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Issue
Bridge.csuses[RuntimeInitializeOnLoadMethod]to reset it's static state. The issue is that it happens after it's ownAwake()so state is being cleared right after initialization. On the next run without domain reload (which is often disable by unity devs for rapid developing)Bridge.csstill have it's_isApplicationQuitting: truewhich cause returningnullbyinstanceproperty.What is changed
Instead of clear static state "before" something happens I think it is better to clear it in the "end" of run, so I've put logic into simple
Bridge.OnDestroy().