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11 changes: 9 additions & 2 deletions Build.bat
Original file line number Diff line number Diff line change
Expand Up @@ -21,8 +21,15 @@ call GenerateProjectFiles.bat
:: call "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\bin\MSBuild.exe" Engine\Intermediate\ProjectFiles\UE4.vcxproj

:: 注意:双引号必须且只能将包含空格的目录
call "%ProgramFiles(x86)%\Microsoft Visual Studio\2019\Community\MSBuild\Current\bin\MSBuild.exe" UE4.sln /p:Configuration="Development Editor" /p:Platform="Win64" /p:Project="UnrealBuildTool" /p:OutputPath=.\

if exist "%programfiles%\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars64.bat" (
echo "%ProgramFiles%\Microsoft Visual Studio\2022\Community\MSBuild\Current\bin\MSBuild.exe" UE4.sln /p:Configuration="Development Editor" /p:Platform="Win64" /p:Project="UnrealBuildTool" /p:OutputPath=.\
call "%ProgramFiles%\Microsoft Visual Studio\2022\Community\MSBuild\Current\bin\MSBuild.exe" UE4.sln /p:Configuration="Development Editor" /p:Platform="Win64" /p:Project="UnrealBuildTool" /p:OutputPath=.\
) else (
echo call "%ProgramFiles%\Microsoft Visual Studio\2019\Community\MSBuild\Current\bin\MSBuild.exe" UE4.sln /p:Configuration="Development Editor" /p:Platform="Win64" /p:Project="UnrealBuildTool" /p:OutputPath=.\
call "%ProgramFiles(x86)%\Microsoft Visual Studio\2019\Community\MSBuild\Current\bin\MSBuild.exe" UE4.sln /p:Configuration="Development Editor" /p:Platform="Win64" /p:Project="UnrealBuildTool" /p:OutputPath=.\
)

:: TODO 判断 Build/engine/Engine/Binaries/Win64/ShaderCompileWorker.exe 是否存在来检查是否编译成功
echo Build success!

:: .\Engine\Binaries\Win64\UE4Editor.exe