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Galactic 2D Engine

By: Phantom Games Development

Current State

Current Version: Pre-RC1, Last Update: 4/30/2015

Introduction

Galactic 2D is our first in-house engine technology that takes advantage of numerous open-source, and cross-platform systems to deliver a compact and easy to use modular development engine to create 2D games and applications of numerous types.

What's Included

Galactic 2D will include the following core features and mechanics at the RC1 release:

  • 64-Bit Windows Platform Support with others to come
  • Internal Rendering Systems using OpenGL (GLES) / DX11
  • Audio Module using OpenAL/XAudio2
  • 128 player multiplayer support with eNet

What's in the Future?

Once we finish RC1, which will be our launch version, we'll immediately turn our attention to RC2 and beyond, this will upgrade the engine to also feature:

  • Cross-Platform functioning for Linux, Mac, Android, IPhone, and more!
  • Compact LUA-JIT FFI Scripting
  • Module Loading system for Quick .DLL/.SO/.APP Loading
  • Additional External Libraries for in-game features such as GUIs, Particles, and More!

The Goal

These features combine together to give both game and application developers an amazing set of tools and mechanics to get off the ground at a fast pace in their development. This engine will be a wonderful asset and a great library of tools and functions for building computer applications and games alike!

Contributing

This is a really heavily WIP engine that I am currently working on in my spare time. If anyone has coding experience and would like to help out with this, you're welcome to join in on the fun here. Just sign yourself up for a job in the issues section and get going!

About

Open source engine technology created in C++.

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