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A Minecraft Carpet Mod extension.
Makes /data get return an entity's inNetherPortal, or, if the entity is a boat, also ticksUnderwater.
- Default value:
false - Options:
false,true
Uses offline UUID for fake players instead of querying Mojang API. Prevents server freeze when API is slow or unreachable.
- Available on versions:
<1.21.1 - Default value:
false - Options:
false,true
Ports 1.18.2+ falling block behavior to earlier versions.
- Available on versions:
<1.18.2 - Default value:
false - Options:
false,true
Intercepts all packets generated by entities supplied in the given list. This overrides interceptUpdatePacketEntities.
Could be useful when network throughput is limited.
- Default value:
[] - Example usage:
[boat,minecraft:creeper]
Intercepts all packets generated by particles. Could be useful when network throughput is limited.
- Default value:
false - Options:
false,true
Intercepts update packets (move and rotate packets) generated by entities supplied in the given list. Note that most non-living entities (e.g. minecarts, tnts) are also calculated on the client side, so turning this on might create visual glitches on the client side. Could be useful when network throughput is limited.
- Default value:
[] - Example usage:
[boat,minecraft:creeper]
A blacklist to stop entities on the list from naturally spawning.
- Default value:
[] - Example usage:
[cat,minecraft:creeper]
Overrides the block light level supplied to the natural generation logic of monsters. Could be useful when designing end-of-light farms.
- Default value:
false - Options:
false,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
Overrides the sky light level supplied to the natural generation logic of monsters. Could be useful when designing end-of-light farms.
- Default value:
false - Options:
false,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
Forces dispensers, droppers, and note blocks to check their block state when placed by a player"
When these blocks are placed by a player, they normally do not check if they are triggered by a redstone signal, and stay in BUD state.
On trigger, they will recieve a neighbor update when placed by a player.
On silent, they will not trigger but correct their block state silently.
(In these two modes, note blocks will differ by playing a sound or not.
- Default value:
false - Options:
false,trigger,silent
A blacklist to stop entities on the list from using portals.
- Default value:
[]