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32f14b6
Unused text translation due preloader has removed
sirthegamercoder Jan 21, 2026
02ec727
Bring back storage types for mobile
sirthegamercoder Jan 22, 2026
827be17
Changed forcedPath
sirthegamercoder Jan 22, 2026
af50b62
Fix Android job
sirthegamercoder Jan 22, 2026
c0f4239
Revert "Fix Android job"
sirthegamercoder Jan 23, 2026
e72fe1e
Fix two jobs
sirthegamercoder Jan 23, 2026
a710bdf
Keep HEAD version, resolve merge
LeninAsto Jan 24, 2026
d1f0962
Forgot this, fu you git
LeninAsto Jan 24, 2026
e3f12ab
Updated app icons for iOS
sirthegamercoder Jan 24, 2026
97cc87b
Merge branch 'dev' of https://github.com/Psych-Plus-Team/FNF-PlusEngi…
sirthegamercoder Jan 24, 2026
a776abc
Updated Indonesian translation
sirthegamercoder Jan 24, 2026
ffa0d00
ummm fix and revert =(?
LeninAsto Jan 25, 2026
737c65b
Ummm meow
LeninAsto Jan 25, 2026
b9c4258
mmm forgot this save lol
LeninAsto Jan 25, 2026
1310654
Added & removed texts translation
sirthegamercoder Jan 25, 2026
8492db1
Ummmm
LeninAsto Jan 26, 2026
f4f292a
Merge branch 'dev' of https://github.com/Psych-Plus-Team/FNF-PlusEngi…
LeninAsto Jan 26, 2026
d702a0d
swipe to change?
LeninAsto Jan 27, 2026
abfd85d
meow :p
sirthegamercoder Jan 27, 2026
3bb9fba
funkin modchart 1.3 dev
LeninAsto Jan 30, 2026
d4b7398
Fix combo are now be show in EditorPlayState
sirthegamercoder Jan 30, 2026
fddb770
collab!!!!!!
LeninAsto Jan 30, 2026
5fa8ab8
Merge branch 'dev' of https://github.com/Psych-Plus-Team/FNF-PlusEngi…
LeninAsto Jan 30, 2026
9dad339
update library funkin modchart and improved windows tweens with cpp
LeninAsto Jan 31, 2026
0a9a490
Fix Sserafim stage
LeninAsto Jan 31, 2026
00586df
Removed lua textFilesExtensions from CopyState due Sserafim stage hav…
sirthegamercoder Jan 31, 2026
246b4ea
Ugh, there shouldn't be any Lua scripts, lol. The support Lua scripts…
LeninAsto Jan 31, 2026
39dcb31
Dropdown are now can be swipe on mobile
sirthegamercoder Jan 31, 2026
17f1d2a
lol :p
sirthegamercoder Jan 31, 2026
67331d0
meow :)
sirthegamercoder Jan 31, 2026
fd70201
Reverted to default
sirthegamercoder Jan 31, 2026
48fa747
Um meow
sirthegamercoder Jan 31, 2026
dc4a72d
Revert "Um meow"
sirthegamercoder Jan 31, 2026
c784a75
Revert "Reverted to default"
sirthegamercoder Jan 31, 2026
e44bc8c
Revert "meow :)"
sirthegamercoder Jan 31, 2026
de2ebe1
Revert "lol :p"
sirthegamercoder Jan 31, 2026
c89b528
Revert "Dropdown are now can be swipe on mobile"
sirthegamercoder Jan 31, 2026
7ab50a7
Update README.md
sirthegamercoder Feb 1, 2026
7a09730
Improved VirusTotal job
sirthegamercoder Feb 1, 2026
5376193
xd meow
sirthegamercoder Feb 1, 2026
17022b4
Visualizer is useless
sirthegamercoder Feb 1, 2026
9a23e0d
Add transparent background for launcher icon to support dynamic theming
LeninAsto Feb 3, 2026
f751fdd
Removed mobile folder that are contians icons app due Android will us…
sirthegamercoder Feb 3, 2026
3e72a6c
Revert "Visualizer is useless"
sirthegamercoder Feb 3, 2026
8e3543c
FPS of updateinterval will be changed based on tier android devices
sirthegamercoder Feb 3, 2026
0120fed
Main menu will be cool with visualizer
sirthegamercoder Feb 3, 2026
59d2275
Rounded icons for iOS
sirthegamercoder Feb 3, 2026
af0b566
Cool freeplay =p
sirthegamercoder Feb 3, 2026
036fbad
Visualizer + MusicPlayer = cool
sirthegamercoder Feb 3, 2026
a843b73
meow =p
sirthegamercoder Feb 3, 2026
65c5b23
Revert "meow =p"
sirthegamercoder Feb 3, 2026
e436599
no visualizer for while, so many errors detected =(
LeninAsto Feb 3, 2026
58b4f4e
da paja hablar ingles?
LeninAsto Feb 3, 2026
06a1daf
Online?
LeninAsto Feb 4, 2026
1210e4b
Revert "Online?"
LeninAsto Feb 4, 2026
0722b5f
Updated jobs
sirthegamercoder Feb 4, 2026
dc05a9c
Meow :)
sirthegamercoder Feb 4, 2026
e2d98f7
Full structure rework
LeninAsto Feb 4, 2026
304f31e
XD
LeninAsto Feb 4, 2026
795851f
Merge branch 'dev' of https://github.com/Psych-Plus-Team/FNF-PlusEngi…
LeninAsto Feb 4, 2026
a26685b
update jobs, ahora revisare como va todo wd
LeninAsto Feb 4, 2026
1220e88
compatibility end
LeninAsto Feb 4, 2026
846d6a2
fix shaders wd
LeninAsto Feb 5, 2026
7b2e435
fix too
LeninAsto Feb 5, 2026
4237056
job macin
LeninAsto Feb 5, 2026
09ce2ec
update workflows
LeninAsto Feb 5, 2026
ce11e17
Optimization things
LeninAsto Feb 5, 2026
ec435b2
some fix for android
LeninAsto Feb 5, 2026
7351d29
Merge branch 'main-rework' of https://github.com/Psych-Plus-Team/FNF-…
LeninAsto Feb 5, 2026
0c44fc7
fix shaders again - good bye branch main-rework
LeninAsto Feb 5, 2026
2565c66
Idk
sirthegamercoder Feb 5, 2026
8b4e9f8
Add Mac Intel scan to virustotal
sirthegamercoder Feb 5, 2026
8e64e24
Rebrand keystore
sirthegamercoder Feb 5, 2026
7e59f9e
andr test
sirthegamercoder Feb 5, 2026
5ebb382
Reduced modchart gif size
sirthegamercoder Feb 5, 2026
4915bcb
Mejor =p
LeninAsto Feb 5, 2026
e6fb475
Merge branch 'dev' of https://github.com/Psych-Plus-Team/FNF-PlusEngi…
LeninAsto Feb 5, 2026
f1c78fd
winx64 fix button null
LeninAsto Feb 5, 2026
4addd21
fix again and works without problems xd winx64
LeninAsto Feb 5, 2026
f9d15cd
Revert "Reduced modchart gif size"
sirthegamercoder Feb 6, 2026
24bf137
Reduced modchart gif size again
sirthegamercoder Feb 6, 2026
063b57f
Update README.md
sirthegamercoder Feb 6, 2026
2fc6d70
Rename modchart.gif to modchartgameplay.gif
sirthegamercoder Feb 6, 2026
a3b04f1
Delete docs/img/modchartgameplay.gif
sirthegamercoder Feb 6, 2026
26478a6
Add files via upload
sirthegamercoder Feb 6, 2026
f658e42
Update README.md
sirthegamercoder Feb 6, 2026
11db5c4
andr test 2
sirthegamercoder Feb 6, 2026
5988b9b
Fix system memory andr test 3
sirthegamercoder Feb 6, 2026
9acd4ed
Reverted system memory and ignore the error generated andr test 4
sirthegamercoder Feb 6, 2026
2403746
Fix unistd.h includes for Android in SystemMemory and AndroidOptimize…
LeninAsto Feb 6, 2026
81b0a21
Hm
sirthegamercoder Feb 6, 2026
412c9a7
jobs are disordened andr
LeninAsto Feb 6, 2026
56cbdce
reworking yml
LeninAsto Feb 7, 2026
475b21f
jobs all
LeninAsto Feb 7, 2026
e3e2bc9
causa xd
sirthegamercoder Feb 7, 2026
bb86dd5
some fixes on android and builds
LeninAsto Feb 7, 2026
03cbfa2
Whatever
sirthegamercoder Feb 7, 2026
023c4b6
Merge branch 'dev' of https://github.com/Psych-Plus-Team/FNF-PlusEngi…
sirthegamercoder Feb 7, 2026
5c2c285
Added erect and nightmare difficulties also images translation for In…
sirthegamercoder Feb 7, 2026
525a4fd
idk nah xd
sirthegamercoder Feb 7, 2026
6ee4a8a
FunkinMemory =D
LeninAsto Feb 7, 2026
72d029d
Merge branch 'dev' of https://github.com/Psych-Plus-Team/FNF-PlusEngi…
LeninAsto Feb 7, 2026
2f2f51f
Meh
LeninAsto Feb 7, 2026
8f54f28
lmao, revert
LeninAsto Feb 7, 2026
3d93488
Fin
LeninAsto Feb 7, 2026
b361c7d
Mmmm zzz
LeninAsto Feb 8, 2026
1e2ccdf
Camera are now vertical scrolling when select some options and fixed …
sirthegamercoder Feb 8, 2026
98332f3
meow :)
sirthegamercoder Feb 8, 2026
8760cea
Idk xd lol
sirthegamercoder Feb 8, 2026
03f1ecd
Full fixes yey
LeninAsto Feb 8, 2026
58e353f
Fix video intro crash when touching the screen and added show intro v…
sirthegamercoder Feb 8, 2026
d12fe4f
android test time
sirthegamercoder Feb 8, 2026
61d0507
android test 2
sirthegamercoder Feb 8, 2026
9514ec4
Revert "android test 2"
sirthegamercoder Feb 8, 2026
0427b25
android test 3
sirthegamercoder Feb 8, 2026
6c28ce4
If it compiled without a problem before... this isn't necessary now, …
LeninAsto Feb 8, 2026
01d0fc4
android test 4
sirthegamercoder Feb 8, 2026
fdd774d
android test time again
sirthegamercoder Feb 8, 2026
41fd91b
Revert "android test time again"
sirthegamercoder Feb 8, 2026
09fa26a
THIS SO USELESS >:(
sirthegamercoder Feb 8, 2026
f447b17
Fix screenshoot and dissapering bg in options
LeninAsto Feb 8, 2026
41b7352
Addapted icons for androids without Material Design v3 (Material You)…
LeninAsto Feb 8, 2026
ba2eb56
Fix nene json
LeninAsto Feb 8, 2026
e7f0b44
codename character converter
LeninAsto Feb 8, 2026
a6b9ef5
meh =)
LeninAsto Feb 10, 2026
be3ba20
Merge branch 'main' into dev
LeninAsto Feb 10, 2026
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374 changes: 284 additions & 90 deletions .github/workflows/main.yml

Large diffs are not rendered by default.

168 changes: 159 additions & 9 deletions .github/workflows/virustotal.yml
Original file line number Diff line number Diff line change
Expand Up @@ -10,31 +10,131 @@ on:
- 'export/release/**'

jobs:
scan-windows:
scan-linux-x64:
runs-on: ubuntu-latest
if: github.event_name == 'release' || github.event_name == 'workflow_dispatch'

steps:
- name: Download Windows Build
- name: Download Linux x64 Build
uses: dawidd6/action-download-artifact@v3
with:
workflow: main.yml
name: windowsBuild
path: ./windows-build
name: linuxBuild64
path: ./linux-build

- name: Zip Windows Build
- name: Zip Linux Build
run: |
cd ./windows-build
zip -r ../FNF-PlusEngine-Windows.zip *
cd ./linux-build
zip -r ../FNF-PlusEngine-Linux-x64.zip *
cd ..

- name: VirusTotal Scan Windows
- name: VirusTotal Scan Linux x64
uses: crazy-max/ghaction-virustotal@v4
with:
vt_api_key: ${{ secrets.VIRUSTOTAL_API_KEY }}
files: |
./FNF-PlusEngine-Windows.zip
./FNF-PlusEngine-Linux-x64.zip

scan-windows-x86:
runs-on: ubuntu-latest
if: github.event_name == 'release' || github.event_name == 'workflow_dispatch'

steps:
- name: Download Windows x86 Build
uses: dawidd6/action-download-artifact@v3
with:
workflow: main.yml
name: windowsBuild32
path: ./windows-x86-build

- name: Zip Windows x86 Build
run: |
cd ./windows-x86-build
zip -r ../FNF-PlusEngine-Windows-x86.zip *
cd ..

- name: VirusTotal Scan Windows x86
uses: crazy-max/ghaction-virustotal@v4
with:
vt_api_key: ${{ secrets.VIRUSTOTAL_API_KEY }}
files: |
./FNF-PlusEngine-Windows-x86.zip

scan-windows-x64:
runs-on: ubuntu-latest
if: github.event_name == 'release' || github.event_name == 'workflow_dispatch'

steps:
- name: Download Windows x64 Build
uses: dawidd6/action-download-artifact@v3
with:
workflow: main.yml
name: windowsBuild64
path: ./windows-x64-build

- name: Zip Windows x64 Build
run: |
cd ./windows-x64-build
zip -r ../FNF-PlusEngine-Windows-x64.zip *
cd ..

- name: VirusTotal Scan Windows x64
uses: crazy-max/ghaction-virustotal@v4
with:
vt_api_key: ${{ secrets.VIRUSTOTAL_API_KEY }}
files: |
./FNF-PlusEngine-Windows-x64.zip

scan-mac-intel:
runs-on: ubuntu-latest
if: github.event_name == 'release' || github.event_name == 'workflow_dispatch'

steps:
- name: Download Mac Intel Build
uses: dawidd6/action-download-artifact@v3
with:
workflow: main.yml
name: macBuildIntel
path: ./mac-intel-build

- name: Zip Mac Intel Build
run: |
cd ./mac-intel-build
zip -r ../FNF-PlusEngine-Mac-Intel.zip *
cd ..

- name: VirusTotal Scan Mac Intel
uses: crazy-max/ghaction-virustotal@v4
with:
vt_api_key: ${{ secrets.VIRUSTOTAL_API_KEY }}
files: |
./FNF-PlusEngine-Mac-Intel.zip

scan-mac-arm:
runs-on: ubuntu-latest
if: github.event_name == 'release' || github.event_name == 'workflow_dispatch'

steps:
- name: Download Mac ARM Build
uses: dawidd6/action-download-artifact@v3
with:
workflow: main.yml
name: macBuildARM
path: ./mac-arm-build

- name: Zip Mac ARM Build
run: |
cd ./mac-arm-build
zip -r ../FNF-PlusEngine-Mac-ARM.zip *
cd ..

- name: VirusTotal Scan Mac ARM
uses: crazy-max/ghaction-virustotal@v4
with:
vt_api_key: ${{ secrets.VIRUSTOTAL_API_KEY }}
files: |
./FNF-PlusEngine-Mac-ARM.zip

scan-android:
runs-on: ubuntu-latest
if: github.event_name == 'release' || github.event_name == 'workflow_dispatch'
Expand All @@ -52,10 +152,60 @@ jobs:
run: |
APK_FILE=$(find ./android-build -name "*.apk" | head -n 1)
echo "apk_path=$APK_FILE" >> $GITHUB_OUTPUT
echo "Found APK: $APK_FILE"

- name: VirusTotal Scan Android
uses: crazy-max/ghaction-virustotal@v4
with:
vt_api_key: ${{ secrets.VIRUSTOTAL_API_KEY }}
files: |
${{ steps.find-apk.outputs.apk_path }}

scan-ios:
runs-on: ubuntu-latest
if: github.event_name == 'release' || github.event_name == 'workflow_dispatch'

steps:
- name: Download iOS Build
uses: dawidd6/action-download-artifact@v3
with:
workflow: main.yml
name: iOSBuild
path: ./ios-build

- name: Find iOS App
id: find-ios
run: |
IOS_FILE=$(find ./ios-build \( -name "*.app" \) | head -n 1)
if [ -z "$IOS_FILE" ]; then
IOS_FILE=$(find ./ios-build -type f -executable | head -n 1)
fi

if [ -z "$IOS_FILE" ]; then
IOS_FILE="./ios-build"
fi

echo "ios_path=$IOS_FILE" >> $GITHUB_OUTPUT
echo "iOS file to scan: $IOS_FILE"

- name: Prepare iOS Archive
run: |
IOS_PATH="${{ steps.find-ios.outputs.ios_path }}"

if [ -d "$IOS_PATH" ]; then
cd "$IOS_PATH"
zip -r ../../FNF-PlusEngine-iOS.zip *
cd ../..
elif [ -f "$IOS_PATH" ]; then
cp "$IOS_PATH" ./FNF-PlusEngine-iOS.zip
else
echo "No iOS build found for scanning"
exit 1
fi

- name: VirusTotal Scan iOS
uses: crazy-max/ghaction-virustotal@v4
with:
vt_api_key: ${{ secrets.VIRUSTOTAL_API_KEY }}
files: |
./FNF-PlusEngine-iOS.zip
60 changes: 38 additions & 22 deletions Project.xml
Original file line number Diff line number Diff line change
Expand Up @@ -144,6 +144,9 @@
<haxedef name="HXCPP_CFLAGS" value="-std=c99 -Wno-error=deprecated-non-prototype -Wno-deprecated-declarations -Wno-unused-command-line-argument -Wno-macro-redefined" if="macos || ios" />
<haxeflag name="-D" value="no-deprecation-warnings"/>

<!-- Android deprecation flags :v -->
<haxedef name="HXCPP_CFLAGS" value="-Wno-error=deprecated-non-prototype" if="android" />

<!-- Enables a terminal log prompt on debug builds -->
<haxelib name="hxcpp-debug-server" if="debug"/>
<haxedef name="HXC_LIBVLC_LOGGING" if="VIDEOS_ALLOWED debug" />
Expand Down Expand Up @@ -202,7 +205,7 @@
<haxedef name="message.reporting" value="pretty" />

<!-- Do whatever you want I'm tired uninstall and install everytime -->
<certificate path="key.keystore" password="psychengine" alias="psychport" alias-password="psychengine" if="android" unless="debug" />
<certificate path="key.keystore" password="plusengine" alias="plusengine" alias-password="plusengine" if="android" unless="debug" />

<!-- Category Type for Apple Systems -->
<config:ios category_type="public.app-category.music-games" />
Expand Down Expand Up @@ -230,32 +233,45 @@
<assets path="assets/modchart/eyeShape.csv" rename="modchart/eyeShape.csv" embed="true" />
<haxedef name="FM_ENGINE" value="PSYCH"/>
<haxedef name="FM_ENGINE_VERSION" value="1.0"/>
<haxeflag name="--macro" value="modchart.backend.macros.Macro.includeFiles()"/>
<haxeflag name="--macro" value="funkin.modding.modchart.backend.macros.Macro.includeFiles()"/>
<haxeflag name="source/extraParams.hxml" unless="ios"/>
<haxeflag name="--macro" value="addMetadata('@:build(modchart.backend.macros.Macro.buildFlxCamera())', 'flixel.FlxCamera')" if="ios"/>
<haxeflag name="--macro" value="addMetadata('@:build(modchart.backend.macros.Macro.buildFlxDrawTrianglesItem())', 'flixel.graphics.tile.FlxDrawTrianglesItem')" if="ios"/>
<haxeflag name="--macro" value="addMetadata('@:build(modchart.backend.macros.Macro.addModchartStorage())', 'flixel.FlxBasic')" if="ios"/>
<haxeflag name="--macro" value="addMetadata('@:build(funkin.modding.modchart.backend.macros.Macro.buildFlxCamera())', 'flixel.FlxCamera')" if="ios"/>
<haxeflag name="--macro" value="addMetadata('@:build(funkin.modding.modchart.backend.macros.Macro.buildFlxDrawTrianglesItem())', 'flixel.graphics.tile.FlxDrawTrianglesItem')" if="ios"/>
<haxeflag name="--macro" value="addMetadata('@:build(funkin.modding.modchart.backend.macros.Macro.addModchartStorage())', 'flixel.FlxBasic')" if="ios"/>
</section>

<!-- _________________________________ Custom _______________________________ -->

<assets path='art/icons/iconOG.png' rename='icon.png' if="linux || mac" />

<icon path="art/icons/icon16.png" size='16'/>
<icon path="art/icons/icon32.png" size='32'/>
<icon path="art/icons/icon64.png" size='64'/>
<icon path="art/icons/iconOG.png" />
<icon path="art/icons/mobile/icon32.png" size='32' if="android" />
<icon path="art/icons/mobile/icon64.png" size='64' if="android" />
<icon path="art/icons/mobile/iconOG.png" if="android" />
<icon path="art/icons/iOS/bf-Default-iOS 29x29@2x.png" size='29' if="ios" />
<icon path="art/icons/iOS/bf-Default-iOS 40x40@2x.png" size='40' if="ios" />
<icon path="art/icons/iOS/bf-Default-iOS 57x57@1x.png" size='57' if="ios" />
<icon path="art/icons/iOS/bf-Default-iOS 58x58@2x.png" size='58' if="ios" />
<icon path="art/icons/iOS/bf-Default-iOS 60x60@3x.png" size='60' if="ios" />
<icon path="art/icons/iOS/bf-Default-iOS 80x80@2x.png" size='80' if="ios" />
<icon path="art/icons/iOS/bf-Default-iOS 87x87@3x.png" size='87' if="ios" />
<icon path="art/icons/iOS/bf-Default-iOS 114x114@2x.png" size='114' if="ios" />
<icon path="art/icons/iOS/bf-Default-iOS 120x120@2x.png" size='120' if="ios" />
<icon path="art/icons/iOS/bf-Default-iOS 180x180@3x.png" size='180' if="ios" />
<!-- Desktop and other platforms icons (excluding Android which uses adaptive icons) -->
<icon path="art/icons/icon16.png" size='16' unless="android"/>
<icon path="art/icons/icon32.png" size='32' unless="android"/>
<icon path="art/icons/icon64.png" size='64' unless="android"/>
<icon path="art/icons/iconOG.png" unless="android"/>

<section if="android">
<!-- Android Permissions -->
<config:android permission="android.permission.INTERNET" />
<config:android permission="android.permission.ACCESS_NETWORK_STATE" />
<config:android permission="android.permission.READ_EXTERNAL_STORAGE" />
<config:android permission="android.permission.WRITE_EXTERNAL_STORAGE" />
<config:android permission="android.permission.MANAGE_EXTERNAL_STORAGE" />
<config:android permission="android.permission.READ_MEDIA_IMAGES" />
<config:android permission="android.permission.READ_MEDIA_VIDEO" />
<config:android permission="android.permission.READ_MEDIA_AUDIO" />

<!-- Android SDK versions (updated to 35 for androidx.core compatibility) -->
<config:android target-sdk-version="35" />
<android target-sdk-version="35" />

<!-- Android templates for adaptive icons with Material Design 3 support -->
<template path="templates/android" />
</section>

<section if="ios">
<icon path="art/icons/PlusEngine.appiconset/iOS-Default.png"/>
<icon path="art/icons/PlusEngine.appiconset/iOS-Dark.png"/>
<icon path="art/icons/PlusEngine.appiconset/iOS-Tinted.png"/>
</section>
</project>
1 change: 0 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -110,7 +110,6 @@ relax — progress doesn’t wait.

**Happy coding.**


## Developer Credits:
* Lenin Asto - Main Programmer for Plus Engine Fork

Expand Down
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23 changes: 23 additions & 0 deletions assets/base_game/shared/characters/bf (idle only).json
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{
"animations": [
{
"loop": false,
"offsets": [0, 0],
"anim": "idle",
"fps": 12,
"name": "idle",
"indices": []
}
],
"vocals_file": "",
"no_antialiasing": false,
"image": "characters/sakura",
"position": [-65, 208],
"healthicon": "bf",
"flip_x": true,
"healthbar_colors": [49, 176, 209],
"camera_position": [255, -140],
"sing_duration": 4,
"scale": 1.66,
"_editor_isPlayer": true
}
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