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2 changes: 2 additions & 0 deletions platforms/windows/projects/Client/Client.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -240,6 +240,7 @@
<ClInclude Include="$(MC_ROOT)\source\client\resources\ResourcePackRepository.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\gui\screens\inventory\CraftingScreen.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\app\VirtualKeyboard.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\renderer\VisibilityExtimator.hpp" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="$(MC_ROOT)\source\client\app\App.cpp" />
Expand Down Expand Up @@ -398,6 +399,7 @@
<ClCompile Include="$(MC_ROOT)\source\client\gui\components\SliderButton.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\gui\components\SwitchButton.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\gui\components\SwitchValuesButton.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\VisibilityExtimator.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Common\Common.vcxproj">
Expand Down
6 changes: 6 additions & 0 deletions platforms/windows/projects/Client/Client.vcxproj.filters
Original file line number Diff line number Diff line change
Expand Up @@ -623,6 +623,9 @@
<ClInclude Include="$(MC_ROOT)\source\client\app\VirtualKeyboard.hpp">
<Filter>Header Files\App</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\renderer\VisibilityExtimator.hpp">
<Filter>Header Files\Renderer</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="$(MC_ROOT)\source\client\gui\components\AvailableGamesList.cpp">
Expand Down Expand Up @@ -1093,5 +1096,8 @@
<ClCompile Include="$(MC_ROOT)\source\client\gui\components\SwitchValuesButton.cpp">
<Filter>Source Files\GUI\Components</Filter>
</ClCompile>
<ClCompile Include="$(MC_ROOT)\source\client\renderer\VisibilityExtimator.cpp">
<Filter>Source Files\Renderer</Filter>
</ClCompile>
</ItemGroup>
</Project>
3 changes: 3 additions & 0 deletions platforms/windows/projects/Common/Common.vcxproj
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Expand Up @@ -95,6 +95,7 @@
<ClCompile Include="$(MC_ROOT)\source\common\utility\JsonParser.cpp" />
<ClCompile Include="$(MC_ROOT)\source\common\utility\Singleton.cpp" />
<ClCompile Include="$(MC_ROOT)\source\common\threading\AsyncTask.cpp" />
<ClCompile Include="$(MC_ROOT)\source\common\Stopwatch.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="$(MC_ROOT)\source\common\threading\CThread.hpp" />
Expand All @@ -115,6 +116,8 @@
<ClInclude Include="$(MC_ROOT)\source\common\utility\JsonParser.hpp" />
<ClInclude Include="$(MC_ROOT)\source\common\utility\Singleton.hpp" />
<ClInclude Include="$(MC_ROOT)\source\common\threading\AsyncTask.hpp" />
<ClInclude Include="$(MC_ROOT)\source\common\ByteMask.hpp" />
<ClInclude Include="$(MC_ROOT)\source\common\Stopwatch.hpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
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9 changes: 9 additions & 0 deletions platforms/windows/projects/Common/Common.vcxproj.filters
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Expand Up @@ -71,6 +71,9 @@
<ClCompile Include="$(MC_ROOT)\source\common\threading\AsyncTask.cpp">
<Filter>Source Files\Threading</Filter>
</ClCompile>
<ClCompile Include="$(MC_ROOT)\source\common\Stopwatch.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="$(MC_ROOT)\source\common\Logger.hpp">
Expand Down Expand Up @@ -127,5 +130,11 @@
<ClInclude Include="$(MC_ROOT)\source\common\threading\AsyncTask.hpp">
<Filter>Header Files\Threading</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\common\Stopwatch.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\common\ByteMask.hpp">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>
1 change: 1 addition & 0 deletions platforms/windows/projects/World/World.vcxproj
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Expand Up @@ -228,6 +228,7 @@
<ClCompile Include="$(MC_ROOT)\source\world\item\BowItem.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\item\WeaponItem.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\item\DyePowderItem.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\Facing.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="$(MC_ROOT)\source\world\entity\Entity.hpp" />
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3 changes: 3 additions & 0 deletions platforms/windows/projects/World/World.vcxproj.filters
Original file line number Diff line number Diff line change
Expand Up @@ -659,6 +659,9 @@
<ClCompile Include="$(MC_ROOT)\source\world\item\DyePowderItem.cpp">
<Filter>Source Files\Item</Filter>
</ClCompile>
<ClCompile Include="$(MC_ROOT)\source\world\Facing.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="$(MC_ROOT)\source\world\entity\Entity.hpp">
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3 changes: 3 additions & 0 deletions source/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@ add_library(reminecraftpe-core STATIC
common/Random.cpp
common/SmoothFloat.cpp
common/Timer.cpp
common/Stopwatch.cpp
common/Util.cpp
common/utility/AlignmentHelper.cpp
common/utility/JsonParser.cpp
Expand Down Expand Up @@ -81,6 +82,7 @@ add_library(reminecraftpe-core STATIC
client/renderer/FireTexture.cpp
client/renderer/FoliageColor.cpp
client/renderer/GrassColor.cpp
client/renderer/VisibilityExtimator.cpp
client/sound/SoundData.cpp
client/sound/SoundPathRepository.cpp
client/sound/SoundStream.cpp
Expand Down Expand Up @@ -424,6 +426,7 @@ add_library(reminecraftpe-core STATIC
world/tile/Web.cpp
world/tile/FenceTile.cpp
world/tile/CraftingTableTile.cpp
world/Facing.cpp
renderer/GL/GL.cpp
renderer/Attribute.cpp
renderer/ConstantBufferMetaData.cpp
Expand Down
183 changes: 183 additions & 0 deletions source/client/renderer/VisibilityExtimator.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,183 @@
#include "client/renderer/VisibilityExtimator.hpp"

VisibilityNode::VisibilityNode(bool empty)
{
if (empty)
setEmpty();
else
setOpaque();
}

void VisibilityNode::setEmpty()
{
for (int i = 0; i < Facing::MAX; i++)
{
m_visibility[i].setFull();
}
}

void VisibilityNode::setOpaque()
{
for (int i = 0; i < Facing::MAX; i++)
{
m_visibility[i].setEmpty();
}
}

void VisibilityNode::connect(const ByteMask& group)
{
for (uint8_t i = 0; i < Facing::MAX; i++)
{
if (group.contains(1 << i))
{
connect(i, group);
}
}
}

void VisibilityNode::connect(uint8_t A, const ByteMask& connected)
{
for (uint8_t i = 0; i < Facing::MAX; i++)
{
if (connected.contains(1 << i))
{
connect(A, i);
}
}
}

void VisibilityNode::connect(uint8_t A, uint8_t B)
{
if (A != B)
{
m_visibility[A].add(1 << B);
m_visibility[B].add(1 << A);
}
}

uint8_t& VisibilityExtimator::_at(const ChunkTilePos& p)
{
size_t index = p.y + (p.x << 8) + (p.z << 4);
assert(index < TILES_SIZE);
return m_tiles[index];
}

uint8_t& VisibilityExtimator::_atWorld(const TilePos& t)
{
return _at(t - m_origin);
}

uint8_t* VisibilityExtimator::_at(const ChunkTilePos& pos, ByteMask& set)
{
if (pos.x > 128)
{
set.add(1 << Facing::WEST);
}
else if (pos.x > 15)
{
set.add(1 << Facing::EAST);
}
else if (pos.y > 128)
{
set.add(1 << Facing::DOWN);
}
else if (pos.y > 15)
{
set.add(1 << Facing::UP);
}
else if (pos.z > 128)
{
set.add(1 << Facing::NORTH);
}
else if (pos.z > 15)
{
set.add(1 << Facing::SOUTH);
}
else
{
return &_at(pos);
}

return nullptr;
}

void VisibilityExtimator::_visit(const ChunkTilePos& p, ByteMask& set)
{
uint8_t* tileState = _at(p, set);
if (tileState && *tileState == TS_EMPTY)
{
m_floodQueue.push_back(p);
}
}

ByteMask VisibilityExtimator::_floodFill(const ChunkTilePos& startPos)
{
ByteMask mask;

m_floodQueue.push_back(startPos);

while (!m_floodQueue.empty())
{
const ChunkTilePos& pos = m_floodQueue.front();

uint8_t& tileState = _at(pos);
if (tileState == TS_EMPTY)
{
tileState = TS_EMPTY_MARKED;

for (uint8_t face = 0; face < Facing::MAX; face += 3)
{
ChunkTilePos checkPos = pos + ChunkTilePos(face, face + 1, face + 2);
_visit(checkPos, mask);
}
}

m_floodQueue.pop_front();
}

return mask;
}

void VisibilityExtimator::setTile(const TilePos& pos, const Tile* t)
{
if (t->isSolid())
{
_atWorld(pos) = TS_OPAQUE;
m_emptyTiles--;
}
}

void VisibilityExtimator::start(const RenderChunk& parent)
{
m_origin = parent.m_pos;

memset(m_tiles, TS_EMPTY, TILES_SIZE);
m_emptyTiles = TILES_SIZE;
}

VisibilityNode VisibilityExtimator::finish()
{
if (isAllEmpty())
return VisibilityNode(true);

VisibilityNode node(false);

ChunkTilePos p;
for (; p.x <= 15; p.x++)
{
for (; p.z <= 15; p.z++)
{
for (; p.y <= 15; p.y++)
{
if (_at(p) != TS_EMPTY)
continue;

ByteMask mask = _floodFill(p);
if (mask)
node.connect(mask);
}
}
}

return node;
}
85 changes: 85 additions & 0 deletions source/client/renderer/VisibilityExtimator.hpp
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@@ -0,0 +1,85 @@
#pragma once

#include <deque>

#include "common/Stopwatch.hpp"
#include "common/ByteMask.hpp"
#include "world/level/TilePos.hpp"
#include "world/level/levelgen/chunk/ChunkTilePos.hpp"
#include "world/tile/Tile.hpp"
#include "client/renderer/RenderChunk.hpp"

class VisibilityNode
{
protected:
ByteMask m_visibility[Facing::MAX];
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Shouldn't this be Facing::COUNT?


public:
VisibilityNode(bool empty);
void setEmpty();
void setOpaque();
void connect(const ByteMask& group);
void connect(uint8_t A, const ByteMask& connected);
void connect(uint8_t A, uint8_t B);
const ByteMask& from(uint8_t facing) const
{
assert(facing < Facing::MAX);
return m_visibility[facing];
}
bool compare(VisibilityNode& other) const;
};

class VisibilityExtimator
{
protected:
static const int TILES_SIZE = 4096;
static const int TILE_COUNT_EMPTY_THRESHOLD = 3840;

protected:
enum TileState
{
TS_EMPTY,
TS_OPAQUE,
TS_EMPTY_MARKED
};

public:
// TODO
//static ThreadLocal<VisibilityExtimator> pool;

public:
#ifdef _DEBUG
Stopwatch m_timer;
#endif
protected:
TilePos m_origin;
int m_emptyTiles;
uint8_t m_tiles[TILES_SIZE];
std::deque<ChunkTilePos> m_floodQueue;

public:
VisibilityExtimator()
: m_origin(),
m_emptyTiles(0),
m_tiles()
{
}
public:
void start(const RenderChunk& parent);
void setTile(const TilePos& pos, const Tile* t);
bool isAllOpaque() const
{
return m_emptyTiles == 0;
}
bool isAllEmpty() const
{
return m_emptyTiles >= TILE_COUNT_EMPTY_THRESHOLD;
}
VisibilityNode finish();
protected:
uint8_t* _at(const ChunkTilePos& pos, ByteMask& set);
uint8_t& _at(const ChunkTilePos& p);
uint8_t& _atWorld(const TilePos& t);
void _visit(const ChunkTilePos& p, ByteMask& set);
ByteMask _floodFill(const ChunkTilePos& startPos);
};
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