A Three.js project demonstrating camera setup, scene management, and an animation render loop using Vite as the build tool.
This project showcases fundamental Three.js concepts including:
- Scene Setup: Creating and managing a 3D scene with multiple geometries
- Camera Configuration: Perspective camera with proper aspect ratio handling
- Render Loop: Continuous animation loop with delta time for smooth motion
- Orbit Controls: Interactive camera control using
OrbitControlsaddon - Responsive Design: Automatic resizing on window dimension changes
- Performance Optimization: Pixel ratio limiting for better performance on high-DPI displays
- Multiple 3D Objects: Three wireframe cubes arranged in a group with rotation animation
- Interactive Camera Control:
OrbitControlsfor user-friendly camera manipulation - Auto-Rotation: Scene automatically rotates while the user can still interact
- Damping: Smooth camera motion with inertia damping
- Responsive Canvas: Automatically adapts to window resizing
- Axes Helper: Visual reference for coordinate system orientation
- Delta Time Animation: Frame-independent animation using delta time calculation
camera_and_renderloop_starter/
├── src/
│ ├── index.html # Main HTML entry point with canvas element
│ ├── script.js # Three.js scene, camera, and render loop logic
│ └── style.css # Styling for the canvas and page
├── static/
│ └── textures/ # Directory for texture assets
├── package.json # Project dependencies and scripts
├── vite.config.js # Vite configuration
└── readme.md # This file