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8 changes: 8 additions & 0 deletions PixelProject/AnyClickCommand.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
#pragma once
#include "ICommand.h"

class AnyClickCommand : public ICommand
{
public:
void Execute() override = 0;
};
8 changes: 8 additions & 0 deletions PixelProject/AnyInputCommand.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
#pragma once
#include "ICommand.h"

class AnyInputCommand : public ICommand
{
public:
void Execute() override = 0;
};
4 changes: 3 additions & 1 deletion PixelProject/Game.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -115,6 +115,8 @@ void Game::Run()

fixedRemainingTime+= deltaTime;

//? ======
// Fixed Update
uint8_t frameFixedStepCounter = 0;
while (fixedRemainingTime > game_settings->target_sand_update_time) {
world_sim->FixedUpdate();
Expand All @@ -128,7 +130,7 @@ void Game::Run()

//? ======
//! Update
input_manager->Update();
input_manager->UpdateInputs();
if (input_manager->IsShuttingDown()) break;

//TODO maybe don't leave this here
Expand Down
14 changes: 14 additions & 0 deletions PixelProject/ICommand.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,14 @@
#pragma once
#include <SDL_stdinc.h>

/// <summary>
/// Command Pattern Implementation with a couple choices for Args
/// </summary>
class ICommand
{
public:
virtual ~ICommand() = default;

virtual void Execute() = 0;
virtual void Execute(Uint32 value) = 0;
};
52 changes: 52 additions & 0 deletions PixelProject/InputConfig.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,52 @@
#pragma once
#include "InputKeyCodes.h"
#include "ISerializable.h"

struct InputConfig : public ISerializable
{
protected:
void Save(cereal::JSONOutputArchive out_archive) override;
void Load(cereal::JSONInputArchive in_archive) override;

SaveTypes SaveType() override
{
return SaveTypes::Json;
}
public:
std::string FilePath() override
{
return std::string("InputConfig");
}

MouseCode m_fire1 = MouseCode::MouseLeft;
MouseCode m_fire2 = MouseCode::MouseRight;

KeyCode m_move_left[2]{ KeyCode::A, KeyCode::Left };
KeyCode m_move_north[2]{ KeyCode::W, KeyCode::Up};
KeyCode m_move_east[2]{ KeyCode::D, KeyCode::Right };
KeyCode m_move_south[2]{ KeyCode::S, KeyCode::Down };

KeyCode m_action1 = KeyCode::Space;
};

inline void InputConfig::Save(cereal::JSONOutputArchive out_archive)
{
out_archive(::cereal::make_nvp("Fire1", m_fire1));
out_archive(::cereal::make_nvp("Fire2", m_fire2));
out_archive(::cereal::make_nvp("Left", m_move_left));
out_archive(::cereal::make_nvp("Up", m_move_north));
out_archive(::cereal::make_nvp("Right", m_move_east));
out_archive(::cereal::make_nvp("Down", m_move_south));
out_archive(::cereal::make_nvp("Action", m_action1));
}

inline void InputConfig::Load(cereal::JSONInputArchive in_archive)
{
in_archive(::cereal::make_nvp("Fire1", m_fire1));
in_archive(::cereal::make_nvp("Fire2", m_fire2));
in_archive(::cereal::make_nvp("Left", m_move_left));
in_archive(::cereal::make_nvp("Up", m_move_north));
in_archive(::cereal::make_nvp("Right", m_move_east));
in_archive(::cereal::make_nvp("Down", m_move_south));
in_archive(::cereal::make_nvp("Action", m_action1));
}
12 changes: 11 additions & 1 deletion PixelProject/InputManager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -8,13 +8,23 @@ bool InputManager::IsValidKey(KeyCode& key_code)
return true;
}

InputManager::InputManager()
{
input_configuration_.StartLoad(input_configuration_.FilePath().c_str(), true);
}

InputManager& InputManager::Instance()
{
static InputManager instance;
return instance;
}

void InputManager::Update()
void InputManager::CallInputHandler()
{

}

void InputManager::UpdateInputs()
{
// We clear all our states
// Keyboard
Expand Down
11 changes: 9 additions & 2 deletions PixelProject/InputManager.h
Original file line number Diff line number Diff line change
Expand Up @@ -6,16 +6,21 @@
#include <vector>


#include "InputConfig.h"
#include "InputKeyCodes.h"
//TODO Implement an event system? Would be nice to call events from here

/// <summary>
/// A low level Input Management System,
/// </summary>
class InputManager
{
public:

static InputManager& Instance();

void Update();
void UpdateInputs();
void CallInputHandler();

bool IsAnyKeyDown() const;
bool IsMovementKeysDown();
Expand Down Expand Up @@ -53,9 +58,11 @@ class InputManager
protected:
static inline bool IsValidKey(KeyCode& key_code);
private:
InputManager() = default;
InputManager();
~InputManager() = default;

InputConfig input_configuration_;

const Uint8* keyboard_ = nullptr;
uint32_t mouse_ = 0;

Expand Down
4 changes: 4 additions & 0 deletions PixelProject/PixelProject.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -305,6 +305,7 @@ XCOPY "$(SolutionDir)$(ProjectName)\textures" "$(TargetDir)textures\" /S/E /Y</C
<ClInclude Include="..\Includes\imgui-master\imstb_textedit.h" />
<ClInclude Include="..\Includes\imgui-master\imstb_truetype.h" />
<ClInclude Include="AcidPixel.h" />
<ClInclude Include="AnyClickCommand.h" />
<ClInclude Include="BitWise.h" />
<ClInclude Include="boost\threadpool.hpp" />
<ClInclude Include="Camera.h" />
Expand All @@ -317,8 +318,11 @@ XCOPY "$(SolutionDir)$(ProjectName)\textures" "$(TargetDir)textures\" /S/E /Y</C
<ClInclude Include="FlyCamera.h" />
<ClInclude Include="GoldPixel.h" />
<ClInclude Include="GUIManager.h" />
<ClInclude Include="ICommand.h" />
<ClInclude Include="AnyInputCommand.h" />
<ClInclude Include="InputKeyCodes.h" />
<ClInclude Include="InputManager.h" />
<ClInclude Include="InputConfig.h" />
<ClInclude Include="IO.h" />
<ClInclude Include="ISerializable.h" />
<ClInclude Include="IVec2.h" />
Expand Down
23 changes: 22 additions & 1 deletion PixelProject/PixelProject.vcxproj.filters
Original file line number Diff line number Diff line change
Expand Up @@ -127,6 +127,15 @@
<Filter Include="Resource Files\textures">
<UniqueIdentifier>{9ae9cd85-b312-4b2c-b5ba-331d28309b1d}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\Input\Commands">
<UniqueIdentifier>{b3d5f49d-0b60-4182-a5a4-208e886f2132}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\Input\Commands\Interface">
<UniqueIdentifier>{278696e8-d1e1-444e-bba9-76de276bbb3a}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\Input\InputSettings">
<UniqueIdentifier>{bb3998af-5673-4a15-8463-45f1360c763a}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
Expand Down Expand Up @@ -408,7 +417,19 @@
<Filter>Header Files\Rendering</Filter>
</ClInclude>
<ClInclude Include="RenderObject.h">
<Filter>Header Files\Rendering\FastRender</Filter>
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="AnyInputCommand.h">
<Filter>Header Files\Input\Commands</Filter>
</ClInclude>
<ClInclude Include="AnyClickCommand.h">
<Filter>Header Files\Input\Commands</Filter>
</ClInclude>
<ClInclude Include="ICommand.h">
<Filter>Header Files\Input\Commands\Interface</Filter>
</ClInclude>
<ClInclude Include="InputConfig.h">
<Filter>Header Files\Input\InputSettings</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
Expand Down