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Even build numbering on master
Displays adjusted Cost but also uses Count=Cost to get around card image caching
Including spectating
To match 'Race' for minions
- Replaces Individual view isValid functions - Moves view enabled setting checks to use ViewConfig - Adds view to panel
LastPlayedView definitely not working Title is a bit messy?
Add SinglesPanel for single entry views
- main.yml - Rename to `Build+Release` from `Build+Release on PR` - Switch trigger from `pull_request` to `push` - build+upload.yml - Copy main.yml content minus "create_release" step (retaining separate build versioning) - Upload zip instead of just dll
- v2.2.3 to v4.6.2
And remove unused 7z generated zip
And remove double zip extension
Reference AnimatedCards collection instead of Items collection from removed ItemsControl base
Graveyard UI not showing: MissingMethodException AnimatedCardList.Update Just to note that ChatGPT *did not* help, at all
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I hadn't meant to leave this pull request open quite this long, so apologies for the 250+ commits. Change log highlights
Understand entirely if no-one wants to deal with this lot. |
- Soft removed with QuestlineVisibility setting - FriendlyQuestlineEnabled value and default set to False - EnemyQuestlineEnabled value and default set to False - Closes #17 Can be re-enabled by adding ``` <Setting> <Name>QuestlineVisibility</Name> <Value>Visible</Value> </Setting> ``` to `%appdata%\HearthstoneDeckTracker\Plugin.Graveyard\Settings.xml`
Supports multiple card versions, where a card name has more than one id associated with it e.g. `Tess Greymane` in **The Witchwood** and **Core**
- Enable/Disable all card-based view triggers - Resurrection/Deathrattle views shown based only on player 'Resurrect' and 'Deathrattle' settings
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Resolves #68
Resolves #64
Closes #63
Resolves #62
Resolves #53