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update/2.0 #31
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update/2.0 #31
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…/FantasyLifeI-API into auto/action-fix-branch
Auto/action fix branch
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On est bien d'accord ça sert à utiliser les headers de la main dans le cas où on push dans la main ?
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My bad j'avais pas vu mais en fait ça sert juste à pas fuck up notre include tu sais comme les trois premières releases de l'api où les include étaient vieux de trois mois T*T
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Après, à la place on pourrait dans le CD avant de build, récupérer le dernier commit de FantasyLifeI-ModLoader-Headers/main et le push puis build
Update include commit when doing a pull request on Master
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Update offsets for GObjects, GNames, and GWorld in Offset.h
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