (light/dark + accent colors using Theme class), 3) addons setup via iframe, 4) final "you're ready" step. The modal should use localStorage key 'omniblocks:welcome_completed', integrate with existing Theme system (Theme.set()), and include SVG illustrations for each step. Analytics step is planned for later.

Applied to files:

  • src/components/welcome-modal/final-step.jsx
  • src/components/welcome-modal/final-step.css
  • src/components/welcome-modal/addons-step.css
  • src/components/welcome-modal/theme-step.jsx
  • src/components/welcome-modal/welcome-modal.css
  • src/containers/gui.jsx
  • src/components/welcome-modal/welcome-modal.jsx
  • src/components/welcome-modal/welcome-step.css
  • src/components/welcome-modal/addons-step.jsx
  • src/components/gui/gui.jsx
  • src/components/welcome-modal/theme-step.css
  • src/components/welcome-modal/welcome-step.jsx
📚 Learning: 2025-10-21T11:30:02.766Z
Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-10-21T11:30:02.766Z
Learning: In TurboWarp/Scratch addons, the _runtime_entry.js file must use the webpack loader prefix when importing CSS: `import _css from "!css-loader!./userstyle.css";`. Without this prefix, CSS variables won't work and addon settings won't map to CSS styles.

Applied to files:

  • src/components/welcome-modal/addons-step.css
📚 Learning: 2025-12-01T23:52:49.296Z
Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-12-01T23:52:49.296Z
Learning: In OmniBlocks/scratch-gui, the theme system uses a Theme class with three properties: `accent` (aqua/purple/blue/red/rainbow), `gui` (light/dark), and `blocks` (three/dark/high-contrast/custom). Use `theme.set(property, value)` to create new Theme instances, dispatch via Redux `setTheme()` action, and persistence is handled by `persistTheme()` from src/lib/themes/themePersistance.js.

Applied to files:

  • src/components/welcome-modal/theme-step.jsx
  • src/components/gui/gui.jsx
  • src/components/welcome-modal/theme-step.css
📚 Learning: 2025-10-01T19:48:54.055Z
Learnt from: CR
Repo: OmniBlocks/scratch-gui PR: 0
File: .github/copilot-instructions.md:0-0
Timestamp: 2025-10-01T19:48:54.055Z
Learning: Applies to src/lib/themes/guiHelpers.js : Override or manage theme variables in JS via src/lib/themes/guiHelpers.js when needed

Applied to files:

  • src/components/welcome-modal/theme-step.jsx
  • src/containers/gui.jsx
📚 Learning: 2025-10-01T19:48:54.055Z
Learnt from: CR
Repo: OmniBlocks/scratch-gui PR: 0
File: .github/copilot-instructions.md:0-0
Timestamp: 2025-10-01T19:48:54.055Z
Learning: Applies to src/lib/themes/accent/@(aqua|blue|rainbow|red|purple).js : Theme accent files are defined per theme in src/lib/themes/accent/<theme>.js (current themes: aqua, blue, rainbow, red, purple)

Applied to files:

  • src/components/welcome-modal/theme-step.jsx
  • src/components/welcome-modal/theme-step.css
📚 Learning: 2025-10-07T00:28:59.495Z
Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-10-07T00:28:59.495Z
Learning: PenguinMod's scratch-gui uses the same dynamic `require('../reducers/gui')` pattern in app-state-hoc.jsx as TurboWarp, so this pattern is correct and not the cause of circular dependency errors.

Applied to files:

  • src/containers/gui.jsx
📚 Learning: 2025-10-22T19:25:31.991Z
Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-10-22T19:25:31.991Z
Learning: In the OmniBlocks/scratch-gui repository, "React Modal" refers to the react-modal library used for all modal dialogs, such as the advanced settings menu in the menu bar.

Applied to files:

  • src/containers/gui.jsx
  • src/components/welcome-modal/welcome-modal.jsx
  • src/components/gui/gui.jsx
📚 Learning: 2025-10-01T19:48:54.055Z
Learnt from: CR
Repo: OmniBlocks/scratch-gui PR: 0
File: .github/copilot-instructions.md:0-0
Timestamp: 2025-10-01T19:48:54.055Z
Learning: Applies to src/addons/** : Manage addons under src/addons/ and sync/patch sources from upstream via pull.js

Applied to files:

  • src/components/welcome-modal/addons-step.jsx
📚 Learning: 2025-10-01T19:48:54.055Z
Learnt from: CR
Repo: OmniBlocks/scratch-gui PR: 0
File: .github/copilot-instructions.md:0-0
Timestamp: 2025-10-01T19:48:54.055Z
Learning: Applies to src/addons/entry.js : Use src/addons/entry.js as the main entry point for addons

Applied to files:

  • src/components/welcome-modal/addons-step.jsx
📚 Learning: 2025-10-01T19:48:54.055Z
Learnt from: CR
Repo: OmniBlocks/scratch-gui PR: 0
File: .github/copilot-instructions.md:0-0
Timestamp: 2025-10-01T19:48:54.055Z
Learning: Applies to src/css/colors.css : Define base color and theme CSS custom properties in src/css/colors.css

Applied to files:

  • src/components/welcome-modal/theme-step.css
📚 Learning: 2025-10-22T19:25:31.991Z
Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-10-22T19:25:31.991Z
Learning: In the OmniBlocks/scratch-gui repository, avoid hardcoded CSS and use theme colors for the majority of CSS needs.

Applied to files:

  • src/components/welcome-modal/theme-step.css
🧬 Code graph analysis (3)
src/components/welcome-modal/theme-step.jsx (4)
src/lib/themes/index.js (7)
  • ACCENT_AQUA (19-19)
  • ACCENT_PURPLE (15-15)
  • ACCENT_BLUE (16-16)
  • ACCENT_RED (17-17)
  • ACCENT_RAINBOW (18-18)
  • GUI_LIGHT (29-29)
  • GUI_DARK (30-30)
src/lib/themes/themePersistance.js (1)
  • persistTheme (80-108)
src/components/gui/gui.jsx (1)
  • mapStateToProps (595-604)
src/reducers/theme.js (1)
  • setTheme (18-21)
src/containers/gui.jsx (1)
src/components/welcome-modal/welcome-modal.jsx (2)
  • hasCompletedWelcome (19-25)
  • hasCompletedWelcome (19-25)
src/components/gui/gui.jsx (2)
src/containers/gui.jsx (1)
  • showWelcomeModal (153-153)
src/components/welcome-modal/welcome-modal.jsx (2)
  • hasCompletedWelcome (19-25)
  • hasCompletedWelcome (19-25)
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🔇 Additional comments (3)
src/components/welcome-modal/final-step.jsx (1)

6-48: LGTM!

The component structure and UI layout are clean. The placeholder illustration and quick tips section are well organized.

src/components/welcome-modal/welcome-modal.jsx (1)

142-150: LGTM on step rendering logic.

The dynamic step rendering with navigation props is well structured. The step components receive appropriate callbacks (onNext, onBack, onSkip, onFinish) and state indicators (isFirstStep, isLastStep).

src/components/welcome-modal/theme-step.jsx (1)

37-47: LGTM on theme change handlers!

The handlers correctly use Theme.set() to create immutable theme instances, dispatch to Redux via onSetTheme, and persist changes via persistTheme. This aligns with the established theme system patterns.

import tabStyles from 'react-tabs/style/react-tabs.css';
import VM from 'scratch-vm';

import WelcomeModal from '../welcome-modal/welcome-modal.jsx';
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⚠️ Potential issue | 🔴 Critical

🧩 Analysis chain

🏁 Script executed:

rg -n 'hasCompletedWelcome' src/components/gui/gui.jsx

Repository: OmniBlocks/scratch-gui

Length of output: 115


🏁 Script executed:

head -30 src/components/gui/gui.jsx

Repository: OmniBlocks/scratch-gui

Length of output: 1627


🏁 Script executed:

rg -n 'export.*hasCompletedWelcome|hasCompletedWelcome.*export' src/components/welcome-modal/welcome-modal.jsx

Repository: OmniBlocks/scratch-gui

Length of output: 111


Import hasCompletedWelcome from the welcome-modal module.

The mapStateToProps function uses hasCompletedWelcome() at line 601, but it's not imported. Update the import on line 11:

import WelcomeModal, { hasCompletedWelcome } from '../welcome-modal/welcome-modal.jsx';
🤖 Prompt for AI Agents
In src/components/gui/gui.jsx around line 11, the file imports only the default
WelcomeModal but mapStateToProps uses hasCompletedWelcome at line 601; update
the import on line 11 to also import the named export hasCompletedWelcome from
'../welcome-modal/welcome-modal.jsx' so the function is available for use in
mapStateToProps.

fontsModalVisible,
unknownPlatformModalVisible,
invalidProjectModalVisible,
showWelcomeModal,
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⚠️ Potential issue | 🔴 Critical

Critical: onRequestCloseWelcomeModal is used but not destructured from props.

The variable onRequestCloseWelcomeModal is passed to WelcomeModal on line 245 but is never destructured from props in the component's destructuring block (line 163 area). This causes a ReferenceError at runtime.

Add onRequestCloseWelcomeModal to the props destructuring:

         invalidProjectModalVisible,
         showWelcomeModal,
+        onRequestCloseWelcomeModal,
         vm,
         ...componentProps
     } = omit(props, 'dispatch');

Also applies to: 243-246

🤖 Prompt for AI Agents
In src/components/gui/gui.jsx around line 163 (and relevant usage at lines
243-246), the prop onRequestCloseWelcomeModal is referenced when rendering
<WelcomeModal> but not included in the component's props destructuring, causing
a ReferenceError; update the props destructuring at the top of the component to
include onRequestCloseWelcomeModal, and ensure the same exact prop name is
passed through to WelcomeModal where it’s used (lines ~243-246) so the handler
is defined at runtime.

Comment on lines 601 to 603
showWelcomeModal: !hasCompletedWelcome(),
theme: state.scratchGui.theme.theme

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⚠️ Potential issue | 🟠 Major

🧩 Analysis chain

🏁 Script executed:

#!/bin/bash
# Check how onRequestCloseWelcomeModal is implemented and used
rg -n -A 15 'onRequestCloseWelcomeModal' src/containers/gui.jsx

Repository: OmniBlocks/scratch-gui

Length of output: 669


🏁 Script executed:

#!/bin/bash
# Check where onRequestCloseWelcomeModal is called in the GUI component
rg -n 'onRequestCloseWelcomeModal' src/components/gui/gui.jsx

Repository: OmniBlocks/scratch-gui

Length of output: 188


🏁 Script executed:

#!/bin/bash
# Check the WelcomeModal component to see what it does with onRequestClose
rg -n -A 5 'onRequestClose' src/components/welcome-modal/welcome-modal.jsx | head -30

Repository: OmniBlocks/scratch-gui

Length of output: 772


The welcome modal has no close mechanism and will remain open after completion.

onRequestCloseWelcomeModal is mapped to an empty function in the container, so when WelcomeModal calls this.props.onRequestClose() after the user completes onboarding, nothing happens. Since showWelcomeModal is computed from localStorage in mapStateToProps and localStorage changes don't trigger React re-renders, the modal will remain visible until an unrelated Redux state change occurs.

Implement onRequestCloseWelcomeModal to dispatch a Redux action that updates the welcome state, or manage showWelcomeModal directly as Redux state rather than computing it from localStorage on every render.

@supervoidcoder
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@coderabbitai well i removed that one line but while it doesn't violently crahs no more it still doesn't show

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coderabbitai bot commented Dec 2, 2025

Tip

For best results, initiate chat on the files or code changes.

🧩 Analysis chain

🏁 Script executed:

#!/bin/bash
# Check the current state of gui.jsx to see how WelcomeModal is being rendered
cat src/components/gui/gui.jsx | grep -A 10 -B 5 "WelcomeModal"

Length of output: 3510


🏁 Script executed:

#!/bin/bash
# Check the container to see how props are being passed
cat src/containers/gui.jsx | grep -A 15 "showWelcomeModal\|onRequestCloseWelcomeModal"

Length of output: 2455


🏁 Script executed:

#!/bin/bash
# Check the WelcomeModal component to see how it uses the localStorage functions
cat src/components/welcome-modal/welcome-modal.jsx | head -80

Length of output: 2045


🏁 Script executed:

#!/bin/bash
# Look at how hasCompletedWelcome and markWelcomeComplete are implemented
rg -A 5 "export.*hasCompletedWelcome\|export.*markWelcomeComplete" src/components/welcome-modal/

Length of output: 0


🏁 Script executed:

#!/bin/bash
# Check if there are any console.log statements that might help debug
rg "console.log.*showWelcomeModal\|console.log.*welcome" src/

Length of output: 0


🏁 Script executed:

#!/bin/bash
# Check the imports at the top of gui.jsx to see if hasCompletedWelcome is imported
head -50 src/components/gui/gui.jsx | grep -E "import|from"

Length of output: 2776


🏁 Script executed:

#!/bin/bash
# Check localStorage to see if welcome has already been completed
# We'll output what the localStorage check would return
cat src/components/welcome-modal/welcome-modal.jsx | grep -A 10 "hasCompletedWelcome\|markWelcomeComplete"

Length of output: 825


🏁 Script executed:

#!/bin/bash
# Check the WelcomeModal rendering more closely - see the full modal component
cat src/components/welcome-modal/welcome-modal.jsx | grep -A 30 "render()"

Length of output: 0


🏁 Script executed:

#!/bin/bash
# Look for any CSS that might be hiding the modal
cat src/components/welcome-modal/welcome-modal.css | head -50

Length of output: 945


@supervoidcoder Aha! 🕵️ I found TWO issues here!

Issue #1: The line is STILL there! 😅

Looking at the script output, src/components/gui/gui.jsx line 600 still has:

showWelcomeModal: !hasCompletedWelcome(),

But hasCompletedWelcome is NOT imported in that file! Check line 11 - you only import WelcomeModal, not the helper functions:

import WelcomeModal from '../welcome-modal/welcome-modal.jsx';

You need to either:

Option A (Recommended): Remove showWelcomeModal entirely from the component's mapStateToProps since your container already computes it:

const mapStateToProps = state => ({
    customStageSize: state.scratchGui.customStageSize,
    isWindowFullScreen: state.scratchGui.tw.isWindowFullScreen,
    blocksId: state.scratchGui.timeTravel.year.toString(),
    stageSizeMode: state.scratchGui.stageSize.stageSize,
    // ❌ DELETE THIS LINE:
    // showWelcomeModal: !hasCompletedWelcome(),
    theme: state.scratchGui.theme.theme
});

Option B: Import the function if you really need it here:

import WelcomeModal, {hasCompletedWelcome} from '../welcome-modal/welcome-modal.jsx';

Issue #2: localStorage might already be set! 🔑

Even after fixing the import, if you tested this before, your browser's localStorage might have the 'omniblocks:welcome_completed' key set to 'true', which prevents the modal from showing!

Open your browser console and run:

// Check if it's set
localStorage.getItem('omniblocks:welcome_completed')

// Clear it to test the modal
localStorage.removeItem('omniblocks:welcome_completed')

// Reload the page
location.reload()

Try both fixes and let me know if the modal shows up! 🚀


🧠 Learnings used
Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-12-02T00:43:10.437Z
Learning: In OmniBlocks/scratch-gui issue #448 and PR #449, supervoidcoder is implementing a multi-step welcome modal with: 1) warm welcome step, 2) theme selection (light/dark + accent colors using Theme class), 3) addons setup via iframe, 4) final "you're ready" step. The modal should use localStorage key 'omniblocks:welcome_completed', integrate with existing Theme system (Theme.set()), and include SVG illustrations for each step. Analytics step is planned for later.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T01:40:39.943Z
Learning: In OmniBlocks/scratch-gui, supervoidcoder (“void”) prefers a collaboration model where CodeRabbit authors the code PRs and Amazon Q performs the review; follow-ups should be submitted as single, self-contained PRs when possible.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T01:48:23.435Z
Learning: OmniBlocks/scratch-gui workflow preference: Open tracking issues for CI/automation behavior changes; assign to supervoidcoder; include backlinks to the PR and the exact comment requesting the change.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T01:48:23.435Z
Learning: OmniBlocks/scratch-gui: For CI comment hygiene, prefer not mentioning bot/app requesters in the Mega PR Test & Analysis sticky comment; only mention humans. Track such behavior changes via a GitHub issue assigned to supervoidcoder with backlinks to the initiating PR and comment.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-10-22T19:01:57.123Z
Learning: In the OmniBlocks/scratch-gui repository, team member supervoidcoder can be called "void" in reviews and conversations.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-12-01T12:10:19.348Z
Learning: In OmniBlocks/scratch-gui, supervoidcoder prefers a division of labor where Amazon Q handles fast review for ethics and project vision concerns, while CodeRabbit performs deep technical review of code quality, security, architecture, and implementation details.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-28T03:54:03.320Z
Learning: OmniBlocks/scratch-gui preference: supervoidcoder wants energetic, playful tone in CI sticky comments (emojis, fun copy), while preserving single-comment strategy and not @-mentioning bots.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-10-22T21:20:08.837Z
Learning: In the OmniBlocks/scratch-gui repository, supervoidcoder (“void”) prefers single, complete PRs over multi-part (“Part 1/2”) submissions. If a split is unavoidable, they want explicit linkage and gating before approval.

Learnt from: github-actions[bot]
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T02:00:40.666Z
Learning: In OmniBlocks/scratch-gui, when cleanup is requested, supervoidcoder prefers deletion of CodeRabbit’s spam comments (not just minimizing) on the PR; for non-CodeRabbit bot comments, minimize unless a maintainer explicitly asks for hard deletion.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-10-22T19:01:57.123Z
Learning: The team members in OmniBlocks/coders include: supervoidcoder, Graison-P (gvyt), ampelectrecuted (amp), NotTheBaton (TheBaton), and kRxZykRxZy.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-28T04:15:58.834Z
Learning: For conversations and review replies with supervoidcoder in OmniBlocks/scratch-gui, prefer an energetic, playful tone (emojis, fun copy). Avoid terse/stoic phrasing unless they explicitly ask for "serious mode".

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-18T22:18:13.164Z
Learning: For OmniBlocks/scratch-gui small features, supervoidcoder prefers GUI-only changes that avoid modifying scratch-blocks; deliver as a single, self-contained PR.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-10-28T03:09:05.973Z
Learning: In the OmniBlocks/scratch-gui repository, supervoidcoder (void) is planning to add a 3D mode and is excited about using PlayCanvas as a full 3D game engine for OmniBlocks.

Learnt from: github-actions[bot]
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T02:01:48.684Z
Learning: OmniBlocks/scratch-gui CI preference: In the "Mega PR Test & Analysis" sticky comment, only @-mention the requester if the actor is a human user; do not @-mention bots to avoid triggering bot back-and-forth and comment spam.

Learnt from: github-actions[bot]
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T01:49:51.378Z
Learning: OmniBlocks/scratch-gui: Update Mega PR Test & Analysis so the sticky PR comment only mentions the requester when github.event.sender.type == 'User' (i.e., human). Purpose: avoid bot loops and comment noise.

Learnt from: github-actions[bot]
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T01:50:28.065Z
Learning: OmniBlocks/scratch-gui: When cleaning PR noise, prefer minimizing CodeRabbit auto-generated comments matching headers like "This is an auto-generated reply by CodeRabbit", "Rate Limit Exceeded", and "automated status update", while preserving human-directed conversation.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T01:55:33.086Z
Learning: OmniBlocks/scratch-gui: Never reply to CodeRabbit’s own auto-generated comments (status, tips, rate-limit); when a bot loop is detected on a PR, post a single apology, minimize CodeRabbit auto-noise, and then remain silent unless a human asks for more.

Learnt from: github-actions[bot]
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T02:01:48.684Z
Learning: OmniBlocks/scratch-gui: Please avoid replying to CI status posts and ensure the Mega PR Test & Analysis workflow’s sticky comment only @-mentions the requester when the actor is a human (GitHub user type "User"); when actor is a bot, do not @-mention to prevent bot loops.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-10-22T20:16:15.537Z
Learning: OmniBlocks/scratch-gui has an existing workflow at .github/workflows/prtest.yml named "Mega PR Test & Analysis".

@supervoidcoder
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@coderabbitai no dum dum i deleted the file locally but it still don't show nada

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coderabbitai bot commented Dec 2, 2025

Tip

For best results, initiate chat on the files or code changes.

🧩 Analysis chain

🏁 Script executed:

#!/bin/bash
# Check the current state of the container to see the exact prop mapping
echo "=== CONTAINER: src/containers/gui.jsx ==="
cat src/containers/gui.jsx | grep -A 20 "mapStateToProps\|mapDispatchToProps" | head -50

echo -e "\n=== Checking how showWelcomeModal is computed ==="
rg -n "showWelcomeModal" src/containers/gui.jsx -A 2 -B 2

echo -e "\n=== COMPONENT: How props are destructured and used ==="
cat src/components/gui/gui.jsx | grep -A 5 "const {" | head -30

echo -e "\n=== COMPONENT: Where WelcomeModal is rendered ==="
rg -n "WelcomeModal" src/components/gui/gui.jsx -A 3 -B 3

echo -e "\n=== Check if showWelcomeModal is in propTypes ==="
rg -n "showWelcomeModal.*PropTypes" src/components/gui/gui.jsx

Length of output: 5353


🏁 Script executed:

#!/bin/bash
# Check the WelcomeModal component itself for rendering issues
echo "=== WelcomeModal render and isOpen logic ==="
cat src/components/welcome-modal/welcome-modal.jsx | grep -A 50 "render()"

echo -e "\n=== Check ReactModal props ==="
rg -n "ReactModal\|isOpen" src/components/welcome-modal/welcome-modal.jsx -A 2 -B 2

Length of output: 76


🏁 Script executed:

#!/bin/bash
# Check if there are any conditional renders or early returns that might prevent modal display
echo "=== Looking for conditional rendering in GUI component ==="
rg -n "if.*showWelcomeModal\|showWelcomeModal &&" src/components/gui/gui.jsx -C 5

echo -e "\n=== Check the full imports in gui.jsx component ==="
head -20 src/components/gui/gui.jsx

Length of output: 1091


🏁 Script executed:

#!/bin/bash
# Get the full WelcomeModal component to see its structure
echo "=== Full WelcomeModal component ==="
cat src/components/welcome-modal/welcome-modal.jsx

Length of output: 6285


🏁 Script executed:

#!/bin/bash
# Check if component file actually has TWO connect() calls or mapStateToProps
echo "=== Looking for connect and mapStateToProps in component file ==="
rg -n "^const mapStateToProps\|^export default connect" src/components/gui/gui.jsx -B 2 -A 5

echo -e "\n=== Count how many times hasCompletedWelcome appears ==="
rg -n "hasCompletedWelcome" src/components/gui/gui.jsx

echo -e "\n=== Check imports for hasCompletedWelcome in component ==="
rg -n "import.*hasCompletedWelcome" src/components/gui/gui.jsx

Length of output: 233


🏁 Script executed:

#!/bin/bash
# Verify localStorage helper functions
echo "=== hasCompletedWelcome and markWelcomeComplete implementation ==="
rg -n "^export.*function.*hasCompletedWelcome\|^export.*function.*markWelcomeComplete" src/components/welcome-modal/welcome-modal.jsx -A 3

Length of output: 66


@supervoidcoder Okay okay, my bad! 😅 Let me look closer at what's happening...

The Problem 🔍

Your component file src/components/gui/gui.jsx line 601 STILL has:

showWelcomeModal: !hasCompletedWelcome(),

But look at line 11 - you're only importing the modal component itself:

import WelcomeModal from '../welcome-modal/welcome-modal.jsx';

You need to import the helper function too! The component file has its own mapStateToProps at the bottom (lines 598-603), which is a dual-use pattern in scratch-gui.

The Fix 🔧

Change line 11 in src/components/gui/gui.jsx from:

import WelcomeModal from '../welcome-modal/welcome-modal.jsx';

To:

import WelcomeModal, {hasCompletedWelcome} from '../welcome-modal/welcome-modal.jsx';

That's it! The modal component itself looks perfect - it has isOpen hardcoded to true and relies on the parent's conditional render, which is exactly right. 👌

Also Check localStorage 🔑

If it still doesn't show after the import fix, your browser might have the flag already set. Open the console and run:

localStorage.removeItem('omniblocks:welcome_completed')
location.reload()

The modal should appear on the next page load! 🎉


🧠 Learnings used
Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-12-02T00:43:10.437Z
Learning: In OmniBlocks/scratch-gui issue #448 and PR #449, supervoidcoder is implementing a multi-step welcome modal with: 1) warm welcome step, 2) theme selection (light/dark + accent colors using Theme class), 3) addons setup via iframe, 4) final "you're ready" step. The modal should use localStorage key 'omniblocks:welcome_completed', integrate with existing Theme system (Theme.set()), and include SVG illustrations for each step. Analytics step is planned for later.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-28T17:30:18.699Z
Learning: OmniBlocks/scratch-gui: Enhanced VRT workflow successfully completed after multiple build fixes involving rimraf/mkdirp PATH issues, working-directory complications, and cache configuration. Final solution uses native shell commands (rm -rf, mkdir -p) with npx webpack instead of npm run build when in subdirectories.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T01:48:23.435Z
Learning: OmniBlocks/scratch-gui: For CI comment hygiene, prefer not mentioning bot/app requesters in the Mega PR Test & Analysis sticky comment; only mention humans. Track such behavior changes via a GitHub issue assigned to supervoidcoder with backlinks to the initiating PR and comment.

Learnt from: github-actions[bot]
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T01:50:28.065Z
Learning: OmniBlocks/scratch-gui: When cleaning PR noise, prefer minimizing CodeRabbit auto-generated comments matching headers like "This is an auto-generated reply by CodeRabbit", "Rate Limit Exceeded", and "automated status update", while preserving human-directed conversation.

Learnt from: github-actions[bot]
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T02:00:40.666Z
Learning: In OmniBlocks/scratch-gui, when cleanup is requested, supervoidcoder prefers deletion of CodeRabbit’s spam comments (not just minimizing) on the PR; for non-CodeRabbit bot comments, minimize unless a maintainer explicitly asks for hard deletion.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T01:55:33.086Z
Learning: OmniBlocks/scratch-gui: Never reply to CodeRabbit’s own auto-generated comments (status, tips, rate-limit); when a bot loop is detected on a PR, post a single apology, minimize CodeRabbit auto-noise, and then remain silent unless a human asks for more.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T01:48:23.435Z
Learning: OmniBlocks/scratch-gui workflow preference: Open tracking issues for CI/automation behavior changes; assign to supervoidcoder; include backlinks to the PR and the exact comment requesting the change.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T01:40:39.943Z
Learning: In OmniBlocks/scratch-gui, supervoidcoder (“void”) prefers a collaboration model where CodeRabbit authors the code PRs and Amazon Q performs the review; follow-ups should be submitted as single, self-contained PRs when possible.

Learnt from: github-actions[bot]
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T02:01:48.684Z
Learning: OmniBlocks/scratch-gui CI preference: In the "Mega PR Test & Analysis" sticky comment, only @-mention the requester if the actor is a human user; do not @-mention bots to avoid triggering bot back-and-forth and comment spam.

Learnt from: github-actions[bot]
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T02:01:48.684Z
Learning: OmniBlocks/scratch-gui: Please avoid replying to CI status posts and ensure the Mega PR Test & Analysis workflow’s sticky comment only @-mentions the requester when the actor is a human (GitHub user type "User"); when actor is a bot, do not @-mention to prevent bot loops.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-10-22T19:01:57.123Z
Learning: In the OmniBlocks/scratch-gui repository, team member supervoidcoder can be called "void" in reviews and conversations.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-12-01T12:10:19.348Z
Learning: In OmniBlocks/scratch-gui, supervoidcoder prefers a division of labor where Amazon Q handles fast review for ethics and project vision concerns, while CodeRabbit performs deep technical review of code quality, security, architecture, and implementation details.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-28T03:54:03.320Z
Learning: OmniBlocks/scratch-gui preference: supervoidcoder wants energetic, playful tone in CI sticky comments (emojis, fun copy), while preserving single-comment strategy and not @-mentioning bots.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-10-22T21:20:08.837Z
Learning: In the OmniBlocks/scratch-gui repository, supervoidcoder (“void”) prefers single, complete PRs over multi-part (“Part 1/2”) submissions. If a split is unavoidable, they want explicit linkage and gating before approval.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-10-22T19:01:57.123Z
Learning: The team members in OmniBlocks/coders include: supervoidcoder, Graison-P (gvyt), ampelectrecuted (amp), NotTheBaton (TheBaton), and kRxZykRxZy.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-28T04:15:58.834Z
Learning: For conversations and review replies with supervoidcoder in OmniBlocks/scratch-gui, prefer an energetic, playful tone (emojis, fun copy). Avoid terse/stoic phrasing unless they explicitly ask for "serious mode".

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-18T22:18:13.164Z
Learning: For OmniBlocks/scratch-gui small features, supervoidcoder prefers GUI-only changes that avoid modifying scratch-blocks; deliver as a single, self-contained PR.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-10-28T03:09:05.973Z
Learning: In the OmniBlocks/scratch-gui repository, supervoidcoder (void) is planning to add a 3D mode and is excited about using PlayCanvas as a full 3D game engine for OmniBlocks.

Learnt from: github-actions[bot]
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-11-05T01:49:51.378Z
Learning: OmniBlocks/scratch-gui: Update Mega PR Test & Analysis so the sticky PR comment only mentions the requester when github.event.sender.type == 'User' (i.e., human). Purpose: avoid bot loops and comment noise.

Learnt from: supervoidcoder
Repo: OmniBlocks/scratch-gui PR: 0
File: :0-0
Timestamp: 2025-10-22T20:16:15.537Z
Learning: OmniBlocks/scratch-gui has an existing workflow at .github/workflows/prtest.yml named "Mega PR Test & Analysis".

@pull-request-size pull-request-size bot removed the size/L label Dec 2, 2025
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github-actions bot commented Dec 2, 2025

🎉 MEGA PR Test & Analysis Complete!

Hi @supervoidcoder! Your PR has been fully tested and analyzed! 🚀✨


🌍 Test Deployment

Live Preview: https://OmniBlocks.github.io/scratch-gui/supervoidcoder/449/


🧪 Test Results

ESLint: ❌ Found issues

  • Errors: 0
  • Warnings: 0

Unit Tests:

  • Total: 37 tests
  • ✅ Passed: 1
  • ❌ Failed: 1

Integration Tests:

  • Total: 37 tests
  • ✅ Passed: 0
  • ❌ Failed: 31
  • ⏭️ Skipped: 1

📄 Full test outputs available in artifacts


🔦 Performance Audit (Lighthouse)

✅ Audit completed successfully!

📊 Lighthouse Scores:

  • 🔴 Performance: 34/100
  • 🟠 Accessibility: 70/100
  • 🟢 Best Practices: 93/100
  • 🟠 SEO: 88/100

⚡ Core Web Vitals:

  • First Contentful Paint: 44.2 s
  • Largest Contentful Paint: 47.5 s
  • Total Blocking Time: 930 ms
  • Cumulative Layout Shift: 0
  • Speed Index: 44.2 s

🟢 90-100 (Good) | 🟠 50-89 (Needs Improvement) | 🔴 0-49 (Poor)

📄 Full report in artifacts


📦 Bundle Size Analysis

Total Build Size: 137M

📦 Top 5 Largest JavaScript Files:

  • 20M - samples3.js
  • 20M - player/samples3.js
  • 13M - player/drumsamples.js
  • 13M - drumsamples.js
  • 9.5M - samples2.js

🎨 Top 5 Largest CSS Files:

  • No CSS files found (might be inlined in JS)

♿ Accessibility Testing

✅ Accessibility scan completed!


📊 Build Details


💡 Pro Tip: Only one build was needed for all these checks - saving CI/CD minutes! 🎯

@wellcode-ai wellcode-ai bot removed review-effort-3 Standard review (30-60 min) review-effort-4 Deep review (1-2 hours) labels Dec 2, 2025
@ampelectrecuted ampelectrecuted removed Low-Priority Medium-Priority High-Priority Needs immediate attention, security Regarding security issue build-failure possible-duplicate The issue is a potential duplicate of another. sweep Amazon Q developer agent Vibe code tool. Amazon O transform agent Upgrade codebase to latest language version. size/XS review-effort-1 Quick review (< 15 min) size/S review-effort-5 Complex review (> 2 hours) help wanted Extra hands appreciated upstream Stuff about upstream addon Related to addons tests Related to tests, especially CI tests ci Related to our GitHub Actions CI/CD workflows. Multi-IDE Project Part of the project's goal of multiple IDEs automated-test console-error recorded-actions chaos-testing labels Jan 2, 2026
@ampelectrecuted ampelectrecuted added the bug Something isn't working label Jan 2, 2026
@coderabbitai coderabbitai bot mentioned this pull request Jan 2, 2026
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🕐 Stale PR Reminder

Hey @supervoidcoder! 🌟 Just wanted to sprinkle a little reminder dust on your PR #449 titled "Welcome-modal." It looks like a fantastic addition to our Scratch editor experience! 🎉

It's been a week since we last saw any updates, and I’m curious if you need any help or if there’s anything blocking your progress. We're all here cheering you on! Let's make that modally welcoming interface shine! ✨ If you have questions or need any suggestions, feel free to reach out. Happy coding! 🎈


This is an automated friendly reminder. No pressure! 💙

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🕐 Stale PR Reminder

Hey there, @supervoidcoder! 🌟 Just popping in to remind you about your awesome PR #449 – the "Welcome-modal"! It's a fantastic addition that’ll really elevate the first-time user experience. 🎉

I noticed it's been a little quiet since the last update, and I want to check in to see if you need any help or if there’s anything blocking your progress. Don’t hesitate to reach out if there’s anything we can do to keep the momentum going! You've got this! 🚀✨


This is an automated friendly reminder. No pressure! 💙

@github-actions
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🕐 Stale PR Reminder

Hey @supervoidcoder! 👋 This PR has been quiet for a while. Need any help getting it across the finish line? Feel free to ask! 🚀


This is an automated friendly reminder. No pressure! 💙

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github-actions bot commented Feb 1, 2026

🕐 Stale PR Reminder

Hey @supervoidcoder! 👋 This PR has been quiet for a while. Need any help getting it across the finish line? Feel free to ask! 🚀


This is an automated friendly reminder. No pressure! 💙

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